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164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Dme version of QC $BoneFlexDriver
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//
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//===========================================================================//
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmeBoneFlexDriver.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//===========================================================================//
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// CDmeBoneFlexDriverControl
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//===========================================================================//
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeBoneFlexDriverControl, CDmeBoneFlexDriverControl );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriverControl::OnConstruction()
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{
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m_sFlexControllerName.Init( this, "flexControllerName" );
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m_nBoneComponent.Init( this, "boneComponent" );
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m_flMin.InitAndSet( this, "min", 0.0f );
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m_flMax.InitAndSet( this, "max", 1.0f );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriverControl::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CDmeBoneFlexDriverControl::SetBoneComponent( int nBoneComponent )
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{
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// Range [STUDIO_BONE_FLEX_TX, STUDIO_BONE_FLEX_RZ]
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m_nBoneComponent = clamp( nBoneComponent, 0, 5 );
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return m_nBoneComponent.Get();
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}
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//===========================================================================//
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// CDmeBoneFlexDriver
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//===========================================================================//
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeBoneFlexDriver, CDmeBoneFlexDriver );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriver::OnConstruction()
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{
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m_sBoneName.Init( this, "boneName" );
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m_eControlList.Init( this, "controlList" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriver::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CDmeBoneFlexDriverControl *CDmeBoneFlexDriver::FindOrCreateControl( const char *pszControlName )
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{
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CDmeBoneFlexDriverControl *pDmeBoneFlexDriverControl = NULL;
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for ( int i = 0; i < m_eControlList.Count(); ++i )
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{
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pDmeBoneFlexDriverControl = m_eControlList[i];
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if ( !pDmeBoneFlexDriverControl )
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continue;
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if ( !Q_stricmp( pszControlName, pDmeBoneFlexDriverControl->m_sFlexControllerName.Get() ) )
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return pDmeBoneFlexDriverControl;
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}
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pDmeBoneFlexDriverControl = CreateElement< CDmeBoneFlexDriverControl >( "", GetFileId() ); // Nameless
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if ( !pDmeBoneFlexDriverControl )
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return NULL;
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pDmeBoneFlexDriverControl->m_sFlexControllerName = pszControlName;
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m_eControlList.AddToTail( pDmeBoneFlexDriverControl );
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return pDmeBoneFlexDriverControl;
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}
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//===========================================================================//
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// CDmeBoneFlexDriverList
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//===========================================================================//
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeBoneFlexDriverList, CDmeBoneFlexDriverList );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriverList::OnConstruction()
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{
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m_eBoneFlexDriverList.Init( this, "boneFlexDriverList" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneFlexDriverList::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CDmeBoneFlexDriver *CDmeBoneFlexDriverList::FindOrCreateBoneFlexDriver( const char *pszBoneName )
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{
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CDmeBoneFlexDriver *pDmeBoneFlexDriver = NULL;
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for ( int i = 0; i < m_eBoneFlexDriverList.Count(); ++i )
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{
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pDmeBoneFlexDriver = m_eBoneFlexDriverList[i];
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if ( !pDmeBoneFlexDriver )
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continue;
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if ( !Q_stricmp( pszBoneName, pDmeBoneFlexDriver->m_sBoneName.Get() ) )
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return pDmeBoneFlexDriver;
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}
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pDmeBoneFlexDriver = CreateElement< CDmeBoneFlexDriver >( "", GetFileId() ); // Nameless
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if ( !pDmeBoneFlexDriver )
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return NULL;
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pDmeBoneFlexDriver->m_sBoneName = pszBoneName;
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m_eBoneFlexDriverList.AddToTail( pDmeBoneFlexDriver );
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return pDmeBoneFlexDriver;
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}
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