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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef CLIENT_H
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#define CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "NetChannel.h"
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class CNetworkClient : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel
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{
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public:
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CNetworkClient();
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virtual ~CNetworkClient();
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bool Init( int nListenPort );
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void Shutdown();
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bool Connect( const char *server, int port );
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void Disconnect();
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// IConnectionlessPacketHandler
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virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet
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// INetworkMessageHandler
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virtual void OnConnectionClosing( INetChannel *channel, char const *reason );
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virtual void OnConnectionStarted( INetChannel *channel );
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virtual void OnPacketStarted( int inseq, int outseq );
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virtual void OnPacketFinished();
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// ILookupChannel
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virtual INetChannel *FindNetChannel( const netadr_t& from ) ;
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INetChannel *GetNetChannel()
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{
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return &m_NetChan;
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}
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void ReadPackets();
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void SendUpdate();
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CUDPSocket *m_pSocket;
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CNetChannel m_NetChan;
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bool m_bConnected;
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};
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#endif // CLIENT_H
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