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599 lines
20 KiB
C++
599 lines
20 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmeparticlesystemdefinition.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "movieobjects/dmeeditortypedictionary.h"
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#include "toolutils/enginetools_int.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/convar.h"
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#include "particles/particles.h"
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#include "dme_controls/attributeintchoicepanel.h"
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#include "dme_controls/attributeboolchoicepanel.h"
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#include "dme_controls/attributestringchoicepanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Human readable string for the particle functions
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//-----------------------------------------------------------------------------
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static const char *s_pParticleFuncTypeName[PARTICLE_FUNCTION_COUNT] =
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{
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"Renderer", // FUNCTION_RENDERER = 0,
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"Operator", // FUNCTION_OPERATOR,
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"Initializer", // FUNCTION_INITIALIZER,
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"Emitter", // FUNCTION_EMITTER,
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"Children", // FUNCTION_CHILDREN,
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"ForceGenerator", // FUNCTION_FORCEGENERATOR
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"Constraint", // FUNCTION_CONSTRAINT
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};
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const char *GetParticleFunctionTypeName( ParticleFunctionType_t type )
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{
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return s_pParticleFuncTypeName[type];
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY_INSTALL_EXPLICITLY( DmeParticleFunction, CDmeParticleFunction );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::OnConstruction()
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{
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m_bSkipNextResolve = false;
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}
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void CDmeParticleFunction::OnDestruction()
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{
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DestroyElement( m_hTypeDictionary, TD_DEEP );
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}
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//-----------------------------------------------------------------------------
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// Construct an appropriate editor attribute info
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//-----------------------------------------------------------------------------
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static void CreateEditorAttributeInfo( CDmeEditorType *pEditorType, const char *pAttributeName, const char *pWidgetInfo )
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{
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if ( !pWidgetInfo )
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return;
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CCommand parse;
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parse.Tokenize( pWidgetInfo );
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if ( parse.ArgC() == 1 )
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{
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CDmeEditorAttributeInfo *pInfo = CreateElement< CDmeEditorAttributeInfo >( "field info" );
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pEditorType->AddAttributeInfo( pAttributeName, pInfo );
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pInfo->m_Widget = parse[0];
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return;
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}
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if ( parse.ArgC() == 2 )
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{
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CDmeEditorChoicesInfo *pInfo = NULL;
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if ( !Q_stricmp( parse[0], "intchoice" ) )
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{
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pInfo = CreateElement< CDmeEditorIntChoicesInfo >( "field info" );
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}
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if ( !Q_stricmp( parse[0], "boolchoice" ) )
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{
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pInfo = CreateElement< CDmeEditorBoolChoicesInfo >( "field info" );
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}
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if ( !Q_stricmp( parse[0], "stringchoice" ) )
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{
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pInfo = CreateElement< CDmeEditorStringChoicesInfo >( "field info" );
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}
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if ( !Q_stricmp( parse[0], "elementchoice" ) )
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{
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pInfo = CreateElement< CDmeEditorChoicesInfo >( "field info" );
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}
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if ( pInfo )
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{
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pInfo->SetChoiceType( parse[1] );
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pEditorType->AddAttributeInfo( pAttributeName, pInfo );
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pInfo->m_Widget = parse[0];
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Used for backward compat
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::AddMissingFields( const DmxElementUnpackStructure_t *pUnpack )
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{
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DestroyElement( m_hTypeDictionary, TD_DEEP );
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m_hTypeDictionary = CreateElement< CDmeEditorTypeDictionary >( "particleFunctionDict" );
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CDmeEditorType *pEditorType = CreateElement< CDmeEditorType >( GetTypeString() );
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for ( ; pUnpack->m_pAttributeName; ++pUnpack )
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{
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CreateEditorAttributeInfo( pEditorType, pUnpack->m_pAttributeName, (const char *)pUnpack->m_pUserData );
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// Can happen if 'name' or 'functionName' is used
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if ( HasAttribute( pUnpack->m_pAttributeName ) )
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continue;
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CDmAttribute *pAttribute = AddAttribute( pUnpack->m_pAttributeName, pUnpack->m_AttributeType );
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if ( pUnpack->m_pDefaultString )
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{
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int nLen = Q_strlen( pUnpack->m_pDefaultString );
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CUtlBuffer bufParse( pUnpack->m_pDefaultString, nLen, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
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pAttribute->Unserialize( bufParse );
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}
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}
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m_hTypeDictionary->AddEditorType( pEditorType );
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}
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//-----------------------------------------------------------------------------
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// Sets the particle operator
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::UpdateAttributes( const DmxElementUnpackStructure_t *pUnpack )
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{
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// Delete all old attributes
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CDmAttribute *pNext;
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for( CDmAttribute *pAttr = FirstAttribute(); pAttr; pAttr = pNext )
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{
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pNext = pAttr->NextAttribute();
