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274 lines
7.5 KiB
C++
274 lines
7.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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// Should move to common/networksystem
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#ifndef NETCHANNEL_H
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#define NETCHANNEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/bitbuf.h"
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#include "tier1/netadr.h"
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#include "sm_Protocol.h"
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#include "tier1/utlvector.h"
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#include "networksystem/inetworksystem.h"
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#include "tier1/mempool.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CUDPSocket;
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class CUtlBuffer;
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class CNetPacket;
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class CNetChannel;
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class INetChannel;
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// 0 == regular, 1 == file stream
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enum
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{
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FRAG_NORMAL_STREAM = 0,
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FRAG_FILE_STREAM,
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MAX_STREAMS
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};
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#define NET_MAX_DATAGRAM_PAYLOAD 1400
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#define NET_MAX_PAYLOAD_BITS 11 // 2^NET_MAX_PALYLOAD_BITS > NET_MAX_PAYLOAD
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#define DEFAULT_RATE 10000
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#define SIGNON_TIME_OUT 120.0f
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#define CONNECTION_PROBLEM_TIME 15.0f
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#define MAX_RATE 50000
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#define MIN_RATE 100
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#define FRAGMENT_BITS 8
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#define FRAGMENT_SIZE (1<<FRAGMENT_BITS)
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#define MAX_FILE_SIZE_BITS 26
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#define MAX_FILE_SIZE ((1<<MAX_FILE_SIZE_BITS)-1) // maximum transferable size is 64MB
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#define NET_MAX_PAYLOAD 4000
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#define NET_MAX_MESSAGE 4096
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#define MIN_ROUTEABLE_PACKET 16
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#define MAX_ROUTEABLE_PACKET 1400 // Ethernet 1518 - ( CRC + IP + UDP header)
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#define UDP_HEADER_SIZE 28
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// each channel packet has 1 byte of FLAG bits
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#define PACKET_FLAG_RELIABLE (1<<0) // packet contains subchannel stream data
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#define PACKET_FLAG_CHOKED (1<<1) // packet was choked by sender
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// shared commands used by all streams, handled by stream layer, TODO
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abstract_class INetworkMessageHandler
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{
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public:
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virtual void OnConnectionClosing( INetChannel *channel, char const *reason ) = 0;
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virtual void OnConnectionStarted( INetChannel *channel ) = 0;
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virtual void OnPacketStarted( int inseq, int outseq ) = 0;
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virtual void OnPacketFinished() = 0;
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protected:
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virtual ~INetworkMessageHandler() {}
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};
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class INetChannelHandler
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{
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public:
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virtual ~INetChannelHandler( void ) {};
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virtual void ConnectionStart(INetChannel *chan) = 0; // called first time network channel is established
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virtual void ConnectionClosing(const char *reason) = 0; // network channel is being closed by remote site
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virtual void ConnectionCrashed(const char *reason) = 0; // network error occured
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virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) = 0; // called each time a new packet arrived
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virtual void PacketEnd( void ) = 0; // all messages has been parsed
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virtual void FileRequested(const char *fileName, unsigned int transferID) = 0; // other side request a file for download
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virtual void FileReceived(const char *fileName, unsigned int transferID) = 0; // we received a file
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virtual void FileDenied(const char *fileName, unsigned int transferID) = 0; // a file request was denied by other side
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};
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// server to client
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class CNetPacket
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{
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DECLARE_FIXEDSIZE_ALLOCATOR( CNetPacket );
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public:
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CNetPacket();
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~CNetPacket();
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void AddRef();
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void Release();
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public:
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netadr_t m_From; // sender IP
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CUDPSocket *m_pSource; // received source
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float m_flReceivedTime; // received time
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unsigned char *m_pData; // pointer to raw packet data
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bf_read m_Message; // easy bitbuf data access
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int m_nSizeInBytes; // size in bytes
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private:
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int m_nRefCount;// Reference count
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};
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abstract_class IConnectionlessPacketHandler
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{
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public:
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virtual bool ProcessConnectionlessPacket( CNetPacket *packet ) = 0; // process a connectionless packet
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protected:
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virtual ~IConnectionlessPacketHandler( void ) {};
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};
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abstract_class ILookupChannel
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{
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public:
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virtual INetChannel *FindNetChannel( const netadr_t& from ) = 0;
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};
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// FIXME: Make an INetChannel
