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42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// A class representing a material
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//
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//=============================================================================
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#ifndef DMEMATERIAL_H
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#define DMEMATERIAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IMaterial;
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//-----------------------------------------------------------------------------
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// A class representing a material
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//-----------------------------------------------------------------------------
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class CDmeMaterial : public CDmElement
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{
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DEFINE_ELEMENT( CDmeMaterial, CDmElement );
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public:
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IMaterial *GetCachedMTL();
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void SetMaterial( const char *pMaterialName );
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const char *GetMaterialName() const;
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virtual void Resolve();
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private:
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IMaterial *m_pMTL;
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CDmaString m_mtlName;
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};
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#endif // DMEMATERIAL_H
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