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if ( pAttr->IsFlagSet( FATTRIB_EXTERNAL | FATTRIB_STANDARD ) )
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continue;
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RemoveAttributeByPtr( pAttr );
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}
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AddMissingFields( pUnpack );
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}
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//-----------------------------------------------------------------------------
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// Marks a particle system as a new instance
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// This is basically a workaround to prevent newly-copied particle functions
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// from recompiling themselves a zillion times
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::MarkNewInstance()
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{
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m_bSkipNextResolve = true;
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}
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//-----------------------------------------------------------------------------
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// Don't bother resolving during unserialization, the owning def will handle it
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::OnElementUnserialized()
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{
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BaseClass::OnElementUnserialized();
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MarkNewInstance();
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}
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//-----------------------------------------------------------------------------
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// Recompiles the particle system when a change occurs
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//-----------------------------------------------------------------------------
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void CDmeParticleFunction::Resolve()
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{
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BaseClass::Resolve();
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if ( m_bSkipNextResolve )
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{
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m_bSkipNextResolve = false;
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return;
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}
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for( CDmAttribute* pAttr = FirstAttribute(); pAttr; pAttr = pAttr->NextAttribute() )
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{
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if ( !pAttr->IsFlagSet( FATTRIB_DIRTY ) )
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continue;
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// Find all CDmeParticleSystemDefinitions referring to this function
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DmAttributeReferenceIterator_t i = g_pDataModel->FirstAttributeReferencingElement( GetHandle() );
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while ( i != DMATTRIBUTE_REFERENCE_ITERATOR_INVALID )
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{
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CDmAttribute *pAttribute = g_pDataModel->GetAttribute( i );
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// NOTE: This could cause the same particle system definition to recompile
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// multiple times if it refers to the same function multiple times,
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// but we don't expect that to happen, so we won't bother checking for it
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CDmeParticleSystemDefinition *pDef = CastElement<CDmeParticleSystemDefinition>( pAttribute->GetOwner() );
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if ( pDef && pDef->GetFileId() == GetFileId() )
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{
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pDef->RecompileParticleSystem();
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}
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i = g_pDataModel->NextAttributeReferencingElement( i );
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}
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Returns the editor type dictionary
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//-----------------------------------------------------------------------------
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CDmeEditorTypeDictionary* CDmeParticleFunction::GetEditorTypeDictionary()
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{
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return m_hTypeDictionary;
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY_INSTALL_EXPLICITLY( DmeParticleOperator, CDmeParticleOperator );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeParticleOperator::OnConstruction()
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{
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m_FunctionName.Init( this, "functionName" );
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}
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void CDmeParticleOperator::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets the particle operator
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//-----------------------------------------------------------------------------
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void CDmeParticleOperator::SetFunction( IParticleOperatorDefinition *pDefinition )
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{
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m_FunctionName = pDefinition->GetName();
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const DmxElementUnpackStructure_t *pUnpack = pDefinition->GetUnpackStructure();
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UpdateAttributes( pUnpack );
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}
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const char *CDmeParticleOperator::GetFunctionType() const
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{
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return m_FunctionName;
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY_INSTALL_EXPLICITLY( DmeParticleChild, CDmeParticleChild );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeParticleChild::OnConstruction()
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{
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m_Child.Init( this, "child", FATTRIB_NEVERCOPY );
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}
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void CDmeParticleChild::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets the particle system child
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//-----------------------------------------------------------------------------
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void CDmeParticleChild::SetChildParticleSystem( CDmeParticleSystemDefinition *pDef, IParticleOperatorDefinition *pDefinition )
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{
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// FIXME: Convert system name into a
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m_Child = pDef;
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const DmxElementUnpackStructure_t *pUnpack = pDefinition->GetUnpackStructure();
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UpdateAttributes( pUnpack );
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}
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const char *CDmeParticleChild::GetFunctionType() const
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{
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const CDmeParticleSystemDefinition *pChild = m_Child;
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return pChild ? pChild->GetName() : "";
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY_INSTALL_EXPLICITLY( DmeParticleSystemDefinition, CDmeParticleSystemDefinition );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::OnConstruction()
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{
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m_ParticleFunction[FUNCTION_RENDERER].Init( this, "renderers" );
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m_ParticleFunction[FUNCTION_OPERATOR].Init( this, "operators" );
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m_ParticleFunction[FUNCTION_INITIALIZER].Init( this, "initializers" );
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m_ParticleFunction[FUNCTION_EMITTER].Init( this, "emitters" );
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m_ParticleFunction[FUNCTION_CHILDREN].Init( this, "children" );
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m_ParticleFunction[FUNCTION_FORCEGENERATOR].Init( this, "forces" );
