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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef IMPORTINTOVCD_H
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#define IMPORTINTOVCD_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CChoreoScene;
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//-----------------------------------------------------------------------------
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// Compression info
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//-----------------------------------------------------------------------------
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struct ImportVCDInfo_t
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{
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float m_flSimplificationThreshhold;
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int m_nInterpolationType;
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bool m_bIgnorePhonemes;
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};
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//-----------------------------------------------------------------------------
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// Main entry point for importing a .fac file into a .vcd file
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//-----------------------------------------------------------------------------
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bool ImportLogsIntoVCD( const char *pFacFullPath, CChoreoScene *pChoreoScene, const ImportVCDInfo_t& info );
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bool ImportLogsIntoVCD( const char *pFacFullPath, const char *pVCDInPath, const char *pVCDOutPath, const ImportVCDInfo_t& info );
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#endif // IMPORTINTOVCD_H
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