mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
//
|
|
// mxToolKit (c) 1999 by Mete Ciragan
|
|
//
|
|
// file: mxMatSysWindow.h
|
|
// implementation: all
|
|
// last modified: Apr 21 1999, Mete Ciragan
|
|
// copyright: The programs and associated files contained in this
|
|
// distribution were developed by Mete Ciragan. The programs
|
|
// are not in the public domain, but they are freely
|
|
// distributable without licensing fees. These programs are
|
|
// provided without guarantee or warrantee expressed or
|
|
// implied.
|
|
//
|
|
#ifndef INCLUDED_MXMATSYSWINDOW
|
|
#define INCLUDED_MXMATSYSWINDOW
|
|
|
|
|
|
|
|
#ifndef INCLUDED_MXWINDOW
|
|
#include "mxtk/mxWindow.h"
|
|
#endif
|
|
|
|
|
|
|
|
class mxMatSysWindow_i;
|
|
class mxMatSysWindow : public mxWindow
|
|
{
|
|
mxMatSysWindow_i *d_this;
|
|
void (*d_drawFunc) (void);
|
|
|
|
public:
|
|
// ENUMS
|
|
enum { FormatDouble, FormatSingle };
|
|
|
|
// CREATORS
|
|
mxMatSysWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int style = 0);
|
|
virtual ~mxMatSysWindow ();
|
|
|
|
// IMaterialSystem *Init( const char *szGamedir, const char *szMaterialSystem, const char *szShader, const char *szProxy );
|
|
|
|
// MANIPULATORS
|
|
virtual int handleEvent (mxEvent *event);
|
|
virtual void redraw ();
|
|
virtual void draw ();
|
|
|
|
int makeCurrent ();
|
|
int swapBuffers ();
|
|
|
|
// MANIPULATORS
|
|
void setDrawFunc (void (*func) (void));
|
|
|
|
private:
|
|
// NOT IMPLEMENTED
|
|
mxMatSysWindow (const mxMatSysWindow&);
|
|
mxMatSysWindow& operator= (const mxMatSysWindow&);
|
|
};
|
|
|
|
|
|
|
|
#endif // INCLUDED_MXGLWINDOW
|