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m_ParticleFunction[FUNCTION_CONSTRAINT].Init( this, "constraints" );
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m_bPreventNameBasedLookup.Init( this, "preventNameBasedLookup" );
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m_hTypeDictionary = CreateElement< CDmeEditorTypeDictionary >( "particleSystemDefinitionDict" );
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CDmeEditorType *pEditorType = CreateElement< CDmeEditorType >( "DmeParticleSystemDefinition" );
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const DmxElementUnpackStructure_t *pUnpack = g_pParticleSystemMgr->GetParticleSystemDefinitionUnpackStructure();
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for ( ; pUnpack->m_pAttributeName; ++pUnpack )
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{
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CreateEditorAttributeInfo( pEditorType, pUnpack->m_pAttributeName, (const char *)pUnpack->m_pUserData );
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CDmAttribute *pAttribute = AddAttribute( pUnpack->m_pAttributeName, pUnpack->m_AttributeType );
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if ( pUnpack->m_pDefaultString )
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{
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int nLen = Q_strlen( pUnpack->m_pDefaultString );
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CUtlBuffer bufParse( pUnpack->m_pDefaultString, nLen, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
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pAttribute->Unserialize( bufParse );
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}
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}
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m_hTypeDictionary->AddEditorType( pEditorType );
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}
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void CDmeParticleSystemDefinition::OnDestruction()
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{
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DestroyElement( m_hTypeDictionary, TD_DEEP );
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}
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//-----------------------------------------------------------------------------
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// Returns the editor type dictionary
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//-----------------------------------------------------------------------------
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CDmeEditorTypeDictionary* CDmeParticleSystemDefinition::GetEditorTypeDictionary()
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{
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return m_hTypeDictionary;
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}
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//-----------------------------------------------------------------------------
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// Remove obsolete attributes
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//-----------------------------------------------------------------------------
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static void RemoveObsoleteAttributes( CDmElement *pElement, const DmxElementUnpackStructure_t *pUnpack )
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{
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// Delete all obsolete attributes
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CDmAttribute *pNext;
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for( CDmAttribute *pAttr = pElement->FirstAttribute(); pAttr; pAttr = pNext )
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{
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pNext = pAttr->NextAttribute();
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if ( pAttr->IsFlagSet( FATTRIB_EXTERNAL | FATTRIB_STANDARD ) )
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continue;
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bool bFound = false;
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for ( const DmxElementUnpackStructure_t *pTrav = pUnpack; pTrav->m_pAttributeName; ++pTrav )
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{
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if ( !Q_stricmp( pTrav->m_pAttributeName, pAttr->GetName() ) )
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{
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bFound = true;
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break;
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}
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}
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if ( !bFound )
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{
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pElement->RemoveAttributeByPtr( pAttr );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Used for automatic handling of backward compatability
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//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::OnElementUnserialized()
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{
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BaseClass::OnElementUnserialized();
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RemoveObsoleteAttributes( this, g_pParticleSystemMgr->GetParticleSystemDefinitionUnpackStructure() );
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// Add missing fields that are new
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for ( int i = 0; i < PARTICLE_FUNCTION_COUNT; ++i )
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{
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ParticleFunctionType_t type = (ParticleFunctionType_t)i;
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CUtlVector< IParticleOperatorDefinition *> &list = g_pParticleSystemMgr->GetAvailableParticleOperatorList( type );
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int nAvailType = list.Count();
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int nCount = GetParticleFunctionCount( type );
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for ( int j = 0; j < nCount; ++j )
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{
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CDmeParticleFunction *pFunction = GetParticleFunction( type, j );
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if ( i == FUNCTION_CHILDREN )
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{
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RemoveObsoleteAttributes( pFunction, list[0]->GetUnpackStructure() );
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pFunction->AddMissingFields( list[0]->GetUnpackStructure() );
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continue;
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}
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for ( int k = 0; k < nAvailType; ++k )
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{
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if ( Q_stricmp( pFunction->GetName(), list[k]->GetName() ) )
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continue;
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RemoveObsoleteAttributes( pFunction, list[k]->GetUnpackStructure() );
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pFunction->AddMissingFields( list[k]->GetUnpackStructure() );
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break;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Check to see if any attributes changed
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//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::Resolve()
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{
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BaseClass::Resolve();
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for( CDmAttribute* pAttr = FirstAttribute(); pAttr; pAttr = pAttr->NextAttribute() )
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{
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if ( pAttr->IsFlagSet( FATTRIB_DIRTY ) )
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{
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RecompileParticleSystem();
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Add, remove
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//-----------------------------------------------------------------------------
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CDmeParticleFunction* CDmeParticleSystemDefinition::AddOperator( ParticleFunctionType_t type, const char *pFunctionName )
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{
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CUtlVector< IParticleOperatorDefinition *> &list = g_pParticleSystemMgr->GetAvailableParticleOperatorList( type );
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int nCount = list.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( Q_stricmp( pFunctionName, list[i]->GetName() ) )
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continue;
