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666 lines
24 KiB
C++
666 lines
24 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef VTF_H
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#define VTF_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitmap/imageformat.h"
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#include "tier0/platform.h"
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// #define VTF_FILE_FORMAT_ONLY to just include the vtf header and none of the code declaration
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#ifndef VTF_FILE_FORMAT_ONLY
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CUtlBuffer;
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class Vector;
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struct Rect_t;
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class IFileSystem;
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//-----------------------------------------------------------------------------
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// Texture flags
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//-----------------------------------------------------------------------------
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enum CompiledVtfFlags
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{
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// flags from the *.txt config file
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TEXTUREFLAGS_POINTSAMPLE = 0x00000001,
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TEXTUREFLAGS_TRILINEAR = 0x00000002,
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TEXTUREFLAGS_CLAMPS = 0x00000004,
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TEXTUREFLAGS_CLAMPT = 0x00000008,
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TEXTUREFLAGS_ANISOTROPIC = 0x00000010,
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TEXTUREFLAGS_HINT_DXT5 = 0x00000020,
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TEXTUREFLAGS_SRGB = 0x00000040,
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TEXTUREFLAGS_NORMAL = 0x00000080,
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TEXTUREFLAGS_NOMIP = 0x00000100,
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TEXTUREFLAGS_NOLOD = 0x00000200,
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TEXTUREFLAGS_ALL_MIPS = 0x00000400,
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TEXTUREFLAGS_PROCEDURAL = 0x00000800,
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// These are automatically generated by vtex from the texture data.
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TEXTUREFLAGS_ONEBITALPHA = 0x00001000,
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TEXTUREFLAGS_EIGHTBITALPHA = 0x00002000,
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// newer flags from the *.txt config file
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TEXTUREFLAGS_ENVMAP = 0x00004000,
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TEXTUREFLAGS_RENDERTARGET = 0x00008000,
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TEXTUREFLAGS_DEPTHRENDERTARGET = 0x00010000,
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TEXTUREFLAGS_NODEBUGOVERRIDE = 0x00020000,
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TEXTUREFLAGS_SINGLECOPY = 0x00040000,
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TEXTUREFLAGS_STAGING_MEMORY = 0x00080000,
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TEXTUREFLAGS_IMMEDIATE_CLEANUP = 0x00100000,
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TEXTUREFLAGS_IGNORE_PICMIP = 0x00200000,
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TEXTUREFLAGS_UNUSED_00400000 = 0x00400000,
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TEXTUREFLAGS_NODEPTHBUFFER = 0x00800000,
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TEXTUREFLAGS_UNUSED_01000000 = 0x01000000,
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TEXTUREFLAGS_CLAMPU = 0x02000000,
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TEXTUREFLAGS_VERTEXTEXTURE = 0x04000000, // Useable as a vertex texture
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TEXTUREFLAGS_SSBUMP = 0x08000000,
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TEXTUREFLAGS_UNUSED_10000000 = 0x10000000,
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// Clamp to border color on all texture coordinates
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TEXTUREFLAGS_BORDER = 0x20000000,
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TEXTUREFLAGS_STREAMABLE_COARSE = 0x40000000,
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TEXTUREFLAGS_STREAMABLE_FINE = 0x80000000,
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TEXTUREFLAGS_STREAMABLE = ( TEXTUREFLAGS_STREAMABLE_COARSE | TEXTUREFLAGS_STREAMABLE_FINE )
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};
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enum VersionedVtfFlags
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{
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VERSIONED_VTF_FLAGS_MASK_7_3 = ~0xD1780400, // For a ver 7.3 or earlier only these flags are valid
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};
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struct VtfProcessingOptions
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{
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uint32 cbSize; // Set to sizeof( VtfProcessingOptions )
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//
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// Flags0
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//
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enum Flags0
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{
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// Have a channel decaying to a given decay goal for the given last number of mips
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OPT_DECAY_R = 0x00000001, // Red decays
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OPT_DECAY_G = 0x00000002, // Green decays
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OPT_DECAY_B = 0x00000004, // Blue decays
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OPT_DECAY_A = 0x00000008, // Alpha decays
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OPT_DECAY_EXP_R = 0x00000010, // Channel R decays exponentially (otherwise linearly)
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OPT_DECAY_EXP_G = 0x00000020, // Channel G decays exponentially (otherwise linearly)
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OPT_DECAY_EXP_B = 0x00000040, // Channel B decays exponentially (otherwise linearly)
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OPT_DECAY_EXP_A = 0x00000080, // Channel A decays exponentially (otherwise linearly)
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OPT_NOCOMPRESS = 0x00000100, // Use uncompressed image format
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OPT_NORMAL_DUDV = 0x00000200, // dU dV normal map
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OPT_FILTER_NICE = 0x00000400, // Use nice filtering
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OPT_SET_ALPHA_ONEOVERMIP = 0x00001000, // Alpha = 1/miplevel
