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263 lines
7.5 KiB
C++
263 lines
7.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// cglmprogram.h
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// GLMgr buffers (index / vertex)
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// ... maybe add PBO later as well
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//===============================================================================
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#ifndef CGLMBUFFER_H
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#define CGLMBUFFER_H
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#pragma once
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//===============================================================================
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extern bool g_bUsePseudoBufs;
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// forward declarations
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class GLMContext;
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enum EGLMBufferType
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{
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kGLMVertexBuffer,
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kGLMIndexBuffer,
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kGLMUniformBuffer, // for bindable uniform
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kGLMPixelBuffer, // for PBO
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kGLMNumBufferTypes
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};
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// pass this in "options" to constructor to make a dynamic buffer
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#define GLMBufferOptionDynamic 0x00000001
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struct GLMBuffLockParams
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{
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uint m_nOffset;
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uint m_nSize;
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bool m_bNoOverwrite;
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bool m_bDiscard;
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};
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#define GL_STATIC_BUFFER_SIZE ( 2048 * 1024 )
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#define GL_MAX_STATIC_BUFFERS 2
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extern void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall = 128 * 1024 );
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//===========================================================================//
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// Creates an immutable storage for a buffer object
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// https://www.opengl.org/registry/specs/ARB/buffer_storage.txt
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class CPersistentBuffer
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{
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public:
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CPersistentBuffer();
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~CPersistentBuffer();
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void Init( EGLMBufferType type,uint nSize );
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void Deinit();
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void InsertFence();
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void BlockUntilNotBusy();
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void Append( uint nSize );
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inline uint GetBytesRemaining() const { return m_nSize - m_nOffset; }
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inline uint GetOffset() const { return m_nOffset; }
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inline void *GetPtr() const { return m_pImmutablePersistentBuf; }
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inline GLuint GetHandle() const { return m_nHandle; }
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private:
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CPersistentBuffer( const CPersistentBuffer & );
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CPersistentBuffer & operator= (const CPersistentBuffer &);
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uint m_nSize;
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EGLMBufferType m_type;
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GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB
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GLuint m_nHandle; // handle of this program in the GL context
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// Holds a pointer to the persistently mapped buffer
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void* m_pImmutablePersistentBuf;
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uint m_nOffset;
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#ifdef HAVE_GL_ARB_SYNC
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GLsync m_nSyncObj;
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#endif
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};
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//===============================================================================
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#if GL_ENABLE_INDEX_VERIFICATION
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struct GLDynamicBuf_t
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{
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GLenum m_nGLType;
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uint m_nHandle;
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uint m_nActualBufSize;
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uint m_nSize;
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uint m_nLockOffset;
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uint m_nLockSize;
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};
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class CGLMBufferSpanManager
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{
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CGLMBufferSpanManager( const CGLMBufferSpanManager& );
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CGLMBufferSpanManager& operator= ( const CGLMBufferSpanManager& );
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public:
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CGLMBufferSpanManager();
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~CGLMBufferSpanManager();
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void Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic );
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void Deinit();
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inline GLMContext *GetContext() const { return m_pCtx; }
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inline GLenum GetGLBufType() const { return ( m_nBufType == kGLMVertexBuffer ) ? GL_ARRAY_BUFFER_ARB : GL_ELEMENT_ARRAY_BUFFER_ARB; }
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struct ActiveSpan_t
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{
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uint m_nStart;
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uint m_nEnd;
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GLDynamicBuf_t m_buf;
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bool m_bOriginalAlloc;
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inline ActiveSpan_t() { }
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inline ActiveSpan_t( uint nStart, uint nEnd, GLDynamicBuf_t &buf, bool bOriginalAlloc ) : m_nStart( nStart ), m_nEnd( nEnd ), m_buf( buf ), m_bOriginalAlloc( bOriginalAlloc ) { Assert( nStart <= nEnd ); }
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};
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ActiveSpan_t *AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite );
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void DiscardAllSpans();
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bool IsValid( uint nOffset, uint nSize ) const;
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private:
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bool AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf );
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void ReleaseDynamicBuf( GLDynamicBuf_t &buf );
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GLMContext *m_pCtx;
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EGLMBufferType m_nBufType;
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uint m_nBufSize;
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bool m_bDynamic;
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CUtlVector<ActiveSpan_t> m_ActiveSpans;
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CUtlVector<ActiveSpan_t> m_DeletedSpans;
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int m_nSpanEndMax;
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int m_nNumAllocatedBufs;
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int m_nTotalBytesAllocated;
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};
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#endif // GL_ENABLE_INDEX_VERIFICATION
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class CGLMBuffer
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{
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public:
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void Lock( GLMBuffLockParams *pParams, char **pAddressOut );
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void Unlock( int nActualSize = -1, const void *pActualData = NULL );
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GLuint GetHandle() const;
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friend class GLMContext; // only GLMContext can make CGLMBuffer objects
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friend class GLMTester;
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friend struct IDirect3D9;
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friend struct IDirect3DDevice9;
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CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options );
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~CGLMBuffer();
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void SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce = false );
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void FlushRange( uint offset, uint size );
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#if GL_ENABLE_INDEX_VERIFICATION
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bool IsSpanValid( uint nOffset, uint nSize ) const;
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#endif
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GLMContext *m_pCtx; // link back to parent context
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EGLMBufferType m_type;
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uint m_nSize;
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uint m_nActualSize;
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bool m_bDynamic;
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GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB
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GLuint m_nHandle; // name of this program in the context
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uint m_nRevision; // bump anytime the size changes or buffer is orphaned
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bool m_bEnableAsyncMap; // mirror of the buffer state
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bool m_bEnableExplicitFlush; // mirror of the buffer state
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bool m_bMapped; // is it currently mapped
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uint m_dirtyMinOffset; // when equal, range is empty
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uint m_dirtyMaxOffset;
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float *m_pLastMappedAddress;
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int m_nPinnedMemoryOfs;
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uint m_nPersistentBufferStartOffset;
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bool m_bUsingPersistentBuffer;
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bool m_bPseudo; // true if the m_name is 0, and the backing is plain RAM
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// in pseudo mode, there is just one RAM buffer that acts as the backing.
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// expectation is that this mode would only be used for dynamic indices.
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// since indices have to be consumed (copied to command stream) prior to return from a drawing call,
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// there's no need to do any fencing or multibuffering. orphaning in particular becomes a no-op.
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char *m_pActualPseudoBuf; // storage for pseudo buffer
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char *m_pPseudoBuf; // storage for pseudo buffer
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char *m_pStaticBuffer;
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GLMBuffLockParams m_LockParams;
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static char ALIGN16 m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST;
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static bool m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ];
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#if GL_ENABLE_INDEX_VERIFICATION
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CGLMBufferSpanManager m_BufferSpanManager;
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#endif
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#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION
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uint m_nDirtyRangeStart;
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uint m_nDirtyRangeEnd;
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#endif
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};
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#endif // CGLMBUFFER_H
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