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40 lines
939 B
C++
40 lines
939 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a joint of a skeletal model (gets compiled into a MDL)
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//
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//===========================================================================//
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#ifndef DMEJOINT_H
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#define DMEJOINT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmedag.h"
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#include "materialsystem/MaterialSystemUtil.h"
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class CDmeDrawSettings;
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//-----------------------------------------------------------------------------
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// A class representing a skeletal model
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//-----------------------------------------------------------------------------
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class CDmeJoint : public CDmeDag
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{
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DEFINE_ELEMENT( CDmeJoint, CDmeDag );
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public:
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virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
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static void DrawJointHierarchy( bool bDrawJoints );
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private:
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void DrawJoints();
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CMaterialReference m_JointMaterial;
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static bool s_bDrawJoints;
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};
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#endif // DMEJOINT_H
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