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OPT_PREMULT_COLOR_ONEOVERMIP = 0x00002000, // Color *= 1/miplevel
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OPT_MIP_ALPHATEST = 0x00004000, // Alpha-tested mip generation
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};
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uint32 flags0; // A combination of "Flags0"
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//
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// Decay settings
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//
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uint8 clrDecayGoal[4]; // Goal colors for R G B A
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uint8 numNotDecayMips[4]; // Number of first mips unaffected by decay (0 means all below mip0)
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float fDecayExponentBase[4]; // For exponential decay the base number (e.g. 0.75)
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};
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//-----------------------------------------------------------------------------
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// Cubemap face indices
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//-----------------------------------------------------------------------------
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enum CubeMapFaceIndex_t
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{
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CUBEMAP_FACE_RIGHT = 0,
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CUBEMAP_FACE_LEFT,
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CUBEMAP_FACE_BACK, // NOTE: This face is in the +y direction?!?!?
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CUBEMAP_FACE_FRONT, // NOTE: This face is in the -y direction!?!?
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CUBEMAP_FACE_UP,
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CUBEMAP_FACE_DOWN,
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// This is the fallback for low-end
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CUBEMAP_FACE_SPHEREMAP,
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// NOTE: Cubemaps have *7* faces; the 7th is the fallback spheremap
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CUBEMAP_FACE_COUNT
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};
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//-----------------------------------------------------------------------------
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// Enumeration used for spheremap generation
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//-----------------------------------------------------------------------------
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enum LookDir_t
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{
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LOOK_DOWN_X = 0,
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LOOK_DOWN_NEGX,
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LOOK_DOWN_Y,
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LOOK_DOWN_NEGY,
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LOOK_DOWN_Z,
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LOOK_DOWN_NEGZ,
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};
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//-----------------------------------------------------------------------------
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// What mipmap (and coarser) is always available when we ship
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//-----------------------------------------------------------------------------
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#define STREAMING_START_MIPMAP 3
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//-----------------------------------------------------------------------------
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// Use this image format if you want to perform tool operations on the texture
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//-----------------------------------------------------------------------------
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#define IMAGE_FORMAT_DEFAULT ((ImageFormat)-2)
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//-----------------------------------------------------------------------------
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// Interface to get at various bits of a VTF texture
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//-----------------------------------------------------------------------------
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class IVTFTexture
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{
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public:
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virtual ~IVTFTexture() {}
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// Initializes the texture and allocates space for the bits
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// In most cases, you shouldn't force the mip count.
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virtual bool Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, int nFlags, int iFrameCount, int nForceMipCount = -1 ) = 0;
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// Methods to set other texture fields
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virtual void SetBumpScale( float flScale ) = 0;
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virtual void SetReflectivity( const Vector &vecReflectivity ) = 0;
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// Methods to initialize the low-res image
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virtual void InitLowResImage( int nWidth, int nHeight, ImageFormat fmt ) = 0;
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// set the resource data (for writers). pass size=0 to delete data. if pdata is not null,
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// the resource data will be copied from *pData
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virtual void *SetResourceData( uint32 eType, void const *pData, size_t nDataSize ) = 0;
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// find the resource data and return a pointer to it. The data pointed to by this pointer will
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// go away when the ivtftexture does. retruns null if resource not present
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virtual void *GetResourceData( uint32 eType, size_t *pDataSize ) const = 0;
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// Locates the resource entry info if it's present, easier than crawling array types
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virtual bool HasResourceEntry( uint32 eType ) const = 0;
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// Retrieve available resource types of this IVTFTextures
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// arrTypesBuffer buffer to be filled with resource types available.
