mirror of
https://github.com/nillerusr/source-engine.git
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233 lines
7.1 KiB
C++
233 lines
7.1 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef CAROUSEL_H
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#define CAROUSEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "mathlib/beziercurve.h"
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#include "panel2d.h"
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#include "panorama/controls/label.h"
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#include "panorama/controls/mousescroll.h"
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namespace panorama
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{
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DECLARE_PANORAMA_EVENT0( ResetCarouselMouseWheelCounts );
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DECLARE_PANORAMA_EVENT1( SetCarouselSelectedChild, CPanelPtr<CPanel2D> );
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//-----------------------------------------------------------------------------
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// Purpose: Button
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//-----------------------------------------------------------------------------
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class CCarousel : public CPanel2D
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{
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DECLARE_PANEL2D( CCarousel, CPanel2D );
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public:
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CCarousel( CPanel2D *parent, const char * pchPanelID );
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virtual ~CCarousel();
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enum EFocusType
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{
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k_EFocusTypeLeft,
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k_EFocusTypeEdge,
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k_EFocusTypeCenter
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};
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void SetTitleText( const char *pchTitle );
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void SetTitleVisible( bool bVisible );
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void SetWrap( bool bWrap );
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void SetFocusType( EFocusType eType );
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void SetOffset( CUILength len );
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void DrawFocusFrame( bool bDraw );
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void DeleteChildren();
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bool SetFocusToIndex( int iFocus );
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int GetFocusIndex() const { return GetChildIndex( m_pFocusedChild.Get() ); }
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CPanel2D *GetFocusChild() const { return m_pFocusedChild.Get(); }
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// Sets the child that will get focus when the carousel has focus. Remembered between focus calls
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void SetSelectedChild( CPanel2D *pPanel );
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// Sets the panel for which focus state is checked when applying focus offset.
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void SetFocusOffsetPanel( CPanel2D *pPanel ) { m_ptrPanelFocusOffset = pPanel; }
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virtual bool BSetProperty( CPanoramaSymbol symName, const char *pchValue ) OVERRIDE;
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virtual void GetDebugPropertyInfo( CUtlVector< DebugPropertyOutput_t *> *pvecProperties );
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virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
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virtual void Paint();
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virtual bool OnMoveRight( int nRepeats );
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virtual bool OnMoveLeft( int nRepeats );
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virtual bool OnTabForward( int nRepeats ) { return OnMoveRight( nRepeats ); }
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virtual bool OnTabBackward( int nRepeats ) { return OnMoveLeft( nRepeats ); }
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virtual bool OnMouseWheel( const panorama::MouseData_t &code );
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virtual void OnStylesChanged();
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virtual void OnUIScaleFactorChanged( float flScaleFactor ) OVERRIDE;
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virtual bool BRequiresContentClipLayer() OVERRIDE { return true; }
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virtual void OnInitializedFromLayout();
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virtual void SetupJavascriptObjectTemplate() OVERRIDE;
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#ifdef DBGFLAG_VALIDATE
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virtual void ValidateClientPanel( CValidator &validator, const tchar *pchName );
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#endif
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protected:
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virtual bool OnSetFocusToNextPanel( int nRepeats, EFocusMoveDirection moveType, bool bAllowWrap, float flTabIndexCurrent, float flXPosCurrent, float flYPosCurrent, float flXStart, float fYStart ) OVERRIDE
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{
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if ( m_bWrap )
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{
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switch( moveType )
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{
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case k_ENextInTabOrder:
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case k_ENextByXPosition:
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return OnMoveRight( nRepeats );
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case k_EPrevInTabOrder:
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case k_EPrevByXPosition:
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return OnMoveLeft( nRepeats );
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default:
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break;
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}
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}
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else
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{
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int iFocusChild = GetChildIndex( m_pFocusedChild.Get() );
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switch( moveType )
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{
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case k_ENextInTabOrder:
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case k_ENextByXPosition:
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if ( iFocusChild < GetChildCount() - 1 )
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{
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return OnMoveRight( nRepeats );
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}
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break;
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case k_EPrevInTabOrder:
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case k_EPrevByXPosition:
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if ( iFocusChild > 0 )
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{
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return OnMoveLeft( nRepeats );
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}
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break;
