mirror of
https://github.com/nillerusr/source-engine.git
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167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef COMMANDBUFFER_H
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#define COMMANDBUFFER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utllinkedlist.h"
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#include "tier1/convar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CUtlBuffer;
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//-----------------------------------------------------------------------------
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// Invalid command handle
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//-----------------------------------------------------------------------------
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typedef intp CommandHandle_t;
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enum
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{
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COMMAND_BUFFER_INVALID_COMMAND_HANDLE = 0
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};
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//-----------------------------------------------------------------------------
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// A command buffer class- a queue of argc/argv based commands associated
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// with a particular time
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//-----------------------------------------------------------------------------
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class CCommandBuffer
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{
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public:
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// Constructor, destructor
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CCommandBuffer( );
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~CCommandBuffer();
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// Inserts text into the command buffer
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bool AddText( const char *pText, int nTickDelay = 0 );
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// Used to iterate over all commands appropriate for the current time
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void BeginProcessingCommands( int nDeltaTicks );
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bool DequeueNextCommand( );
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int DequeueNextCommand( const char **& ppArgv );
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int ArgC() const;
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const char **ArgV() const;
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const char *ArgS() const; // All args that occur after the 0th arg, in string form
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const char *GetCommandString() const; // The entire command in string form, including the 0th arg
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const CCommand& GetCommand() const;
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void EndProcessingCommands();
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// Are we in the middle of processing commands?
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bool IsProcessingCommands();
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// Delays all queued commands to execute at a later time
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void DelayAllQueuedCommands( int nTickDelay );
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// Indicates how long to delay when encoutering a 'wait' command
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void SetWaitDelayTime( int nTickDelay );
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// Returns a handle to the next command to process
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// (useful when inserting commands into the buffer during processing
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// of commands to force immediate execution of those commands,
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// most relevantly, to implement a feature where you stream a file
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// worth of commands into the buffer, where the file size is too large
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// to entirely contain in the buffer).
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CommandHandle_t GetNextCommandHandle();
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// Specifies a max limit of the args buffer. For unittesting. Size == 0 means use default
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void LimitArgumentBufferSize( int nSize );
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void SetWaitEnabled( bool bEnable ) { m_bWaitEnabled = bEnable; }
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bool IsWaitEnabled( void ) { return m_bWaitEnabled; }
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int GetArgumentBufferSize() { return m_nArgSBufferSize; }
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int GetMaxArgumentBufferSize() { return m_nMaxArgSBufferLength; }
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private:
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enum
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{
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ARGS_BUFFER_LENGTH = 8192,
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};
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struct Command_t
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{
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int m_nTick;
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int m_nFirstArgS;
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int m_nBufferSize;
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};
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// Insert a command into the command queue at the appropriate time
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void InsertCommandAtAppropriateTime( CommandHandle_t hCommand );
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// Insert a command into the command queue
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// Only happens if it's inserted while processing other commands
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void InsertImmediateCommand( CommandHandle_t hCommand );
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// Insert a command into the command queue
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bool InsertCommand( const char *pArgS, int nCommandSize, int nTick );
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// Returns the length of the next command, as well as the offset to the next command
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void GetNextCommandLength( const char *pText, int nMaxLen, int *pCommandLength, int *pNextCommandOffset );
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// Compacts the command buffer
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void Compact();
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// Parses argv0 out of the buffer
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bool ParseArgV0( CUtlBuffer &buf, char *pArgv0, int nMaxLen, const char **pArgs );
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char m_pArgSBuffer[ ARGS_BUFFER_LENGTH ];
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int m_nArgSBufferSize;
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CUtlFixedLinkedList< Command_t > m_Commands;
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int m_nCurrentTick;
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int m_nLastTickToProcess;
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int m_nWaitDelayTicks;
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CommandHandle_t m_hNextCommand;
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int m_nMaxArgSBufferLength;
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bool m_bIsProcessingCommands;
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bool m_bWaitEnabled;
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// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
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// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
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CCommand m_CurrentCommand;
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};
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//-----------------------------------------------------------------------------
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// Returns the next command
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//-----------------------------------------------------------------------------
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inline int CCommandBuffer::ArgC() const
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{
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return m_CurrentCommand.ArgC();
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}
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inline const char **CCommandBuffer::ArgV() const
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{
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return m_CurrentCommand.ArgV();
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}
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inline const char *CCommandBuffer::ArgS() const
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{
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return m_CurrentCommand.ArgS();
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}
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inline const char *CCommandBuffer::GetCommandString() const
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{
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return m_CurrentCommand.GetCommandString();
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}
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inline const CCommand& CCommandBuffer::GetCommand() const
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{
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return m_CurrentCommand;
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}
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#endif // COMMANDBUFFER_H
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