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// numTypesBufferElems how many resource types the buffer can accomodate.
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// Returns:
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// number of resource types available (can be greater than "numTypesBufferElems"
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// in which case only first "numTypesBufferElems" are copied to "arrTypesBuffer")
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virtual unsigned int GetResourceTypes( uint32 *arrTypesBuffer, int numTypesBufferElems ) const = 0;
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// When unserializing, we can skip a certain number of mip levels,
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// and we also can just load everything but the image data
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// NOTE: If you load only the buffer header, you'll need to use the
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// VTFBufferHeaderSize() method below to only read that much from the file
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// NOTE: If you skip mip levels, the height + width of the texture will
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// change to reflect the size of the largest read in mip level
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virtual bool Unserialize( CUtlBuffer &buf, bool bHeaderOnly = false, int nSkipMipLevels = 0 ) = 0;
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virtual bool Serialize( CUtlBuffer &buf ) = 0;
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// These are methods to help with optimization:
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// Once the header is read in, they indicate where to start reading
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// other data (measured from file start), and how many bytes to read....
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virtual void LowResFileInfo( int *pStartLocation, int *pSizeInBytes) const = 0;
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virtual void ImageFileInfo( int nFrame, int nFace, int nMip, int *pStartLocation, int *pSizeInBytes) const = 0;
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virtual int FileSize( int nMipSkipCount = 0 ) const = 0;
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// Attributes...
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virtual int Width() const = 0;
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virtual int Height() const = 0;
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virtual int Depth() const = 0;
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virtual int MipCount() const = 0;
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// returns the size of one row of a particular mip level
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virtual int RowSizeInBytes( int nMipLevel ) const = 0;
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// returns the size of one face of a particular mip level
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virtual int FaceSizeInBytes( int nMipLevel ) const = 0;
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virtual ImageFormat Format() const = 0;
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virtual int FaceCount() const = 0;
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virtual int FrameCount() const = 0;
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virtual int Flags() const = 0;
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virtual float BumpScale() const = 0;
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virtual int LowResWidth() const = 0;
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virtual int LowResHeight() const = 0;
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virtual ImageFormat LowResFormat() const = 0;
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// NOTE: reflectivity[0] = blue, [1] = greem, [2] = red
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virtual const Vector &Reflectivity() const = 0;
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virtual bool IsCubeMap() const = 0;
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virtual bool IsNormalMap() const = 0;
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virtual bool IsVolumeTexture() const = 0;
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// Computes the dimensions of a particular mip level
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virtual void ComputeMipLevelDimensions( int iMipLevel, int *pMipWidth, int *pMipHeight, int *pMipDepth ) const = 0;
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// Computes the size (in bytes) of a single mipmap of a single face of a single frame
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virtual int ComputeMipSize( int iMipLevel ) const = 0;
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// Computes the size of a subrect (specified at the top mip level) at a particular lower mip level
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virtual void ComputeMipLevelSubRect( Rect_t* pSrcRect, int nMipLevel, Rect_t *pSubRect ) const = 0;
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// Computes the size (in bytes) of a single face of a single frame
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// All mip levels starting at the specified mip level are included
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virtual int ComputeFaceSize( int iStartingMipLevel = 0 ) const = 0;
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// Computes the total size (in bytes) of all faces, all frames
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virtual int ComputeTotalSize() const = 0;
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// Returns the base address of the image data
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virtual unsigned char *ImageData() = 0;
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// Returns a pointer to the data associated with a particular frame, face, and mip level
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virtual unsigned char *ImageData( int iFrame, int iFace, int iMipLevel ) = 0;
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// Returns a pointer to the data associated with a particular frame, face, mip level, and offset
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virtual unsigned char *ImageData( int iFrame, int iFace, int iMipLevel, int x, int y, int z = 0 ) = 0;
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// Returns the base address of the low-res image data
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virtual unsigned char *LowResImageData() = 0;
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// Converts the textures image format. Use IMAGE_FORMAT_DEFAULT
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// if you want to be able to use various tool functions below
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virtual void ConvertImageFormat( ImageFormat fmt, bool bNormalToDUDV ) = 0;
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// NOTE: The following methods only work on textures using the
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// IMAGE_FORMAT_DEFAULT!
