mirror of
https://github.com/nillerusr/source-engine.git
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133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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//=============================================================================
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#ifndef IBIK_H
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#define IBIK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct BGR888_t;
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class IMaterial;
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//-----------------------------------------------------------------------------
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// Parameters for creating a new BINK
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//-----------------------------------------------------------------------------
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struct BIKParams_t
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{
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BIKParams_t() :
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m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ),
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m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 )
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{
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m_pFileName[ 0 ] = 0;
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}
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char m_pFileName[ 256 ];
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char m_pPathID[ 256 ];
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// fps = m_nFrameRate / m_nFrameScale
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// for integer framerates, set framerate to the fps, and framescale to 1
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// for ntsc-style framerates like 29.97 (or 23.976 or 59.94),
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// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001
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// yes, framescale is an odd naming choice, but it matching MS's AVI api
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int m_nFrameRate;
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int m_nFrameScale;
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int m_nWidth;
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int m_nHeight;
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// Sound/.wav info
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int m_nSampleRate;
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int m_nSampleBits;
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int m_nNumChannels;
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};
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//-----------------------------------------------------------------------------
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// Handle to an BINK
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//-----------------------------------------------------------------------------
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typedef unsigned short BIKHandle_t;
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enum
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{
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BIKHANDLE_INVALID = (BIKHandle_t)~0
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};
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//-----------------------------------------------------------------------------
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// Handle to an BINK material
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//-----------------------------------------------------------------------------
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typedef unsigned short BIKMaterial_t;
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enum
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{
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BIKMATERIAL_INVALID = (BIKMaterial_t)~0
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};
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//-----------------------------------------------------------------------------
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// Main AVI interface
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//-----------------------------------------------------------------------------
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#define BIK_INTERFACE_VERSION "VBik001"
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class IBik : public IAppSystem
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{
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public:
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// Create/destroy a BINK material (a materialsystem IMaterial)
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virtual BIKMaterial_t CreateMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
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virtual void DestroyMaterial( BIKMaterial_t hMaterial ) = 0;
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// Update the frame (if necessary)
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virtual bool Update( BIKMaterial_t hMaterial ) = 0;
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// Gets the IMaterial associated with an BINK material
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virtual IMaterial* GetMaterial( BIKMaterial_t hMaterial ) = 0;
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// Returns the max texture coordinate of the BINK
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virtual void GetTexCoordRange( BIKMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
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// Returns the frame size of the BINK (stored in a subrect of the material itself)
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virtual void GetFrameSize( BIKMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
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// Returns the frame rate of the BINK
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virtual int GetFrameRate( BIKMaterial_t hMaterial ) = 0;
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// Returns the total frame count of the BINK
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virtual int GetFrameCount( BIKMaterial_t hMaterial ) = 0;
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// Sets the frame for an BINK material (use instead of SetTime)
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virtual void SetFrame( BIKMaterial_t hMaterial, float flFrame ) = 0;
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#ifdef WIN32
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#if !defined( _X360 )
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// Sets the direct sound device that Bink will decode to
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virtual bool SetDirectSoundDevice( void *pDevice ) = 0;
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#else
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//needs to be called after xaudio is initialized
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virtual bool HookXAudio( void ) = 0;
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#endif
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#elif defined( LINUX )
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// Sets the SDL device that Bink will decode to
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virtual bool SetSDLDevice( int frequency, uint16 format, int nchannels ) = 0;
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// Called to mix in Bink audio. Returns true if audio was mixed in, false otherwise.
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virtual bool SDLMixerAudioCallback( void *stream, int len ) = 0;
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#endif
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// Plays a given Bink file until it completes or the user presses ESC, SPACE, or ENTER
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virtual void PlayBinkVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0;
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};
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#endif // IBIK_H
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