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https://github.com/nillerusr/source-engine.git
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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( OVERLAYTEXT_H )
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#define OVERLAYTEXT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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class OverlayText_t
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{
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public:
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OverlayText_t()
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{
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nextOverlayText = 0;
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origin.Init();
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bUseOrigin = false;
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lineOffset = 0;
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flXPos = 0;
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flYPos = 0;
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text[ 0 ] = 0;
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m_flEndTime = 0.0f;
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m_nServerCount = -1;
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m_nCreationTick = -1;
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r = g = b = a = 255;
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}
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bool IsDead();
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void SetEndTime( float duration );
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Vector origin;
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bool bUseOrigin;
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int lineOffset;
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float flXPos;
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float flYPos;
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char text[512];
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float m_flEndTime; // When does this text go away
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int m_nCreationTick; // If > 0, show only one server frame
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int m_nServerCount; // compare server spawn count to remove stale overlays
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int r;
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int g;
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int b;
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int a;
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OverlayText_t *nextOverlayText;
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};
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#endif // OVERLAYTEXT_H
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