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// Generate spheremap based on the current cube faces (only works for cubemaps)
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// The look dir indicates the direction of the center of the sphere
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// NOTE: Only call this *after* cube faces have been correctly
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// oriented (using FixCubemapFaceOrientation)
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virtual void GenerateSpheremap( LookDir_t lookDir = LOOK_DOWN_Z ) = 0;
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// Generate spheremap based on the current cube faces (only works for cubemaps)
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// The look dir indicates the direction of the center of the sphere
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// NOTE: Only call this *after* cube faces have been correctly
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// oriented (using FixCubemapFaceOrientation)
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virtual void GenerateHemisphereMap( unsigned char *pSphereMapBitsRGBA, int targetWidth,
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int targetHeight, LookDir_t lookDir, int iFrame ) = 0;
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// Fixes the cubemap faces orientation from our standard to the
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// standard the material system needs.
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virtual void FixCubemapFaceOrientation( ) = 0;
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// Generates mipmaps from the base mip levels
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virtual void GenerateMipmaps() = 0;
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// Put 1/miplevel (1..n) into alpha.
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virtual void PutOneOverMipLevelInAlpha() = 0;
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// Computes the reflectivity
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virtual void ComputeReflectivity( ) = 0;
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// Computes the alpha flags
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virtual void ComputeAlphaFlags() = 0;
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// Generate the low-res image bits
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virtual bool ConstructLowResImage() = 0;
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// Gets the texture all internally consistent assuming you've loaded
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// mip 0 of all faces of all frames
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virtual void PostProcess(bool bGenerateSpheremap, LookDir_t lookDir = LOOK_DOWN_Z, bool bAllowFixCubemapOrientation = true) = 0;
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// Blends adjacent pixels on cubemap borders, since the card doesn't do it. If the texture
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// is S3TC compressed, then it has to do it AFTER the texture has been compressed to prevent
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// artifacts along the edges.
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//
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// If bSkybox is true, it assumes the faces are oriented in the way the engine draws the skybox
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// (which happens to be different from the way cubemaps have their faces).
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virtual void MatchCubeMapBorders( int iStage, ImageFormat finalFormat, bool bSkybox ) = 0;
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// Sets threshhold values for alphatest mipmapping
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virtual void SetAlphaTestThreshholds( float flBase, float flHighFreq ) = 0;
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#if defined( _X360 )
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virtual int UpdateOrCreate( const char *pFilename, const char *pPathID = NULL, bool bForce = false ) = 0;
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virtual bool UnserializeFromBuffer( CUtlBuffer &buf, bool bBufferIsVolatile, bool bHeaderOnly, bool bPreloadOnly, int nMipSkipCount ) = 0;
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virtual int FileSize( bool bPreloadOnly, int nMipSkipCount ) const = 0;
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virtual int MappingWidth() const = 0;
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virtual int MappingHeight() const = 0;
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virtual int MappingDepth() const = 0;
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virtual int MipSkipCount() const = 0;
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virtual bool IsPreTiled() const = 0;
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virtual unsigned char *LowResImageSample() = 0;
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virtual void ReleaseImageMemory() = 0;
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#endif
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// Sets post-processing flags (settings are copied, pointer passed to distinguish between structure versions)
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virtual void SetPostProcessingSettings( VtfProcessingOptions const *pOptions ) = 0;
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// Like Unserialize, but allows you to additionally specify some flags to forcibly enable.
