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https://github.com/nillerusr/source-engine.git
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347 lines
11 KiB
C++
347 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_screenshotmanager.h"
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#include "convar.h"
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#include "replaysystem.h"
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#include "netmessages.h"
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#include "cl_replaymanager.h"
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#include "cl_sessionblockdownloader.h"
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#include "cl_recordingsession.h"
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#include "cl_renderqueue.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern ConVar replay_postdeathrecordtime;
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//----------------------------------------------------------------------------------------
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CON_COMMAND( save_replay, "Save a replay of the current life if possible." )
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{
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// Is the user running a listen server?
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if ( g_pEngineClient->IsListenServer() )
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{
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Replay_HudMsg( "#Replay_NoListenServer", "replay\\record_fail.wav", true );
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return;
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}
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// Replay enabled on the server?
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if ( !g_pReplay->IsReplayEnabled() )
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{
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Replay_HudMsg( "#Replay_NotEnabled", "replay\\record_fail.wav", true );
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return;
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}
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// Are we recording?
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if ( !g_pReplay->IsRecording() )
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{
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Replay_HudMsg( "#Replay_NotRecording", "replay\\record_fail.wav", true );
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return;
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}
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// Is replay disabled on the client?
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if ( g_pClientReplayContextInternal->IsClientSideReplayDisabled() )
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{
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Replay_HudMsg( "#Replay_ClientSideDisabled", NULL, true );
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return;
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}
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// Get the replay for the current life
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CReplay *pReplayForCurrentLife = CL_GetReplayManager()->m_pReplayThisLife;
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// Already saved this replay?
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if ( !pReplayForCurrentLife || pReplayForCurrentLife->m_bRequestedByUser || pReplayForCurrentLife->m_bSaved )
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{
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Replay_HudMsg( "#Replay_AlreadySaved", "replay\\record_fail.wav" );
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return;
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}
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// Take a screenshot and write it to disk if one hasn't been taken already
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if ( !pReplayForCurrentLife->GetScreenshotCount() )
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{
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CaptureScreenshotParams_t params;
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V_memset( ¶ms, 0, sizeof( params ) );
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params.m_flDelay = 0.0f;
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params.m_bPrimary = true;
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CL_GetScreenshotManager()->CaptureScreenshot( params );
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}
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// Send a message to the server, regardless of whether the player is alive or dead, requesting
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// that a demo be written. Format a file name with the client's steam id and a timestamp
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// (gpGlobals->tickcount).
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CLC_SaveReplay msgSaveReplay;
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g_pEngineClient->GetNetChannel()->SendNetMsg( msgSaveReplay, true );
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// Get the session
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CClientRecordingSession *pSession = CL_CastSession( CL_GetRecordingSessionManager()->Find( pReplayForCurrentLife->m_hSession ) );
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if ( !pSession )
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{
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AssertMsg( 0, "Replay points to a non-existent session - should never happen!" );
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_ReplayBadSession" );
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return;
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}
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// Replay for current life is complete (ie, player is dead and replay is ready to be committed)
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if ( pReplayForCurrentLife->m_bComplete )
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{
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CL_GetReplayManager()->CommitPendingReplayAndBeginDownload();
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}
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else
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{
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// Mark the replay as requested by the user, so we can commit automatically as soon as
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// the replay is complete (ie when the player dies, etc.).
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pReplayForCurrentLife->m_bRequestedByUser = true;
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}
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// Cache replay pointer in owning session
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pSession->CacheReplay( pReplayForCurrentLife );
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// Make sure downloading is enabled
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pSession->EnsureDownloadingEnabled();
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// Add the new entry to the replay browser
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g_pClient->OnSaveReplay( pReplayForCurrentLife->GetHandle(), true );
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND( replay_add_fake_replays, "Adds a set of fake replays" )
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{
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if ( args.ArgC() < 2 )
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{
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DevMsg( "Use \'replay_add_fake_replays\' <num fake replays to add> <today only>\n" );
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return;
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}
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// bool bTodayOnly = args.ArgC() >= 3 && args[2][0] == '1';
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for ( int i = 0; i < atoi(args[1]); ++i )
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{
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// TODO:
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}
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_confirmquit, "Make sure all replays are rendered before quitting", FCVAR_HIDDEN | FCVAR_DONTRECORD )
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{
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// TODO: Check to see if any replays are downloading - warn user. If user wants to
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// quit anyway, make sure to set any blocks to not downloaded, save, and delete any
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// files that were only partially downloaded.
