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62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VMTPICKER_H
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#define VMTPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "matsys_controls/baseassetpicker.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CVMTPreviewPanel;
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namespace vgui
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{
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class Splitter;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Base class for choosing raw assets
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//-----------------------------------------------------------------------------
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class CVMTPicker : public CBaseAssetPicker
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{
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DECLARE_CLASS_SIMPLE( CVMTPicker, CBaseAssetPicker );
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public:
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CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect = false );
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virtual ~CVMTPicker();
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private:
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// Derived classes have this called when the previewed asset changes
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virtual void OnSelectedAssetPicked( const char *pAssetName );
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CVMTPreviewPanel *m_pVMTPreview2D;
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CVMTPreviewPanel *m_pVMTPreview3D;
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vgui::Splitter *m_p2D3DSplitter;
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vgui::Splitter *m_pPreviewSplitter;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Modal dialog for asset picker
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//-----------------------------------------------------------------------------
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class CVMTPickerFrame : public CBaseAssetPickerFrame
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{
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DECLARE_CLASS_SIMPLE( CVMTPickerFrame, CBaseAssetPickerFrame );
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public:
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CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect = false );
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};
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#endif // VMTPICKER_H
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