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virtual bool UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly = false, int nForceFlags = 0, int nSkipMipLevels = 0 ) = 0;
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// Data is included in [ finest, coarsest ] mips--other ranges have garbage. This is particularly useful for
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// streaming textures.
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virtual void GetMipmapRange( int* pOutFinest, int* pOutCoarsest ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Class factory
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//-----------------------------------------------------------------------------
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IVTFTexture *CreateVTFTexture();
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void DestroyVTFTexture( IVTFTexture *pTexture );
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//-----------------------------------------------------------------------------
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// Allows us to only load in the first little bit of the VTF file to get info
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// Clients should read this much into a UtlBuffer and then pass it in to
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// Unserialize
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//-----------------------------------------------------------------------------
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int VTFFileHeaderSize( int nMajorVersion = -1, int nMinorVersion = -1 );
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//-----------------------------------------------------------------------------
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// 360 Conversion
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//-----------------------------------------------------------------------------
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typedef bool (*CompressFunc_t)( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer );
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bool ConvertVTFTo360Format( const char *pDebugName, CUtlBuffer &sourceBuf, CUtlBuffer &targetBuf, CompressFunc_t pCompressFunc );
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//-----------------------------------------------------------------------------
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// 360 Preload
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//-----------------------------------------------------------------------------
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bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
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#include "mathlib/vector.h"
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#endif // VTF_FILE_FORMAT_ONLY
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//-----------------------------------------------------------------------------
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// Disk format for VTF files ver. 7.2 and earlier
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//
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// NOTE: After the header is the low-res image data
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// Then follows image data, which is sorted in the following manner
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//
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// for each mip level (starting with 1x1, and getting larger)
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// for each animation frame
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// for each face
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// store the image data for the face
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//
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// NOTE: In memory, we store the data in the following manner:
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// for each animation frame
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// for each face
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// for each mip level (starting with the largest, and getting smaller)
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// store the image data for the face
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//
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// This is done because the various image manipulation function we have
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// expect this format
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//-----------------------------------------------------------------------------
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// Disk format for VTF files ver. 7.3
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//
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// NOTE: After the header is the array of ResourceEntryInfo structures,
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// number of elements in the array is defined by "numResources".
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// there are entries for:
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// eRsrcLowResImage = low-res image data
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// eRsrcSheet = sheet data
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// eRsrcImage = image data
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// {
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// for each mip level (starting with 1x1, and getting larger)
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// for each animation frame
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// for each face
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// store the image data for the face
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//
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// NOTE: In memory, we store the data in the following manner:
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// for each animation frame
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// for each face
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// for each mip level (starting with the largest, and getting smaller)
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// store the image data for the face
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// }
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//
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//-----------------------------------------------------------------------------
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#include "datamap.h"
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#pragma pack(1)
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// version number for the disk texture cache
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#define VTF_MAJOR_VERSION 7
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#define VTF_MINOR_VERSION 5
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//-----------------------------------------------------------------------------
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// !!!!CRITICAL!!!! BEFORE YOU CHANGE THE FORMAT
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//
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// The structure sizes ARE NOT what they appear, regardless of Pack(1).
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// The "VectorAligned" causes invisible padding in the FINAL derived structure.
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//
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// Each VTF format has been silently plagued by this.
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//
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// LOOK AT A 7.3 FILE. The 7.3 structure ends at 0x48 as you would expect by
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// counting structure bytes. But, the "Infos" start at 0x50! because the PC
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// compiler pads, the 360 compiler does NOT.