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// Unrendered replays? Display the quit confirmation dialog with the option to render all and quit
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if ( CL_GetReplayManager()->GetUnrenderedReplayCount() > 0 && g_pClient->OnConfirmQuit() )
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{
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// Play a sound.
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g_pClient->PlaySound( "replay\\confirmquit.wav" );
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}
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else
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{
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g_pEngine->Cbuf_AddText( "quit" );
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g_pEngine->Cbuf_AddText( "\n" );
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}
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_deleteclientreplays, "Deletes all replays from client replay history, as well as all files associated with each replay.", FCVAR_DONTRECORD )
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{
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CUtlVector< ReplayHandle_t > vecReplayHandles;
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FOR_EACH_REPLAY( i )
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{
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vecReplayHandles.AddToTail( GET_REPLAY_AT( i )->GetHandle() );
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}
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FOR_EACH_VEC( vecReplayHandles, i )
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{
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CL_GetReplayManager()->DeleteReplay( vecReplayHandles[ i ], true );
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}
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_removeclientreplay, "Remove the replay at the given index.", FCVAR_DONTRECORD )
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{
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if ( args.ArgC() != 2 )
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{
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Msg( "Not enough parameters.\n" );
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return;
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}
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CL_GetReplayManager()->DeleteReplay( atoi(args[ 1 ]), true );
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_printclientreplays, "Prints out all client replay info", FCVAR_DONTRECORD )
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{
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FOR_EACH_REPLAY( i )
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{
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const CReplay *pReplay = GET_REPLAY_AT( i );
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if ( !pReplay )
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continue;
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int nMonth, nDay, nYear;
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pReplay->m_RecordTime.GetDate( nDay, nMonth, nYear );
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int nHour, nMin, nSec;
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pReplay->m_RecordTime.GetTime( nHour, nMin, nSec );
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int nSpawnTick = pReplay->m_nSpawnTick;
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int nDeathTick = pReplay->m_nDeathTick;
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// TODO: All of this should go into a virtual function in CReplay, rather than some here and some in DumpGameSpecificData()
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char szTitle[MAX_REPLAY_TITLE_LENGTH];
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g_pVGuiLocalize->ConvertUnicodeToANSI( pReplay->m_wszTitle, szTitle, sizeof( szTitle ) );
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Msg( "replay %i: \"%s\"\n", i, szTitle );
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Msg( " handle: %i\n", pReplay->GetHandle() );
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Msg( " spawn/death tick: %i / %i\n", nSpawnTick, nDeathTick );
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Msg( " date: %i/%i/%i\n", nMonth, nDay, nYear );
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Msg( " time: %i:%i:%i\n", nHour, nMin, nSec );
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Msg( " map: %s\n", pReplay->m_szMapName );
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CClientRecordingSession *pSession = CL_CastSession( CL_GetRecordingSessionManager()->FindSession( pReplay->m_hSession ) );
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const char *pSessionName = pSession ? pSession->m_strName.Get() : NULL;
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Msg( " session name: %s\n", pSessionName ? pSessionName : "" );
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if ( pSession )
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{
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Msg( " last block downloaded: %i\n", pSession->GetGreatestConsecutiveBlockDownloaded() );
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Msg( " last block to download: %i\n", pSession->GetLastBlockToDownload() );
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}
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int nScreenshotCount = pReplay->GetScreenshotCount();
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Msg( "\n" );
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Msg( " # screenshots: %i\n", nScreenshotCount );
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Msg( " session handle: %i\n", (int)pReplay->m_hSession );
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for ( int i = 0; i < nScreenshotCount; ++i )
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{
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const CReplayScreenshot *pScreenshot = pReplay->GetScreenshot( i );
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Msg( " screenshot %i:\n", i );
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Msg( " dimensions: w=%i, h=%i\n", pScreenshot->m_nWidth, pScreenshot->m_nHeight );
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Msg( " base filename: %s\n", pScreenshot->m_szBaseFilename );
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}
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int nPerfCount = pReplay->GetPerformanceCount();
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Msg( "\n" );
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Msg( "# performances: %i\n", nPerfCount );
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for ( int i = 0; i < nPerfCount; ++i )
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{
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const CReplayPerformance *pCurPerformance = pReplay->GetPerformance( i );
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g_pVGuiLocalize->ConvertUnicodeToANSI( pCurPerformance->m_wszTitle, szTitle, sizeof( szTitle ) );
