mirror of
https://github.com/nillerusr/source-engine.git
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324 lines
9.4 KiB
C++
324 lines
9.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Describes an asset: something that is compiled from sources,
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// in potentially multiple steps, to a compiled resource
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//
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//=============================================================================
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#include "movieobjects/dmedccmakefile.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "tier2/fileutils.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeSourceDCCFile, CDmeSourceDCCFile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeSourceDCCFile::OnConstruction()
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{
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m_RootDCCObjects.Init( this, "rootDCCObjects" );
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m_ExportType.InitAndSet( this, "exportType", 0 );
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m_FrameStart.InitAndSet( this, "frameStart", 0.0f );
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m_FrameEnd.InitAndSet( this, "frameEnd", 0.0f );
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m_FrameIncrement.InitAndSet( this, "frameIncrement", 1.0f );
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}
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void CDmeSourceDCCFile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeSourceMayaFile, CDmeSourceMayaFile );
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IMPLEMENT_ELEMENT_FACTORY( DmeSourceMayaModelFile, CDmeSourceMayaModelFile );
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IMPLEMENT_ELEMENT_FACTORY( DmeSourceMayaAnimationFile, CDmeSourceMayaAnimationFile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeSourceMayaFile::OnConstruction()
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{
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}
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void CDmeSourceMayaFile::OnDestruction()
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{
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}
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void CDmeSourceMayaModelFile::OnConstruction()
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{
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m_ExportType = 0;
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}
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void CDmeSourceMayaModelFile::OnDestruction()
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{
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}
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void CDmeSourceMayaAnimationFile::OnConstruction()
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{
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m_ExportType = 1;
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}
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void CDmeSourceMayaAnimationFile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeSourceXSIFile, CDmeSourceXSIFile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeSourceXSIFile::OnConstruction()
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{
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}
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void CDmeSourceXSIFile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeDCCMakefile, CDmeDCCMakefile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeDCCMakefile::OnConstruction()
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{
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m_bFlushFile = false;
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}
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void CDmeDCCMakefile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Compile assets
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//-----------------------------------------------------------------------------
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void CDmeDCCMakefile::GetOutputs( CUtlVector<CUtlString> &fullPaths )
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{
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fullPaths.RemoveAll();
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char pOutputName[MAX_PATH];
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Q_FileBase( GetFileName(), pOutputName, sizeof(pOutputName) );
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if ( !pOutputName[0] )
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return;
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// FIXME: We need to come up with an appropriate directory structure for export
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char pOutputDir[MAX_PATH];
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GetMakefilePath( pOutputDir, sizeof(pOutputDir) );
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if ( !pOutputDir[0] )
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return;
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Q_StripTrailingSlash( pOutputDir );
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char pFullPath[MAX_PATH];
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Q_snprintf( pFullPath, sizeof(pFullPath), "%s\\%s.dmx", pOutputDir, pOutputName );
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fullPaths.AddToTail( pFullPath );
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}
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//-----------------------------------------------------------------------------
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// Creates, destroys the output element associated with this makefile
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//-----------------------------------------------------------------------------
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CDmElement *CDmeDCCMakefile::CreateOutputElement( )
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{
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if ( m_bFlushFile )
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{
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m_bFlushFile = false;
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if ( GetFileId() != DMFILEID_INVALID )
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{
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// NOTE: CDmeHandles will correctly re-hook up to the new makefile after load
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// If the file fails to load, we have the copy. If the file correctly has the make in it
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// it will replace this copy I made
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CDmeHandle< CDmeDCCMakefile > hMakefileOld;
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hMakefileOld = this;
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// NOTE NOTE NOTE
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// UnloadFile essentially calls delete this!
