mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "movieobjects/dmemouseinput.h"
|
|
#include "movieobjects_interfaces.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
|
|
#include "vgui/iinput.h"
|
|
#include "vgui/ipanel.h"
|
|
#include "tier3/tier3.h"
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeMouseInput, CDmeMouseInput );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMouseInput::OnConstruction()
|
|
{
|
|
m_x.Init( this, "x" );
|
|
m_y.Init( this, "y" );
|
|
|
|
m_xOrigin = 0.0f;
|
|
m_yOrigin = 0.0f;
|
|
}
|
|
|
|
void CDmeMouseInput::OnDestruction()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// IsDirty - ie needs to operate
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeMouseInput::IsDirty()
|
|
{
|
|
float flX, flY;
|
|
GetNormalizedCursorPos( flX, flY );
|
|
flX -= m_xOrigin;
|
|
flY -= m_yOrigin;
|
|
|
|
return ( flX != GetValue< float >( "x" ) ) || ( flY != GetValue< float >( "y" ) );
|
|
}
|
|
|
|
void CDmeMouseInput::Operate()
|
|
{
|
|
float flX, flY;
|
|
GetNormalizedCursorPos( flX, flY );
|
|
|
|
SetValue( "x", flX - m_xOrigin );
|
|
SetValue( "y", flY - m_yOrigin );
|
|
|
|
// Msg( "CDmeMouseInput::Operate() at <%f, %f>\n", flX, flY );
|
|
}
|
|
|
|
void CDmeMouseInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
}
|
|
|
|
void CDmeMouseInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
attrs.AddToTail( GetAttribute( "x" ) );
|
|
attrs.AddToTail( GetAttribute( "y" ) );
|
|
}
|
|
|
|
void CDmeMouseInput::ResetOrigin( float dx, float dy )
|
|
{
|
|
GetNormalizedCursorPos( m_xOrigin, m_yOrigin );
|
|
m_xOrigin += dx;
|
|
m_yOrigin += dy;
|
|
}
|
|
|
|
void CDmeMouseInput::GetNormalizedCursorPos( float &flX, float &flY )
|
|
{
|
|
int x, y;
|
|
g_pVGuiInput->GetCursorPos( x, y );
|
|
|
|
vgui::VPANEL vpanel = g_pVGuiInput->GetFocus();
|
|
if ( !vpanel )
|
|
{
|
|
flX = flY = 0.0f;
|
|
return;
|
|
}
|
|
|
|
int x0, y0;
|
|
g_pVGuiPanel->GetPos( vpanel, x0, y0 );
|
|
|
|
int w, h;
|
|
g_pVGuiPanel->GetSize( vpanel, w, h );
|
|
|
|
flX = ( x - x0 ) / float(w);
|
|
flY = ( y - y0 ) / float(h);
|
|
}
|