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99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmetransforminput.h"
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#include "movieobjects_interfaces.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput );
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void CDmeTranslationInput::OnConstruction()
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{
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m_translation.Init( this, "translation" );
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}
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void CDmeTranslationInput::OnDestruction()
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{
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}
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bool CDmeTranslationInput::IsDirty()
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{
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return true;
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}
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void CDmeTranslationInput::Operate()
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{
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}
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void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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}
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void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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attrs.AddToTail( m_translation.GetAttribute() );
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput );
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void CDmeRotationInput::OnConstruction()
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{
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m_orientation.Init( this, "orientation" );
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m_angles.Init( this, "angles" );
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}
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void CDmeRotationInput::OnDestruction()
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{
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}
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bool CDmeRotationInput::IsDirty()
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{
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return true;
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}
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void CDmeRotationInput::Operate()
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{
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}
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void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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}
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void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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attrs.AddToTail( m_orientation.GetAttribute() );
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attrs.AddToTail( m_angles.GetAttribute() );
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}
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void CDmeRotationInput::SetRotation( const Quaternion& quat )
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{
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QAngle qangle;
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QuaternionAngles( quat, qangle );
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m_angles = qangle;
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m_orientation = quat;
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}
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void CDmeRotationInput::SetRotation( const QAngle& qangle )
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{
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Quaternion quat;
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AngleQuaternion( qangle, quat );
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m_orientation = quat;
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m_angles = qangle;
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}
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