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CDmeParticleOperator *pFunction = CreateElement< CDmeParticleOperator >( pFunctionName, GetFileId() );
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m_ParticleFunction[type].AddToTail( pFunction );
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pFunction->SetFunction( list[i] );
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return pFunction;
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}
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return NULL;
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}
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CDmeParticleFunction* CDmeParticleSystemDefinition::AddChild( CDmeParticleSystemDefinition *pChild )
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{
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Assert( pChild );
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CUtlVector< IParticleOperatorDefinition *> &list = g_pParticleSystemMgr->GetAvailableParticleOperatorList( FUNCTION_CHILDREN );
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Assert( list.Count() == 1 );
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CDmeParticleChild *pFunction = CreateElement< CDmeParticleChild >( pChild->GetName(), GetFileId() );
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m_ParticleFunction[FUNCTION_CHILDREN].AddToTail( pFunction );
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pFunction->SetChildParticleSystem( pChild, list[0] );
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return pFunction;
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}
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//-----------------------------------------------------------------------------
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// Remove
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void CDmeParticleSystemDefinition::RemoveFunction( ParticleFunctionType_t type, CDmeParticleFunction *pFunction )
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{
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int nIndex = FindFunction( type, pFunction );
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RemoveFunction( type, nIndex );
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}
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void CDmeParticleSystemDefinition::RemoveFunction( ParticleFunctionType_t type, int nIndex )
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{
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if ( nIndex >= 0 )
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{
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m_ParticleFunction[type].Remove(nIndex);
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}
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}
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//-----------------------------------------------------------------------------
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// Find
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//-----------------------------------------------------------------------------
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int CDmeParticleSystemDefinition::FindFunction( ParticleFunctionType_t type, CDmeParticleFunction *pParticleFunction )
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{
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int nCount = m_ParticleFunction[type].Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( pParticleFunction == m_ParticleFunction[type][i] )
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return i;
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}
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return -1;
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}
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int CDmeParticleSystemDefinition::FindFunction( ParticleFunctionType_t type, const char *pFunctionName )
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{
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int nCount = m_ParticleFunction[type].Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pFunctionName, m_ParticleFunction[type][i]->GetFunctionType() ) )
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Iteration
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//-----------------------------------------------------------------------------
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int CDmeParticleSystemDefinition::GetParticleFunctionCount( ParticleFunctionType_t type ) const
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{
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return m_ParticleFunction[type].Count();
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}
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CDmeParticleFunction *CDmeParticleSystemDefinition::GetParticleFunction( ParticleFunctionType_t type, int nIndex )
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{
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return m_ParticleFunction[type][nIndex];
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}
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//-----------------------------------------------------------------------------
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// Reordering
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//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::MoveFunctionUp( ParticleFunctionType_t type, CDmeParticleFunction *pElement )
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{
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int nIndex = FindFunction( type, pElement );
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if ( nIndex > 0 )
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{
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m_ParticleFunction[type].Swap( nIndex, nIndex - 1 );
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}
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}
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void CDmeParticleSystemDefinition::MoveFunctionDown( ParticleFunctionType_t type, CDmeParticleFunction *pElement )
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{
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int nIndex = FindFunction( type, pElement );
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int nLastIndex = m_ParticleFunction[type].Count() - 1;
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if ( nIndex >= 0 && nIndex < nLastIndex )
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{
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m_ParticleFunction[type].Swap( nIndex, nIndex + 1 );
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}
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}
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//-----------------------------------------------------------------------------
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// Marks a particle system as a new instance
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// This is basically a workaround to prevent newly-copied particle functions
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// from recompiling themselves a zillion times
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//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::MarkNewInstance()
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{
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for ( int i = 0; i < PARTICLE_FUNCTION_COUNT; ++i )
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{
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int nCount = m_ParticleFunction[i].Count();
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for ( int j = 0; j < nCount; ++j )
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{
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m_ParticleFunction[i][j]->MarkNewInstance();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Recompiles the particle system when a change occurs
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|
//-----------------------------------------------------------------------------
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void CDmeParticleSystemDefinition::RecompileParticleSystem()
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{
|
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const char *pFileFormat = "pcf";
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const char *pEncoding = g_pDataModel->GetDefaultEncoding( pFileFormat );
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int nFlags = g_pDataModel->IsEncodingBinary( pEncoding ) ? 0 : CUtlBuffer::TEXT_BUFFER;
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CUtlBuffer buf( 0, 0, nFlags );
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if ( g_pDataModel->Serialize( buf, pEncoding, pFileFormat, GetHandle() ) )
|
|
{
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|
g_pParticleSystemMgr->ReadParticleConfigFile( buf, true, NULL );
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}
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}
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