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//-----------------------------------------------------------------------------
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// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent
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struct alignas(16) VTFFileBaseHeader_t
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{
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DECLARE_BYTESWAP_DATADESC();
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char fileTypeString[4]; // "VTF" Valve texture file
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int version[2]; // version[0].version[1]
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int headerSize;
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};
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struct alignas(16) VTFFileHeaderV7_1_t
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{
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DECLARE_BYTESWAP_DATADESC();
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char fileTypeString[4]; // "VTF" Valve texture file
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int version[2]; // version[0].version[1]
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int headerSize;
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unsigned short width;
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unsigned short height;
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unsigned int flags;
|
|
unsigned short numFrames;
|
|
unsigned short startFrame;
|
|
|
|
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
|
char pad1[4];
|
|
VectorAligned reflectivity;
|
|
|
|
float bumpScale;
|
|
ImageFormat imageFormat;
|
|
unsigned char numMipLevels;
|
|
ImageFormat lowResImageFormat;
|
|
unsigned char lowResImageWidth;
|
|
unsigned char lowResImageHeight;
|
|
};
|
|
|
|
struct alignas(16) VTFFileHeaderV7_2_t
|
|
{
|
|
DECLARE_BYTESWAP_DATADESC();
|
|
|
|
char fileTypeString[4]; // "VTF" Valve texture file
|
|
int version[2]; // version[0].version[1]
|
|
int headerSize;
|
|
|
|
unsigned short width;
|
|
unsigned short height;
|
|
unsigned int flags;
|
|
unsigned short numFrames;
|
|
unsigned short startFrame;
|
|
|
|
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
|
char pad1[4];
|
|
VectorAligned reflectivity;
|
|
|
|
float bumpScale;
|
|
ImageFormat imageFormat;
|
|
unsigned char numMipLevels;
|
|
ImageFormat lowResImageFormat;
|
|
unsigned char lowResImageWidth;
|
|
unsigned char lowResImageHeight;
|
|
unsigned short depth;
|
|
};
|
|
|
|
struct alignas(16) VTFFileHeaderV7_3_t
|
|
{
|
|
DECLARE_BYTESWAP_DATADESC();
|
|
|
|
char fileTypeString[4]; // "VTF" Valve texture file
|
|
int version[2]; // version[0].version[1]
|
|
int headerSize;
|
|
|
|
unsigned short width;
|
|
unsigned short height;
|
|
unsigned int flags;
|
|
unsigned short numFrames;
|
|
unsigned short startFrame;
|
|
|
|
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
|
char pad1[4];
|
|
VectorAligned reflectivity;
|
|
|
|
float bumpScale;
|
|
ImageFormat imageFormat;
|
|
unsigned char numMipLevels;
|
|
ImageFormat lowResImageFormat;
|
|
unsigned char lowResImageWidth;
|
|
unsigned char lowResImageHeight;
|
|
unsigned short depth;
|
|
|
|
char pad4[3];
|
|
unsigned int numResources;
|
|
};
|
|
|
|
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
|
|
|
|
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
|
|
#if !defined( _X360 )
|
|
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
|
|
#define MK_VTF_RSRCF(d) BYTE_POS(d, 3)
|
|
#else
|
|
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 3) | BYTE_POS(b, 2) | BYTE_POS(c, 1) )
|
|
#define MK_VTF_RSRCF(d) BYTE_POS(d, 0)
|
|
#endif
|
|
|
|
// Special section for stock resources types
|
|
enum ResourceEntryType
|
|
{
|
|
// Legacy stock resources, readin/writing are handled differently (i.e. they do not have the length tag word!)