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default:
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break;
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}
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}
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return false;
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}
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// child management
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virtual void OnBeforeChildrenChanged();
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virtual void OnCallBeforeStyleAndLayout() { UpdateFocusAndDirtyChildStyles(); }
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private:
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enum EFocusEdge
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{
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k_EFocusEdgeLeft,
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k_EFocusEdgeRight
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};
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// event handlers
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bool EventInputFocusSet( const CPanelPtr< IUIPanel > &ptrPanel );
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bool EventInputFocusLost( const CPanelPtr< IUIPanel > &ptrPanel );
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bool OnResetMouseWheelCounts();
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bool EventCarouselMouseScroll( const CPanelPtr< IUIPanel > &ptrPanel, int cRepeat );
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bool EventWindowCursorShown( IUIWindow *pWindow );
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bool EventWindowCursorHidden( IUIWindow *pWindow );
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// owned panels
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CLabel *CreateTitleLabel();
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// focus
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bool BSetFocusToChild( CPanel2D *pPanel );
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void MarkFocusDirty();
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bool UpdateFocusAndDirtyChildStyles();
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// helpers
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int GetPreviousWrapPanel( int i );
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int GetNextWrapPanel( int i );
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float GetFinalChildWidth( CPanel2D *pChild, float flContainerHeight );
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void GetFinalChildDimensions( float *pflWidth, float *pflHeight, CPanel2D *pChild, float flContainerHeight );
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int CalcIndexDistanceBetweenPanels( int iLHS, int iRHS );
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int GetNextPanelInLayout( int iStart );
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int GetPreviousPanelInLayout( int iStart );
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void AddCarouselStyle( CPanel2D *pChild, int iChild, int iCurrentFocus );
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void RemoveCarouselStyle( CPanel2D *pChild, int iChild, int iCurrentFocus );
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void RegisterForCursorChanges();
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void UnregisterForCursorChanges();
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// configured offets
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void GetPanelOffsets( CUILength *plenX, CUILength *plenY, CUILength *plenZ, int nDistanceFromFocus, float flWidth, float flHeight );
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CUILength GetPanelOffset( int nDistanceFromFocus, bool bUseFocus, const CUtlVector< CUILength > &vecOffsets, const CUtlVector< CUILength > &vecFocusOffsets );
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// layout related
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void GetLayoutStart( int iFocusChild, float *pflOffset, float flLeft, float flCarouselOffset, const float flContainerWidth, const float flContainerHeight );
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void LayoutChildPanels( int iFocusChild, float flOffset, float flLeft, float flRight, const float flContainerWidth, const float flContainerHeight, const CUtlVector< CPanel2D* > &vecNewChildren );
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bool BPositionPanelRight( int iPanel, int nDistanceFromFocus, float *pflOffset, float flLeft, float flContainerWidth, float flContainerHeight, bool bCheckFits, const CUtlVector< CPanel2D* > &vecNewChildren );
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bool BPositionPanelLeft( int iPanel, int nDistanceFromFocus, float *pflOffset, float flLeft, float flContainerWidth, float flContainerHeight, bool bCheckFits, const CUtlVector< CPanel2D* > &vecNewChildren );
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void LayoutMouseScrollRegions( float flFinalWidth, float flFinalHeight );
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struct DirtyChildStyles_t
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{
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int m_iOriginalFocus;
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CUtlVector< CPanel2D* > m_vecPanels;
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};
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DirtyChildStyles_t *m_pDirtyChildStyles;
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CLabel *m_pTitleLabel;
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CMouseScrollRegion *m_pLeftMouseScrollRegion;
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CMouseScrollRegion *m_pRightMouseScrollRegion;
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CPanelPtr< CPanel2D > m_pFocusedChild;
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EFocusType m_eFocusType;
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bool m_bWrap;
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CUILength m_lenOffset;
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bool m_bIncludeScale2d;
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// for edge focus
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EFocusEdge m_eLastFocusEdge;
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int m_iFocusLastEdge;
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struct ChildOffsets_t
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{
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CUtlVector< CUILength > x;
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CUtlVector< CUILength > y;
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CUtlVector< CUILength > z;
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};
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ChildOffsets_t m_childOffsets;
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ChildOffsets_t m_childOffsetsFocus;
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bool m_bFlowingLayout;
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bool m_bHadFocus;
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double m_flLastMouseWheel;
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uint32 m_unMouseWheelCount;
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double m_flLastMove;
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bool m_bDelayedMovePosted;
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bool m_bRegisteredForCursorChanges;
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bool m_bShuffleIntoView;
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int32 m_nPanelsVisible;
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CPanelPtr< CPanel2D > m_ptrPanelFocusOffset;
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};
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} // namespace panorama
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#endif // CAROUSEL_H
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