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113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROGRESSBAR_H
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#define PROGRESSBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Status bar that visually displays discrete progress in the form
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// of a segmented strip
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//-----------------------------------------------------------------------------
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class ProgressBar : public Panel
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{
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DECLARE_CLASS_SIMPLE( ProgressBar, Panel );
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public:
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ProgressBar(Panel *parent, const char *panelName);
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~ProgressBar();
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// 'progress' is in the range [0.0f, 1.0f]
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MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress );
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float GetProgress();
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virtual void SetSegmentInfo( int gap, int width );
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// utility function for calculating a time remaining string
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static bool ConstructTimeRemainingString(OUT_Z_BYTECAP(outputBufferSizeInBytes) wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix);
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void SetBarInset( int pixels );
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int GetBarInset( void );
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void SetMargin( int pixels );
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int GetMargin();
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void GetSettings(KeyValues *outResourceData);
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virtual const char *GetDescription();
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// returns the number of segment blocks drawn
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int GetDrawnSegmentCount();
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enum ProgressDir_e
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{
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PROGRESS_EAST,
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PROGRESS_WEST,
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PROGRESS_NORTH,
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PROGRESS_SOUTH
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};
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int GetProgressDirection() const { return m_iProgressDirection; }
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void SetProgressDirection( int val ) { m_iProgressDirection = val; }
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protected:
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virtual void Paint();
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void PaintSegment( int &x, int &y, int tall, int wide );
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virtual void PaintBackground();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables );
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/* CUSTOM MESSAGE HANDLING
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"SetProgress"
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input: "progress" - float value of the progress to set
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*/
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protected:
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int m_iProgressDirection;
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float _progress;
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private:
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int _segmentCount;
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int _segmentGap;
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int _segmentWide;
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int m_iBarInset;
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int m_iBarMargin;
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char *m_pszDialogVar;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Non-segmented progress bar
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//-----------------------------------------------------------------------------
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class ContinuousProgressBar : public ProgressBar
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{
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DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar );
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public:
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ContinuousProgressBar(Panel *parent, const char *panelName);
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MESSAGE_FUNC_FLOAT( SetPrevProgress, "SetPrevProgress", prevProgress );
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void SetGainColor( Color color ) { m_colorGain = color; }
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void SetLossColor( Color color ) { m_colorLoss = color; }
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virtual void Paint();
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protected:
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float _prevProgress;
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Color m_colorGain;
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Color m_colorLoss;
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};
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} // namespace vgui
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#endif // PROGRESSBAR_H
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