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102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Describes the way to compile a MDL file (eventual replacement for qc)
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//
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//===========================================================================//
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#ifndef DMEMDLMAKEFILE_H
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#define DMEMDLMAKEFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmemakefile.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeMDL;
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//-----------------------------------------------------------------------------
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// Describes a skin source for MDL makefiles
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//-----------------------------------------------------------------------------
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class CDmeSourceSkin : public CDmeSource
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{
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DEFINE_ELEMENT( CDmeSourceSkin, CDmeSource );
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public:
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// These can be built from DCC makefiles
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virtual const char **GetSourceMakefileTypes();
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CDmaString m_SkinName;
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CDmaVar<bool> m_bFlipTriangles;
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CDmaVar<float> m_flScale;
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};
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//-----------------------------------------------------------------------------
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// Describes a skin source for MDL makefiles
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//-----------------------------------------------------------------------------
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class CDmeSourceCollisionModel : public CDmeSource
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{
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DEFINE_ELEMENT( CDmeSourceCollisionModel, CDmeSource );
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public:
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// These can be built from DCC makefiles
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virtual const char **GetSourceMakefileTypes();
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private:
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};
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//-----------------------------------------------------------------------------
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// Describes an animation source for MDL makefiles
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//-----------------------------------------------------------------------------
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class CDmeSourceAnimation : public CDmeSource
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{
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DEFINE_ELEMENT( CDmeSourceAnimation, CDmeSource );
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public:
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// These can be built from DCC makefiles
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virtual const char **GetSourceMakefileTypes();
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CDmaString m_AnimationName;
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CDmaString m_SourceAnimationName; // Name in the source file
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private:
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};
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//-----------------------------------------------------------------------------
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// Describes a MDL asset: something that is compiled from sources
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//-----------------------------------------------------------------------------
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class CDmeMDLMakefile : public CDmeMakefile
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{
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DEFINE_ELEMENT( CDmeMDLMakefile, CDmeMakefile );
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public:
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void SetSkin( const char *pFullPath );
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void AddAnimation( const char *pFullPath );
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void RemoveAnimation( const char *pFullPath );
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void RemoveAllAnimations( );
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virtual DmeMakefileType_t *GetMakefileType();
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virtual DmeMakefileType_t* GetSourceTypes();
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virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths );
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private:
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// Inherited classes should re-implement these methods
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virtual CDmElement *CreateOutputElement( );
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virtual void DestroyOutputElement( CDmElement *pOutput );
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virtual const char *GetOutputDirectoryID() { return "makefilegamedir:.."; }
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CDmeHandle< CDmeMDL > m_hMDL;
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bool m_bFlushMDL;
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};
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#endif // DMEMDLMAKEFILE_H
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