|
|
VTF_LEGACY_RSRC_LOW_RES_IMAGE = MK_VTF_RSRC_ID( 0x01, 0, 0 ), // Low-res image data
|
|
VTF_LEGACY_RSRC_IMAGE = MK_VTF_RSRC_ID( 0x30, 0, 0 ), // Image data
|
|
|
|
// New extended resource
|
|
VTF_RSRC_SHEET = MK_VTF_RSRC_ID( 0x10, 0, 0 ), // Sheet data
|
|
};
|
|
|
|
// Bytes with special meaning when set in a resource type
|
|
enum ResourceEntryTypeFlag
|
|
{
|
|
RSRCF_HAS_NO_DATA_CHUNK = MK_VTF_RSRCF( 0x02 ), // Resource doesn't have a corresponding data chunk
|
|
RSRCF_MASK = MK_VTF_RSRCF( 0xFF ) // Mask for all the flags
|
|
};
|
|
|
|
// Header details constants
|
|
enum HeaderDetails
|
|
{
|
|
MAX_RSRC_DICTIONARY_ENTRIES = 32, // Max number of resources in dictionary
|
|
MAX_X360_RSRC_DICTIONARY_ENTRIES = 4, // 360 needs this to be slim, otherwise preload size suffers
|
|
};
|
|
|
|
struct ResourceEntryInfo
|
|
{
|
|
union
|
|
{
|
|
unsigned int eType; // Use MK_VTF_??? macros to be endian compliant with the type
|
|
unsigned char chTypeBytes[4];
|
|
};
|
|
unsigned int resData; // Resource data or offset from the beginning of the file
|
|
};
|
|
|
|
#define VTF_X360_MAJOR_VERSION 0x0360
|
|
#define VTF_X360_MINOR_VERSION 8
|
|
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t
|
|
{
|
|
DECLARE_BYTESWAP_DATADESC();
|
|
unsigned int flags;
|
|
unsigned short width; // actual width of data in file
|
|
unsigned short height; // actual height of data in file
|
|
unsigned short depth; // actual depth of data in file
|
|
unsigned short numFrames;
|
|
unsigned short preloadDataSize; // exact size of preload data (may extend into image!)
|
|
unsigned char mipSkipCount; // used to resconstruct mapping dimensions
|
|
unsigned char numResources;
|
|
Vector reflectivity; // Resides on 16 byte boundary!
|
|
float bumpScale;
|
|
ImageFormat imageFormat;
|
|
unsigned char lowResImageSample[4];
|
|
unsigned int compressedSize;
|
|
|
|
// *** followed by *** ResourceEntryInfo resources[0];
|
|
};
|
|
|
|
///////////////////////////
|
|
// Resource Extensions //
|
|
///////////////////////////
|
|
|
|
// extended texture lod control:
|
|
#define VTF_RSRC_TEXTURE_LOD_SETTINGS ( MK_VTF_RSRC_ID( 'L','O','D' ) )
|
|
struct TextureLODControlSettings_t
|
|
{
|
|
// What to clamp the dimenstions to, mip-map wise, when at picmip 0. keeps texture from
|
|
// exceeding (1<<m_ResolutionClamp) at picmip 0. at picmip 1, it won't exceed
|
|
// (1<<(m_ResolutionClamp-1)), etc.
|
|
uint8 m_ResolutionClampX;
|
|
uint8 m_ResolutionClampY;
|
|
|
|
uint8 m_ResolutionClampX_360;
|
|
uint8 m_ResolutionClampY_360;
|
|
};
|
|
|
|
// Extended flags and settings:
|
|
#define VTF_RSRC_TEXTURE_SETTINGS_EX ( MK_VTF_RSRC_ID( 'T','S','0' ) )
|
|
struct TextureSettingsEx_t
|
|
{
|
|
enum Flags0 // flags0 byte mask
|
|
{
|
|
UNUSED = 0x01,
|
|
};
|
|
|
|
uint8 m_flags0; // a bitwise combination of Flags0
|
|
uint8 m_flags1; // set to zero. for future expansion.
|
|
uint8 m_flags2; // set to zero. for future expansion.
|
|
uint8 m_flags3; // set to zero. for future expansion.
|
|
};
|
|
|
|
#define VTF_RSRC_TEXTURE_CRC ( MK_VTF_RSRC_ID( 'C','R','C' ) )
|
|
|
|
#define VTF_RSRC_TEXTURE_STREAM_SETTINGS ( MK_VTF_RSRC_ID( 'S', 'T', 'R' ) )
|
|
struct TextureStreamSettings_t
|
|
{
|
|
uint8 m_firstAvailableMip;
|
|
uint8 m_lastAvailableMip;
|
|
|
|
uint8 m_reserved0;
|
|
uint8 m_reserved1;
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
#endif // VTF_H
|