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// So don't refer to any state in this DmElement after that
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DmFileId_t fileId = GetFileId();
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g_pDataModel->UnloadFile( fileId );
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CDmElement *pRoot = NULL;
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if ( g_pDataModel->RestoreFromFile( g_pDataModel->GetFileName( fileId ), NULL, NULL, &pRoot, CR_DELETE_OLD ) != DMFILEID_INVALID )
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{
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// NOTE: Unload/restore kills the this pointer, we need to redo this
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if ( hMakefileOld.Get() )
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{
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hMakefileOld->SetDirty( false );
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return hMakefileOld->CreateOutputElement();
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}
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}
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// NOTE: We expect file backup prior to compile to avoid really fatal errors
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// This case happens if the file failed to load. In this case, we must use
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// the copy of the makefile
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Assert( 0 );
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return NULL;
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}
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}
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// The output element is the root element containing the makefile
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return FindReferringElement< CDmElement >( this, "makefile" );
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}
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void CDmeDCCMakefile::DestroyOutputElement( CDmElement *pOutput )
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{
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m_bFlushFile = true;
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}
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMayaMakefile, CDmeMayaMakefile );
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IMPLEMENT_ELEMENT_FACTORY( DmeMayaModelMakefile, CDmeMayaModelMakefile );
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IMPLEMENT_ELEMENT_FACTORY( DmeMayaAnimationMakefile, CDmeMayaAnimationMakefile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeMayaMakefile::OnConstruction()
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{
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}
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void CDmeMayaMakefile::OnDestruction()
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{
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}
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void CDmeMayaModelMakefile::OnConstruction()
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{
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}
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void CDmeMayaModelMakefile::OnDestruction()
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{
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}
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void CDmeMayaAnimationMakefile::OnConstruction()
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{
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}
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void CDmeMayaAnimationMakefile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Returns source types
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//-----------------------------------------------------------------------------
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static DmeMakefileType_t s_pMayaModelSourceTypes[] =
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{
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{ "DmeSourceMayaModelFile", "Maya Model File", true, "makefiledir:../maya", "*.ma;*.mb", "Maya File (*.ma,*.mb)" },
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{ NULL, NULL, false, NULL, NULL, NULL },
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};
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DmeMakefileType_t* CDmeMayaModelMakefile::GetSourceTypes()
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{
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return s_pMayaModelSourceTypes;
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}
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static DmeMakefileType_t s_pMayaAnimationSourceTypes[] =
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{
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{ "DmeSourceMayaAnimationFile", "Maya Animation File", true, "makefiledir:../maya", "*.ma;*.mb", "Maya File (*.ma,*.mb)" },
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{ NULL, NULL, false, NULL, NULL, NULL },
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};
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DmeMakefileType_t* CDmeMayaAnimationMakefile::GetSourceTypes()
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{
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return s_pMayaAnimationSourceTypes;
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}
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//-----------------------------------------------------------------------------
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// Makefile type
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//-----------------------------------------------------------------------------
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static DmeMakefileType_t s_MayaModelMakefileType =
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{
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"DmeMayaModelMakefile", "Maya Model Component", true, "contentdir:models", "*.dmx", "DMX File (*.dmx)"
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};
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DmeMakefileType_t *CDmeMayaModelMakefile::GetMakefileType()
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{
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return &s_MayaModelMakefileType;
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}
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static DmeMakefileType_t s_MayaAnimationMakefileType =
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{
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"DmeMayaAnimationMakefile", "Maya Animation Component", true, "contentdir:models", "*.dmx", "DMX File (*.dmx)"
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};
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DmeMakefileType_t *CDmeMayaAnimationMakefile::GetMakefileType()
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{
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return &s_MayaAnimationMakefileType;
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}
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//-----------------------------------------------------------------------------
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// Hook into datamodel
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeXSIMakefile, CDmeXSIMakefile );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeXSIMakefile::OnConstruction()
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{
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}
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void CDmeXSIMakefile::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Returns source types
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//-----------------------------------------------------------------------------
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static DmeMakefileType_t s_pXSISourceTypes[] =
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{
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{ "DmeSourceXSIFile", "XSI File", true, "makefiledir:../xsi", "*.xsi", "XSI File (*.xsi)" },
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{ NULL, NULL, false, NULL, NULL, NULL },
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};
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DmeMakefileType_t* CDmeXSIMakefile::GetSourceTypes()
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{
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return s_pXSISourceTypes;
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}
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//-----------------------------------------------------------------------------
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// Makefile type
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//-----------------------------------------------------------------------------
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static DmeMakefileType_t s_XSIMakefileType =
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{
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"DmeXSIMakefile", "XSI Model Component", true, "contentdir:models", "*.dmx", "DMX File (*.dmx)",
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};
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DmeMakefileType_t *CDmeXSIMakefile::GetMakefileType()
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{
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return &s_XSIMakefileType;
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}
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