mirror of
https://github.com/nillerusr/source-engine.git
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1546 lines
44 KiB
C++
1546 lines
44 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#define DISABLE_PROTECTED_THINGS
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#include "locald3dtypes.h"
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#include "texturedx8.h"
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#include "shaderapidx8_global.h"
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#include "colorformatdx8.h"
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#include "shaderapi/ishaderutil.h"
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#include "materialsystem/imaterialsystem.h"
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#include "utlvector.h"
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#include "recording.h"
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#include "shaderapi/ishaderapi.h"
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#include "filesystem.h"
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#include "locald3dtypes.h"
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#include "textureheap.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/callqueue.h"
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#include "tier0/vprof.h"
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#include "vtf/vtf.h"
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#include "tier0/icommandline.h"
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#include "tier0/memdbgon.h"
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#ifdef _WIN32
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#pragma warning (disable:4189 4701)
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#endif
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static int s_TextureCount = 0;
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static bool s_bTestingVideoMemorySize = false;
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//-----------------------------------------------------------------------------
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// Stats...
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//-----------------------------------------------------------------------------
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int TextureCount()
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{
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return s_TextureCount;
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}
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static bool IsVolumeTexture( IDirect3DBaseTexture* pBaseTexture )
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{
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if ( !pBaseTexture )
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{
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return false;
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}
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return ( pBaseTexture->GetType() == D3DRTYPE_VOLUMETEXTURE );
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}
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static HRESULT GetLevelDesc( IDirect3DBaseTexture* pBaseTexture, UINT level, D3DSURFACE_DESC* pDesc )
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{
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MEM_ALLOC_D3D_CREDIT();
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if ( !pBaseTexture )
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{
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return ( HRESULT )-1;
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}
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HRESULT hr;
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switch( pBaseTexture->GetType() )
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{
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case D3DRTYPE_TEXTURE:
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hr = ( ( IDirect3DTexture * )pBaseTexture )->GetLevelDesc( level, pDesc );
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break;
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case D3DRTYPE_CUBETEXTURE:
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hr = ( ( IDirect3DCubeTexture * )pBaseTexture )->GetLevelDesc( level, pDesc );
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break;
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default:
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return ( HRESULT )-1;
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}
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return hr;
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}
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static HRESULT GetSurfaceFromTexture( IDirect3DBaseTexture* pBaseTexture, UINT level,
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D3DCUBEMAP_FACES cubeFaceID, IDirect3DSurface** ppSurfLevel )
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{
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MEM_ALLOC_D3D_CREDIT();
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if ( !pBaseTexture )
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{
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return ( HRESULT )-1;
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}
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HRESULT hr;
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switch( pBaseTexture->GetType() )
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{
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case D3DRTYPE_TEXTURE:
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hr = ( ( IDirect3DTexture * )pBaseTexture )->GetSurfaceLevel( level, ppSurfLevel );
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break;
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case D3DRTYPE_CUBETEXTURE:
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if (cubeFaceID !=0)
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{
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//Debugger();
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}
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hr = ( ( IDirect3DCubeTexture * )pBaseTexture )->GetCubeMapSurface( cubeFaceID, level, ppSurfLevel );
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break;
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default:
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Assert(0);
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return ( HRESULT )-1;
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}
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Gets the image format of a texture
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//-----------------------------------------------------------------------------
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static ImageFormat GetImageFormat( IDirect3DBaseTexture* pTexture )
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{
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MEM_ALLOC_D3D_CREDIT();
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if ( pTexture )
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{
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HRESULT hr;
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if ( !IsVolumeTexture( pTexture ) )
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{
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D3DSURFACE_DESC desc;
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hr = GetLevelDesc( pTexture, 0, &desc );
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if ( !FAILED( hr ) )
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return ImageLoader::D3DFormatToImageFormat( desc.Format );
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}
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else
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{
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D3DVOLUME_DESC desc;
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IDirect3DVolumeTexture *pVolumeTexture = static_cast<IDirect3DVolumeTexture*>( pTexture );
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hr = pVolumeTexture->GetLevelDesc( 0, &desc );
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if ( !FAILED( hr ) )
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return ImageLoader::D3DFormatToImageFormat( desc.Format );
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}
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}
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// Bogus baby!
