mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PLAYERSTATE_H
|
|
#define PLAYERSTATE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "edict.h"
|
|
#include "networkvar.h"
|
|
// Only care about this stuff in game/client .dlls
|
|
#if defined( CLIENT_DLL )
|
|
#include "predictable_entity.h"
|
|
#endif
|
|
|
|
class CPlayerState
|
|
{
|
|
public:
|
|
DECLARE_CLASS_NOBASE( CPlayerState );
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
// This virtual method is necessary to generate a vtable in all cases
|
|
// (DECLARE_PREDICTABLE will generate a vtable also)!
|
|
virtual ~CPlayerState() {}
|
|
|
|
// true if the player is dead
|
|
CNetworkVar( bool, deadflag );
|
|
// Viewing angle (player only)
|
|
QAngle v_angle;
|
|
|
|
// The client .dll only cares about deadflag
|
|
// the game and engine .dlls need to worry about the rest of this data
|
|
#if !defined( CLIENT_DLL )
|
|
// Player's network name
|
|
string_t netname;
|
|
// 0:nothing, 1:force view angles, 2:add avelocity
|
|
int fixangle;
|
|
// delta angle for fixangle == FIXANGLE_RELATIVE
|
|
QAngle anglechange;
|
|
// flag to single the HLTV/Replay fake client, not transmitted
|
|
bool hltv;
|
|
bool replay;
|
|
int frags;
|
|
int deaths;
|
|
#endif
|
|
|
|
// NOTE: Only care about this stuff in game/client dlls
|
|
// Put at end in case it has any effect on size of structure
|
|
#if defined( GAME_DLL )
|
|
DECLARE_SIMPLE_DATADESC();
|
|
#endif
|
|
|
|
#if defined( CLIENT_DLL )
|
|
DECLARE_PREDICTABLE();
|
|
#endif
|
|
};
|
|
|
|
#endif // PLAYERSTATE_H
|