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https://github.com/nillerusr/source-engine.git
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165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The morph operator class - sets morph target weights on meshes
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//
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//=============================================================================
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#ifndef DMEUNPACKOPERATORS_H
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#define DMEUNPACKOPERATORS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeoperator.h"
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//-----------------------------------------------------------------------------
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// CDmeUnpackColorOperator - extracts floats from a color
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//-----------------------------------------------------------------------------
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class CDmeUnpackColorOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackColorOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Color > m_color;
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CDmaVar< float> m_red;
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CDmaVar< float> m_green;
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CDmaVar< float> m_blue;
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CDmaVar< float> m_alpha;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackVector2Operator - extracts floats from a vector2
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//-----------------------------------------------------------------------------
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class CDmeUnpackVector2Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackVector2Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector2D > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackVector3Operator - extracts floats from a vector
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//-----------------------------------------------------------------------------
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class CDmeUnpackVector3Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackVector3Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackVector4Operator - extracts floats from a vector4
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//-----------------------------------------------------------------------------
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class CDmeUnpackVector4Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackVector4Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector4D > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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CDmaVar< float> m_w;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackQAngleOperator - extracts floats from a qangle
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//-----------------------------------------------------------------------------
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class CDmeUnpackQAngleOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackQAngleOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< QAngle > m_qangle;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackQuaternionOperator - extracts floats from a quaternion
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//-----------------------------------------------------------------------------
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class CDmeUnpackQuaternionOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackQuaternionOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Quaternion > m_quaternion;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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CDmaVar< float> m_w;
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};
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//-----------------------------------------------------------------------------
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// CDmeUnpackVMatrixOperator - extracts floats from a VMatrix
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//-----------------------------------------------------------------------------
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class CDmeUnpackVMatrixOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeUnpackVMatrixOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< VMatrix > m_vmatrix;
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CDmaVar< float > m_cells[ 16 ];
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};
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#endif // DMEUNPACKOPERATORS_H
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