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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ANIMATINGIMAGEPANEL_H
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#define ANIMATINGIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utlvector.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Animating image
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//-----------------------------------------------------------------------------
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class AnimatingImagePanel : public Panel
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{
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DECLARE_CLASS_SIMPLE( AnimatingImagePanel, Panel );
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public:
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AnimatingImagePanel(Panel *parent, const char *name);
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// Add an image to the end of the list of animations
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// image - pointer to the image to add to the end of the list
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virtual void AddImage(IImage *image);
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// Load a set of animations by name.
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// baseName - The name of the animations without their frame number or file extension, (e.g. c1.tga becomes just c.)
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// framecount: number of frames in the animation
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virtual void LoadAnimation(const char *baseName, int frameCount);
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virtual void StartAnimation();
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virtual void StopAnimation();
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virtual void ResetAnimation(int frame = 0);
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protected:
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virtual void OnTick();
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virtual void PerformLayout();
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virtual void PaintBackground();
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virtual void GetSettings(KeyValues *outResourceData);
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual const char *GetDescription();
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private:
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int m_iCurrentImage;
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int m_iNextFrameTime;
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int m_iFrameTimeMillis;
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CUtlVector<IImage *> m_Frames;
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char *m_pImageName;
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bool m_bAnimating;
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bool m_bFiltered;
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bool m_bScaleImage;
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};
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}; // namespace vgui
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#endif // ANIMATINGIMAGEPANEL_H
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