mirror of
https://github.com/nillerusr/source-engine.git
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132 lines
3.9 KiB
C++
132 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Describes the way to compile data in DCC files (describes an export step)
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//
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//===========================================================================//
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#ifndef DMEDCCMAKEFILE_H
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#define DMEDCCMAKEFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmemakefile.h"
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//-----------------------------------------------------------------------------
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// Describes a source for DCC makefiles
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//-----------------------------------------------------------------------------
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class CDmeSourceDCCFile : public CDmeSource
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{
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DEFINE_ELEMENT( CDmeSourceDCCFile, CDmeSource );
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public:
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CDmaStringArray m_RootDCCObjects;
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CDmaVar< int > m_ExportType; // 0 == model, 1 == skeletal animation
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CDmaVar< float > m_FrameStart;
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CDmaVar< float > m_FrameEnd;
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CDmaVar< float > m_FrameIncrement;
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};
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//-----------------------------------------------------------------------------
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// Strictly here to customize OpenEditor
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//-----------------------------------------------------------------------------
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class CDmeSourceMayaFile : public CDmeSourceDCCFile
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{
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DEFINE_ELEMENT( CDmeSourceMayaFile, CDmeSourceDCCFile );
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};
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class CDmeSourceMayaModelFile : public CDmeSourceMayaFile
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{
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DEFINE_ELEMENT( CDmeSourceMayaModelFile, CDmeSourceMayaFile );
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};
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class CDmeSourceMayaAnimationFile : public CDmeSourceMayaFile
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{
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DEFINE_ELEMENT( CDmeSourceMayaAnimationFile, CDmeSourceMayaFile );
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};
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class CDmeSourceXSIFile : public CDmeSourceDCCFile
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{
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DEFINE_ELEMENT( CDmeSourceXSIFile, CDmeSourceDCCFile );
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};
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//-----------------------------------------------------------------------------
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// Describes a DCC asset
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//-----------------------------------------------------------------------------
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class CDmeDCCMakefile : public CDmeMakefile
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{
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DEFINE_ELEMENT( CDmeDCCMakefile, CDmeMakefile );
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public:
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virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths );
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private:
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virtual CDmElement *CreateOutputElement( );
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virtual void DestroyOutputElement( CDmElement *pOutput );
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virtual const char *GetOutputDirectoryID() { return "makefiledir:..\\dmx"; }
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bool m_bFlushFile;
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};
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//-----------------------------------------------------------------------------
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// Describes a Maya asset
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//-----------------------------------------------------------------------------
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class CDmeMayaMakefile : public CDmeDCCMakefile
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{
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DEFINE_ELEMENT( CDmeMayaMakefile, CDmeDCCMakefile );
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};
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//-----------------------------------------------------------------------------
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// Describes a XSI asset
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//-----------------------------------------------------------------------------
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class CDmeXSIMakefile : public CDmeDCCMakefile
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{
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DEFINE_ELEMENT( CDmeXSIMakefile, CDmeDCCMakefile );
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public:
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// Compiling is just exporting the data in the file
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virtual DmeMakefileType_t *GetMakefileType();
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virtual DmeMakefileType_t* GetSourceTypes();
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};
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//-----------------------------------------------------------------------------
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// Describes a Maya model/animation asset
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//-----------------------------------------------------------------------------
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class CDmeMayaModelMakefile : public CDmeMayaMakefile
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{
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DEFINE_ELEMENT( CDmeMayaModelMakefile, CDmeMayaMakefile );
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public:
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// Compiling is just exporting the data in the file
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virtual DmeMakefileType_t *GetMakefileType();
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virtual DmeMakefileType_t* GetSourceTypes();
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};
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class CDmeMayaAnimationMakefile : public CDmeMayaMakefile
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{
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DEFINE_ELEMENT( CDmeMayaAnimationMakefile, CDmeMayaMakefile );
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public:
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// Compiling is just exporting the data in the file
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virtual DmeMakefileType_t *GetMakefileType();
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virtual DmeMakefileType_t* GetSourceTypes();
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};
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//-----------------------------------------------------------------------------
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// Describes a XSI animation asset
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//-----------------------------------------------------------------------------
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class CDmeXSIAnimationMakefile : public CDmeXSIMakefile
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{
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DEFINE_ELEMENT( CDmeXSIAnimationMakefile, CDmeXSIMakefile );
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};
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#endif // DMEDCCMAKEFILE_H
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