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67 lines
1.6 KiB
C
67 lines
1.6 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: includes all the headers required for the cliend side of the GC
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// SDK GC SDK. Include this in your stdafx.h
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//
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//=============================================================================
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#ifndef GCCLIENTSDK_H
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#define GCCLIENTSDK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsteamdefines.h"
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#include "tier0/platform.h"
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#include "steam/steamtypes.h"
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#include "tier0/dbg.h"
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#include "tier0/vprof.h"
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#include "tier0/fasttimer.h"
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#include "tier0/t0constants.h"
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#include "tier1/utlmap.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/utlpriorityqueue.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/mempool.h"
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#include "tier1/tsmempool.h"
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#include "tier1/tsmultimempool.h"
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#include "tier1/checksum_crc.h"
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#include "tier1/fmtstr.h"
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#include "vstdlib/coroutine.h"
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// public stuff
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#include "steam/steamclientpublic.h"
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#include "misc.h"
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#include "steam/isteamclient.h"
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#include "steam/isteamgamecoordinator.h"
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#include "steam/steam_api.h"
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// stuff to include early because it is widely depended on
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#include "netpacket.h"
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#include "gcmsg.h"
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#include "msgprotobuf.h"
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#include "gcconstants.h"
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#include "refcount.h"
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#include "jobtime.h"
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#include "messagelist.h"
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#include "gclogger.h"
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#include "job.h"
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#include "jobmgr.h"
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#include "netpacketpool.h"
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#include "sharedobject.h"
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#include "protobufsharedobject.h"
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#include "sharedobjectcache.h"
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#include "gcclient_sharedobjectcache.h"
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#include "gcclient.h"
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#include "gcclientjob.h"
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#include "gcsystemmsgs.h"
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#include "webapi_response.h"
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#endif // GCCLIENTSDK_H
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