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return (ImageFormat)-1;
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}
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//-----------------------------------------------------------------------------
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// Allocates the D3DTexture
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//-----------------------------------------------------------------------------
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IDirect3DBaseTexture* CreateD3DTexture( int width, int height, int nDepth,
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ImageFormat dstFormat, int numLevels, int nCreationFlags, char *debugLabel ) // OK to skip the last param
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{
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if ( nDepth <= 0 )
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{
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nDepth = 1;
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}
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bool isCubeMap = ( nCreationFlags & TEXTURE_CREATE_CUBEMAP ) != 0;
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bool bIsRenderTarget = ( nCreationFlags & TEXTURE_CREATE_RENDERTARGET ) != 0;
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bool bManaged = ( nCreationFlags & TEXTURE_CREATE_MANAGED ) != 0;
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bool bSysmem = ( nCreationFlags & TEXTURE_CREATE_SYSMEM ) != 0;
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bool bIsDepthBuffer = ( nCreationFlags & TEXTURE_CREATE_DEPTHBUFFER ) != 0;
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bool isDynamic = ( nCreationFlags & TEXTURE_CREATE_DYNAMIC ) != 0;
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bool bAutoMipMap = ( nCreationFlags & TEXTURE_CREATE_AUTOMIPMAP ) != 0;
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bool bVertexTexture = ( nCreationFlags & TEXTURE_CREATE_VERTEXTEXTURE ) != 0;
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bool bAllowNonFilterable = ( nCreationFlags & TEXTURE_CREATE_UNFILTERABLE_OK ) != 0;
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bool bVolumeTexture = ( nDepth > 1 );
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bool bIsFallback = ( nCreationFlags & TEXTURE_CREATE_FALLBACK ) != 0;
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bool bNoD3DBits = ( nCreationFlags & TEXTURE_CREATE_NOD3DMEMORY ) != 0;
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bool bSRGB = (nCreationFlags & TEXTURE_CREATE_SRGB) != 0; // for Posix/GL only
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// NOTE: This function shouldn't be used for creating depth buffers!
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Assert( !bIsDepthBuffer );
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D3DFORMAT d3dFormat = D3DFMT_UNKNOWN;
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D3DPOOL pool = bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT;
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if ( bSysmem )
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pool = D3DPOOL_SYSTEMMEM;
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if ( IsX360() )
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{
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// 360 does not support vertex textures
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// 360 render target creation path is for the target as a texture source (NOT the EDRAM version)
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// use normal texture format rules
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Assert( !bVertexTexture );
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if ( !bVertexTexture )
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{
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d3dFormat = ImageLoader::ImageFormatToD3DFormat( FindNearestSupportedFormat( dstFormat, false, false, false ) );
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}
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}
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else
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{
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d3dFormat = ImageLoader::ImageFormatToD3DFormat( FindNearestSupportedFormat( dstFormat, bVertexTexture, bIsRenderTarget, bAllowNonFilterable ) );
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}
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if ( d3dFormat == D3DFMT_UNKNOWN )
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{
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Warning( "ShaderAPIDX8::CreateD3DTexture: Invalid color format!\n" );
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Assert( 0 );
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return 0;
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}
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IDirect3DBaseTexture* pBaseTexture = NULL;
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IDirect3DTexture* pD3DTexture = NULL;
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IDirect3DCubeTexture* pD3DCubeTexture = NULL;
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IDirect3DVolumeTexture* pD3DVolumeTexture = NULL;
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HRESULT hr = S_OK;
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DWORD usage = 0;
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if ( bIsRenderTarget )
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{
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usage |= D3DUSAGE_RENDERTARGET;
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}
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if ( isDynamic )
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{
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usage |= D3DUSAGE_DYNAMIC;
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}
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if ( bAutoMipMap )
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{
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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}
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#ifdef DX_TO_GL_ABSTRACTION
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{
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if (bSRGB)
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{
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usage |= D3DUSAGE_TEXTURE_SRGB; // does not exist in real DX9... just for GL to know that this is an SRGB tex
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}
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}
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#endif
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if ( isCubeMap )
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{
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#if !defined( _X360 )
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hr = Dx9Device()->CreateCubeTexture(
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width,
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numLevels,
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usage,
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d3dFormat,
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pool,
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&pD3DCubeTexture,
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NULL
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#if defined( DX_TO_GL_ABSTRACTION )
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, debugLabel // tex create funcs take extra arg for debug name on GL
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#endif
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);
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#else
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pD3DCubeTexture = g_TextureHeap.AllocCubeTexture( width, numLevels, usage, d3dFormat, bIsFallback, bNoD3DBits );
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#endif
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pBaseTexture = pD3DCubeTexture;
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}
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else if ( bVolumeTexture )
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{
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#if !defined( _X360 )
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hr = Dx9Device()->CreateVolumeTexture(
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width,
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height,
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nDepth,
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numLevels,
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usage,
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d3dFormat,
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pool,
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&pD3DVolumeTexture,
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NULL
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#if defined( DX_TO_GL_ABSTRACTION )
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, debugLabel // tex create funcs take extra arg for debug name on GL
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#endif
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);
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#else
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Assert( !bIsFallback && !bNoD3DBits );
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pD3DVolumeTexture = g_TextureHeap.AllocVolumeTexture( width, height, nDepth, numLevels, usage, d3dFormat );
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#endif
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pBaseTexture = pD3DVolumeTexture;
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}
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else
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{
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#if !defined( _X360 )
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// Override usage and managed params if using special hardware shadow depth map formats...
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if ( ( d3dFormat == NVFMT_RAWZ ) || ( d3dFormat == NVFMT_INTZ ) ||
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( d3dFormat == D3DFMT_D16 ) || ( d3dFormat == D3DFMT_D24S8 ) ||
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( d3dFormat == ATIFMT_D16 ) || ( d3dFormat == ATIFMT_D24S8 ) )
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{
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// Not putting D3DUSAGE_RENDERTARGET here causes D3D debug spew later, but putting the flag causes this create to fail...
