mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
331 lines
7.9 KiB
C++
331 lines
7.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
// A stack based on a growable array
|
|
//=============================================================================//
|
|
|
|
#ifndef UTLSTACK_H
|
|
#define UTLSTACK_H
|
|
|
|
#include <assert.h>
|
|
#include <string.h>
|
|
#include "utlmemory.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The CUtlStack class:
|
|
// A growable stack class which doubles in size by default.
|
|
// It will always keep all elements consecutive in memory, and may move the
|
|
// elements around in memory (via a realloc) when elements are pushed or
|
|
// popped. Clients should therefore refer to the elements of the stack
|
|
// by index (they should *never* maintain pointers to elements in the stack).
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M = CUtlMemory< T > >
|
|
class CUtlStack
|
|
{
|
|
public:
|
|
// constructor, destructor
|
|
CUtlStack( int growSize = 0, int initSize = 0 );
|
|
~CUtlStack();
|
|
|
|
void CopyFrom( const CUtlStack<T, M> &from );
|
|
|
|
// element access
|
|
T& operator[]( int i );
|
|
T const& operator[]( int i ) const;
|
|
T& Element( int i );
|
|
T const& Element( int i ) const;
|
|
|
|
// Gets the base address (can change when adding elements!)
|
|
T* Base();
|
|
T const* Base() const;
|
|
|
|
// Looks at the stack top
|
|
T& Top();
|
|
T const& Top() const;
|
|
|
|
// Size
|
|
int Count() const;
|
|
|
|
// Is element index valid?
|
|
bool IsIdxValid( int i ) const;
|
|
|
|
// Adds an element, uses default constructor
|
|
int Push();
|
|
|
|
// Adds an element, uses copy constructor
|
|
int Push( T const& src );
|
|
|
|
// Pops the stack
|
|
void Pop();
|
|
void Pop( T& oldTop );
|
|
void PopMultiple( int num );
|
|
|
|
// Makes sure we have enough memory allocated to store a requested # of elements
|
|
void EnsureCapacity( int num );
|
|
|
|
// Clears the stack, no deallocation
|
|
void Clear();
|
|
|
|
// Memory deallocation
|
|
void Purge();
|
|
|
|
private:
|
|
// Grows the stack allocation
|
|
void GrowStack();
|
|
|
|
// For easier access to the elements through the debugger
|
|
void ResetDbgInfo();
|
|
|
|
M m_Memory;
|
|
int m_Size;
|
|
|
|
// For easier access to the elements through the debugger
|
|
T* m_pElements;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// For easier access to the elements through the debugger
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline void CUtlStack<T,M>::ResetDbgInfo()
|
|
{
|
|
m_pElements = m_Memory.Base();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
CUtlStack<T,M>::CUtlStack( int growSize, int initSize ) :
|
|
m_Memory(growSize, initSize), m_Size(0)
|
|
{
|
|
ResetDbgInfo();
|
|
}
|
|
|
|
template< class T, class M >
|
|
CUtlStack<T,M>::~CUtlStack()
|
|
{
|
|
Purge();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// copy into
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::CopyFrom( const CUtlStack<T, M> &from )
|
|
{
|
|
Purge();
|
|
EnsureCapacity( from.Count() );
|
|
for ( int i = 0; i < from.Count(); i++ )
|
|
{
|
|
Push( from[i] );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// element access
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline T& CUtlStack<T,M>::operator[]( int i )
|
|
{
|
|
assert( IsIdxValid(i) );
|
|
return m_Memory[i];
|
|
}
|
|
|
|
template< class T, class M >
|
|
inline T const& CUtlStack<T,M>::operator[]( int i ) const
|
|
{
|
|
assert( IsIdxValid(i) );
|
|
return m_Memory[i];
|
|
}
|
|
|
|
template< class T, class M >
|
|
inline T& CUtlStack<T,M>::Element( int i )
|
|
{
|
|
assert( IsIdxValid(i) );
|
|
return m_Memory[i];
|
|
}
|
|
|
|
template< class T, class M >
|
|
inline T const& CUtlStack<T,M>::Element( int i ) const
|
|
{
|
|
assert( IsIdxValid(i) );
|
|
return m_Memory[i];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Gets the base address (can change when adding elements!)
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline T* CUtlStack<T,M>::Base()
|
|
{
|
|
return m_Memory.Base();
|
|
}
|
|
|
|
template< class T, class M >
|
|
inline T const* CUtlStack<T,M>::Base() const
|
|
{
|
|
return m_Memory.Base();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the top of the stack
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline T& CUtlStack<T,M>::Top()
|
|
{
|
|
assert( m_Size > 0 );
|
|
return Element(m_Size-1);
|
|
}
|
|
|
|
template< class T, class M >
|
|
inline T const& CUtlStack<T,M>::Top() const
|
|
{
|
|
assert( m_Size > 0 );
|
|
return Element(m_Size-1);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Size
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline int CUtlStack<T,M>::Count() const
|
|
{
|
|
return m_Size;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Is element index valid?
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
inline bool CUtlStack<T,M>::IsIdxValid( int i ) const
|
|
{
|
|
return (i >= 0) && (i < m_Size);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Grows the stack
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::GrowStack()
|
|
{
|
|
if (m_Size >= m_Memory.NumAllocated())
|
|
m_Memory.Grow();
|
|
|
|
++m_Size;
|
|
|
|
ResetDbgInfo();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Makes sure we have enough memory allocated to store a requested # of elements
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::EnsureCapacity( int num )
|
|
{
|
|
m_Memory.EnsureCapacity(num);
|
|
ResetDbgInfo();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds an element, uses default constructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
int CUtlStack<T,M>::Push()
|
|
{
|
|
GrowStack();
|
|
Construct( &Element(m_Size-1) );
|
|
return m_Size - 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds an element, uses copy constructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
int CUtlStack<T,M>::Push( T const& src )
|
|
{
|
|
GrowStack();
|
|
CopyConstruct( &Element(m_Size-1), src );
|
|
return m_Size - 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Pops the stack
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::Pop()
|
|
{
|
|
assert( m_Size > 0 );
|
|
Destruct( &Element(m_Size-1) );
|
|
--m_Size;
|
|
}
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::Pop( T& oldTop )
|
|
{
|
|
assert( m_Size > 0 );
|
|
oldTop = Top();
|
|
Pop();
|
|
}
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::PopMultiple( int num )
|
|
{
|
|
assert( m_Size >= num );
|
|
for ( int i = 0; i < num; ++i )
|
|
Destruct( &Element( m_Size - i - 1 ) );
|
|
m_Size -= num;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Element removal
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::Clear()
|
|
{
|
|
for (int i = m_Size; --i >= 0; )
|
|
Destruct(&Element(i));
|
|
|
|
m_Size = 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Memory deallocation
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< class T, class M >
|
|
void CUtlStack<T,M>::Purge()
|
|
{
|
|
Clear();
|
|
m_Memory.Purge( );
|
|
ResetDbgInfo();
|
|
}
|
|
|
|
#endif // UTLSTACK_H
|