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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#if !defined( RENAMED_RECVTABLE_COMPAT_H )
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#define RENAMED_RECVTABLE_COMPAT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CRenamedRecvTableInfo;
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extern CRenamedRecvTableInfo *g_pRenamedRecvTableInfoHead;
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//-----------------------------------------------------------------------------
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// Purpose: Used by NOTE_RENAMED_RECVTABLE() macro.
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//-----------------------------------------------------------------------------
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class CRenamedRecvTableInfo
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{
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public:
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CRenamedRecvTableInfo( const char *pOldName, const char *pNewName )
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: m_pOldName( pOldName ),
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m_pNewName( pNewName )
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{
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m_pNext = g_pRenamedRecvTableInfoHead;
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g_pRenamedRecvTableInfoHead = this;
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}
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public:
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const char *m_pOldName;
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const char *m_pNewName;
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CRenamedRecvTableInfo *m_pNext;
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};
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//-----------------------------------------------------------------------------
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// Purpose: To keep from breaking older demos, use this macro to allow the
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// engine to find the new datatable from the old name.
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//-----------------------------------------------------------------------------
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#define NOTE_RENAMED_RECVTABLE( oldname_, newname_ ) \
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static CRenamedRecvTableInfo g_##oldname_##Register( \
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#oldname_, \
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#newname_ \
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);
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#endif // RENAMED_RECVTABLE_COMPAT_H
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