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Msg( " performance %i:\n", i );
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Msg( " title: %s\n", szTitle );
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Msg( " ticks: in=%i out=%i\n", pCurPerformance->m_nTickIn, pCurPerformance->m_nTickOut );
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Msg( " filename: %s\n", pCurPerformance->m_szBaseFilename );
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}
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Msg( "\n" );
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pReplay->DumpGameSpecificData();
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// Print replay status
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const char *pStatus;
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switch ( pReplay->m_nStatus )
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{
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case CReplay::REPLAYSTATUS_INVALID: pStatus = "invalid"; break;
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case CReplay::REPLAYSTATUS_DOWNLOADPHASE: pStatus = "download phase"; break;
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case CReplay::REPLAYSTATUS_READYTOCONVERT: pStatus = "ready to convert"; break;
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case CReplay::REPLAYSTATUS_RENDERING: pStatus = "rendering"; break;
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case CReplay::REPLAYSTATUS_RENDERED: pStatus = "rendered"; break;
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case CReplay::REPLAYSTATUS_ERROR: pStatus = "error"; break;
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default: pStatus = "";
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}
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Msg( " status: %s\n\n\n", pStatus );
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}
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_renderpause, "Pause Replay rendering.", FCVAR_DONTRECORD )
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{
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if ( !CL_GetMovieManager()->IsRendering() )
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return;
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if ( g_pReplayDemoPlayer->IsReplayPaused() )
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{
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Msg( "Replay rendering already paused.\n" );
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return;
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}
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// Pause playback
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g_pReplayDemoPlayer->PauseReplay();
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_renderunpause, "Unpause Replay rendering.", FCVAR_DONTRECORD )
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{
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if ( !CL_GetMovieManager()->IsRendering() )
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return;
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if ( !g_pReplayDemoPlayer->IsReplayPaused() )
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{
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Msg( "Replay rendering not paused.\n" );
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return;
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}
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// Unpause
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g_pReplayDemoPlayer->ResumeReplay();
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_printqueuedtakes, "Print a list of takes queued for rendering.", FCVAR_DONTRECORD )
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{
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const int nCount = CL_GetRenderQueue()->GetCount();
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if ( !nCount )
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{
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ConMsg( "No takes queued for render.\n" );
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return;
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}
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ConMsg( "Takes queued for render:\n" );
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ConMsg( " %65s%65s\n", "Replay Name", "Take Name" );
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for ( int i = 0; i < nCount; ++i )
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{
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ReplayHandle_t hReplay;
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int iPerf;
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CL_GetRenderQueue()->GetEntryData( i, &hReplay, &iPerf );
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const CReplay *pReplay = CL_GetReplayManager()->GetReplay( hReplay );
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if ( !pReplay )
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continue;
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char szTakeName[MAX_REPLAY_TITLE_LENGTH];
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if ( iPerf == -1 )
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{
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V_strcpy( szTakeName, "original" );
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}
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else
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{
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const CReplayPerformance *pPerformance = pReplay->GetPerformance( iPerf );
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if ( !pPerformance )
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continue;
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V_wcstostr( pPerformance->m_wszTitle, -1, szTakeName, sizeof( szTakeName ) );
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}
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char szReplayTitle[MAX_REPLAY_TITLE_LENGTH];
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V_wcstostr( pReplay->m_wszTitle, -1, szReplayTitle, sizeof( szReplayTitle ) );
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ConMsg( " %02i:%65s%65s\n", i, szReplayTitle, szTakeName );
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}
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}
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//----------------------------------------------------------------------------------------
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CON_COMMAND_F( replay_clearqueuedtakes, "Clear takes from render queue.", FCVAR_DONTRECORD )
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{
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CL_GetRenderQueue()->Clear();
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ConMsg( "Cleared.\n" );
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}
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//----------------------------------------------------------------------------------------
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