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80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef KEYREPEAT_H
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#define KEYREPEAT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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enum KEYREPEAT_ALIASES
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{
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KR_ALIAS_UP,
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KR_ALIAS_DOWN,
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KR_ALIAS_LEFT,
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KR_ALIAS_RIGHT,
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FM_NUM_KEYREPEAT_ALIASES,
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};
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class CKeyRepeatHandler
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{
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public:
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CKeyRepeatHandler()
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{
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Reset();
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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m_flRepeatTimes[i] = 0.16;
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}
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}
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void Reset( void ) { memset( m_bAliasDown, 0, sizeof(bool) * FM_NUM_KEYREPEAT_ALIASES ); m_bHaveKeyDown = false; }
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void KeyDown( vgui::KeyCode code );
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void KeyUp( vgui::KeyCode code );
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vgui::KeyCode KeyRepeated( void );
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void SetKeyRepeatTime( vgui::KeyCode code, float flRepeat );
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private:
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int GetIndexForCode( vgui::KeyCode code )
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{
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switch ( code )
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{
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case KEY_XBUTTON_DOWN:
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case KEY_XSTICK1_DOWN:
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return KR_ALIAS_DOWN; break;
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case KEY_XBUTTON_UP:
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case KEY_XSTICK1_UP:
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return KR_ALIAS_UP; break;
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case KEY_XBUTTON_LEFT:
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case KEY_XSTICK1_LEFT:
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return KR_ALIAS_LEFT; break;
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case KEY_XBUTTON_RIGHT:
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case KEY_XSTICK1_RIGHT:
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return KR_ALIAS_RIGHT; break;
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default:
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break;
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}
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return -1;
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}
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private:
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bool m_bAliasDown[FM_NUM_KEYREPEAT_ALIASES];
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float m_flRepeatTimes[FM_NUM_KEYREPEAT_ALIASES];
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float m_flNextKeyRepeat;
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bool m_bHaveKeyDown;
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};
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} // namespace vgui
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#endif // KEYREPEAT_H
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