mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
50 lines
1.0 KiB
C
50 lines
1.0 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef GC_SCHEMA_H
|
|
#define GC_SCHEMA_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier0/platform.h"
|
|
#include "steam/steamtypes.h"
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
// include this before checksum_crc specifically to avoid the
|
|
// CRC references
|
|
#include "steam/steamclientpublic.h"
|
|
|
|
#include "tier1/utlmap.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "tier1/utlbuffer.h"
|
|
#include "tier1/mempool.h"
|
|
#include "tier1/tsmempool.h"
|
|
#include "tier1/tsmultimempool.h"
|
|
#include "tier1/fmtstr.h"
|
|
|
|
#include "vstdlib/coroutine.h"
|
|
|
|
// public stuff
|
|
#include "gamecoordinator/igcsqlresultsetlist.h"
|
|
|
|
// These are first since they're used all over
|
|
#include "gcconstants.h"
|
|
#include "refcount.h"
|
|
|
|
// SQL Access stuff
|
|
#include "sqlaccess/record.h"
|
|
#include "sqlaccess/schema.h"
|
|
|
|
#include "sqlaccess/recordinfo.h"
|
|
#include "sqlaccess/schemafull.h"
|
|
|
|
|
|
|
|
|
|
#endif |