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85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dialog used to edit properties of a particle system definition
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//
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//===========================================================================//
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#ifndef PARTICLESYSTEMPROPERTIESPANEL_H
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#define PARTICLESYSTEMPROPERTIESPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "tier1/utlstring.h"
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#include "datamodel/dmehandle.h"
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#include "particles/particles.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeParticleSystemDefinition;
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class CParticleFunctionBrowser;
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class CDmeElementPanel;
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namespace vgui
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{
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class Splitter;
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class ComboBox;
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}
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//-----------------------------------------------------------------------------
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// Used by the panel to discover the list of known particle system definitions
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//-----------------------------------------------------------------------------
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class IParticleSystemPropertiesPanelQuery
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{
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public:
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virtual void GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Panel used to edit a particle system definition
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//-----------------------------------------------------------------------------
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class CParticleSystemPropertiesPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CParticleSystemPropertiesPanel, vgui::EditablePanel );
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// Sends the message 'ParticleSystemModified' when the particle system was modified in any way
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// Sends the message 'ParticleFunctionSelChanged' when the selected particle function changed
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// -- stores the selected CDmeParticleFunction in a subkey called 'function'
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public:
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CParticleSystemPropertiesPanel( IParticleSystemPropertiesPanelQuery *pQuery, vgui::Panel* pParent ); // standard constructor
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// Sets the particle system to look at
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void SetParticleSystem( CDmeParticleSystemDefinition *pParticleSystem );
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// Refreshes display
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void Refresh( bool bValuesOnly = true );
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private:
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// For inheriting classes to get notified without having to listen to messages
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virtual void OnParticleSystemModified() {}
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MESSAGE_FUNC( OnTextChanged, "TextChanged" );
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MESSAGE_FUNC_PARAMS( OnDmeElementChanged, "DmeElementChanged", params );
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MESSAGE_FUNC( OnParticleSystemModifiedInternal, "ParticleSystemModified" );
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MESSAGE_FUNC_PARAMS( OnParticleFunctionSelChanged, "ParticleFunctionSelChanged", params );
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IParticleSystemPropertiesPanelQuery *m_pQuery;
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vgui::Splitter *m_pSplitter;
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vgui::ComboBox *m_pFunctionTypeCombo;
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vgui::EditablePanel *m_pFunctionBrowserArea;
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CParticleFunctionBrowser *m_pParticleFunctionBrowser[PARTICLE_FUNCTION_COUNT];
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CDmeElementPanel *m_pParticleFunctionProperties;
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CDmeHandle< CDmeParticleSystemDefinition > m_hParticleSystem;
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};
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#endif // PARTICLESYSTEMPROPERTIESPANEL_H
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