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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// A class representing an abstract shape (ie drawable object)
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//
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//=============================================================================
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#ifndef DMESHAPE_H
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#define DMESHAPE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeTransform;
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class CDmeDrawSettings;
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class CDmeDag;
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeShape : public CDmElement
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{
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DEFINE_ELEMENT( CDmeShape, CDmElement );
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public:
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virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDmeDrawSettings = NULL );
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virtual void GetBoundingSphere( Vector &c, float &r ) const;
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// Find out how many DmeDag's have this DmeShape as their shape, could be 0
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int GetParentCount() const;
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// Get the nth DmeDag that has this DmeShape as its shape. The order is defined by g_pDataModel->FirstAttributeReferencingElement/NextAttr...
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CDmeDag *GetParent( int nParentIndex = 0 ) const;
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// Get the Nth World Matrix for the shape (the world matrix of the Nth DmeDag parent)
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void GetShapeToWorldTransform( matrix3x4_t &mat, int nParentIndex = 0 ) const;
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protected:
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CDmaVar< bool > m_visible;
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};
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#endif // DMESHAPE_H
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