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class CNetChannel : public INetChannel
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{
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public:
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explicit CNetChannel();
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~CNetChannel();
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// Methods of INetChannel
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virtual ConnectionStatus_t GetConnectionState( );
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virtual const netadr_t &GetRemoteAddress( void ) const;
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void Setup( bool serverSide, const netadr_t *remote_address, CUDPSocket *sendSocket, char const *name, INetworkMessageHandler *handler );
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void Reset();
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void Clear();
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void Shutdown( const char *reason );
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CUDPSocket *GetSocket();
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void SetDataRate( float rate );
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void SetTimeout( float seconds );
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bool StartProcessingPacket( CNetPacket *packet );
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bool ProcessPacket( CNetPacket *packet );
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void EndProcessingPacket( CNetPacket *packet );
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bool CanSendPacket( void ) const;
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void SetChoked( void ); // choke a packet
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bool HasPendingReliableData( void );
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// Queues data for sending:
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// send a net message
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bool AddNetMsg( INetworkMessage *msg, bool bForceReliable = false );
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// send a chunk of data
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bool AddData( bf_write &msg, bool bReliable = true );
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// Puts data onto the wire:
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int SendDatagram( bf_write *data ); // Adds data to unreliable payload and then calls transmits the data
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bool Transmit( bool onlyReliable = false ); // send data from buffers (calls SendDataGram( NULL ) )
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bool IsOverflowed( void ) const;
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bool IsTimedOut( void ) const;
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bool IsTimingOut() const;
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// Info:
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const char *GetName( void ) const;
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const char *GetAddress( void ) const;
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float GetTimeConnected( void ) const;
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float GetTimeSinceLastReceived( void ) const;
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int GetDataRate( void ) const;
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float GetLatency( int flow ) const;
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float GetAvgLatency( int flow ) const;
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float GetAvgLoss( int flow ) const;
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float GetAvgData( int flow ) const;
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float GetAvgChoke( int flow ) const;
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float GetAvgPackets( int flow ) const;
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int GetTotalData( int flow ) const;
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void SetConnectionState( ConnectionStatus_t state );
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private:
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int ProcessPacketHeader( bf_read &buf );
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bool ProcessControlMessage( int cmd, bf_read &buf );
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bool ProcessMessages( bf_read &buf );
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ConnectionStatus_t m_ConnectionState;
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// last send outgoing sequence number
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int m_nOutSequenceNr;
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// last received incoming sequnec number
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int m_nInSequenceNr;
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// last received acknowledge outgoing sequnce number
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int m_nOutSequenceNrAck;
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// state of outgoing reliable data (0/1) flip flop used for loss detection
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int m_nOutReliableState;
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// state of incoming reliable data
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int m_nInReliableState;
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int m_nChokedPackets; //number of choked packets
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int m_PacketDrop;
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// Reliable data buffer, send wich each packet (or put in waiting list)
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bf_write m_StreamReliable;
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byte m_ReliableDataBuffer[8 * 1024]; // In SP, we don't need much reliable buffer, so save the memory (this is mostly for xbox).
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CUtlVector<byte> m_ReliableDataBufferMP;
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// unreliable message buffer, cleared wich each packet
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bf_write m_StreamUnreliable;
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byte m_UnreliableDataBuffer[NET_MAX_DATAGRAM_PAYLOAD];
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// don't use any vars below this (only in net_ws.cpp)
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CUDPSocket *m_pSocket; // NS_SERVER or NS_CLIENT index, depending on channel.
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int m_StreamSocket; // TCP socket handle
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unsigned int m_MaxReliablePayloadSize; // max size of reliable payload in a single packet
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// Address this channel is talking to.
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netadr_t remote_address;
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// For timeouts. Time last message was received.
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float last_received;
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// Time when channel was connected.
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float connect_time;
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// Bandwidth choke
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// Bytes per second
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int m_Rate;
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// If realtime > cleartime, free to send next packet
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float m_fClearTime;
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float m_Timeout; // in seconds
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char m_Name[32]; // channel name
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// packet history
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// netflow_t m_DataFlow[ MAX_FLOWS ];
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INetworkMessageHandler *m_MessageHandler; // who registers and processes messages
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};
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#endif // NETCHANNEL_H
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