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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMEMATERIALOVERLAYFXCLIP_H
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#define DMEMATERIALOVERLAYFXCLIP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeclip.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "datamodel/dmelementfactoryhelper.h"
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//-----------------------------------------------------------------------------
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// An effect clip
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//-----------------------------------------------------------------------------
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class CDmeMaterialOverlayFXClip : public CDmeFXClip
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{
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DEFINE_ELEMENT( CDmeMaterialOverlayFXClip, CDmeFXClip );
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public:
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// All effects must be able to apply their effect
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virtual void ApplyEffect( DmeTime_t time, Rect_t ¤tRect, Rect_t &totalRect, ITexture *pTextures[MAX_FX_INPUT_TEXTURES] );
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// Resolves changes
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virtual void Resolve();
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// Sets the overlay material
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void SetOverlayEffect( const char *pMaterialName );
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void SetAlpha( float flAlpha );
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bool HasOpaqueOverlay();
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IMaterial *GetMaterial();
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float GetAlpha();
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private:
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CDmaString m_Material;
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CDmaColor m_Color;
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CDmaVar<int> m_nLeft;
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CDmaVar<int> m_nTop;
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CDmaVar<int> m_nWidth;
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CDmaVar<int> m_nHeight;
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CDmaVar<bool> m_bFullScreen;
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CDmaVar<bool> m_bUseSubRect;
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CDmaVar<int> m_nSubRectLeft;
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CDmaVar<int> m_nSubRectTop;
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CDmaVar<int> m_nSubRectWidth;
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CDmaVar<int> m_nSubRectHeight;
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CDmaVar<float> m_flMovementAngle;
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CDmaVar<float> m_flMovementSpeed;
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CMaterialReference m_OverlayMaterial;
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};
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#endif // DMEMATERIALOVERLAYFXCLIP_H
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