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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmeimage.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "bitmap/imageformat.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeImage, CDmeImage );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeImage::OnConstruction()
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{
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m_Width.Init( this, "width" );
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m_Height.Init( this, "height" );
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m_Format.Init( this, "format" );
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m_Bits.Init( this, "bits" );
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}
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void CDmeImage::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Image format
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//-----------------------------------------------------------------------------
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ImageFormat CDmeImage::Format() const
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{
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return (ImageFormat)( m_Format.Get() );
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}
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const char *CDmeImage::FormatName() const
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{
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return ImageLoader::GetName( Format() );
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}
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