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usage = D3DUSAGE_DEPTHSTENCIL;
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bManaged = false;
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}
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// Override managed param if using special null texture format
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if ( d3dFormat == NVFMT_NULL )
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{
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bManaged = false;
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}
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hr = Dx9Device()->CreateTexture(
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width,
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height,
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numLevels,
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usage,
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d3dFormat,
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pool,
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&pD3DTexture,
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NULL
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#if defined( DX_TO_GL_ABSTRACTION )
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, debugLabel // tex create funcs take extra arg for debug name on GL
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#endif
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);
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#else
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pD3DTexture = g_TextureHeap.AllocTexture( width, height, numLevels, usage, d3dFormat, bIsFallback, bNoD3DBits );
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#endif
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pBaseTexture = pD3DTexture;
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}
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if ( FAILED( hr ) )
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{
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#ifdef ENABLE_NULLREF_DEVICE_SUPPORT
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if( CommandLine()->FindParm( "-nulldevice" ) )
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{
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Warning( "ShaderAPIDX8::CreateD3DTexture: Null device used. Texture not created.\n" );
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return 0;
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}
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#endif
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switch ( hr )
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{
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case D3DERR_INVALIDCALL:
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Warning( "ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL\n" );
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break;
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case D3DERR_OUTOFVIDEOMEMORY:
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// This conditional is here so that we don't complain when testing
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// how much video memory we have. . this is kinda gross.
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if ( !s_bTestingVideoMemorySize )
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{
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Warning( "ShaderAPIDX8::CreateD3DTexture: D3DERR_OUTOFVIDEOMEMORY\n" );
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}
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break;
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case E_OUTOFMEMORY:
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Warning( "ShaderAPIDX8::CreateD3DTexture: E_OUTOFMEMORY\n" );
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break;
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default:
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break;
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}
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return 0;
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}
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#ifdef MEASURE_DRIVER_ALLOCATIONS
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int nMipCount = numLevels;
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if ( !nMipCount )
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{
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while ( width > 1 || height > 1 )
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{
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width >>= 1;
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height >>= 1;
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++nMipCount;
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}
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}
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int nMemUsed = nMipCount * 1.1f * 1024;
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if ( isCubeMap )
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{
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nMemUsed *= 6;
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}
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VPROF_INCREMENT_GROUP_COUNTER( "texture count", COUNTER_GROUP_NO_RESET, 1 );
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VPROF_INCREMENT_GROUP_COUNTER( "texture driver mem", COUNTER_GROUP_NO_RESET, nMemUsed );
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VPROF_INCREMENT_GROUP_COUNTER( "total driver mem", COUNTER_GROUP_NO_RESET, nMemUsed );
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#endif
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++s_TextureCount;
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return pBaseTexture;
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}
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//-----------------------------------------------------------------------------
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// Texture destruction
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//-----------------------------------------------------------------------------
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void ReleaseD3DTexture( IDirect3DBaseTexture* pD3DTex )
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{
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int ref = pD3DTex->Release();
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Assert( ref == 0 );
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}
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void DestroyD3DTexture( IDirect3DBaseTexture* pD3DTex )
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{
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if ( pD3DTex )
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{
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#ifdef MEASURE_DRIVER_ALLOCATIONS
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D3DRESOURCETYPE type = pD3DTex->GetType();
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int nMipCount = pD3DTex->GetLevelCount();
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if ( type == D3DRTYPE_CUBETEXTURE )
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{
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nMipCount *= 6;
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}
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int nMemUsed = nMipCount * 1.1f * 1024;
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VPROF_INCREMENT_GROUP_COUNTER( "texture count", COUNTER_GROUP_NO_RESET, -1 );
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VPROF_INCREMENT_GROUP_COUNTER( "texture driver mem", COUNTER_GROUP_NO_RESET, -nMemUsed );
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VPROF_INCREMENT_GROUP_COUNTER( "total driver mem", COUNTER_GROUP_NO_RESET, -nMemUsed );
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#endif
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#if !defined( _X360 )
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CMatRenderContextPtr pRenderContext( materials );
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ICallQueue *pCallQueue;
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if ( ( pCallQueue = pRenderContext->GetCallQueue() ) != NULL )
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{
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pCallQueue->QueueCall( ReleaseD3DTexture, pD3DTex );
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}
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else
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{
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ReleaseD3DTexture( pD3DTex );
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}
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#else
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g_TextureHeap.FreeTexture( pD3DTex );
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#endif
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--s_TextureCount;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pTex -
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// Output : int
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//-----------------------------------------------------------------------------
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int GetD3DTextureRefCount( IDirect3DBaseTexture *pTex )
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{
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if ( !pTex )
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return 0;
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pTex->AddRef();
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int ref = pTex->Release();
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return ref;
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}
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//-----------------------------------------------------------------------------
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// See version 13 for a function that converts a texture to a mipmap (ConvertToMipmap)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Lock, unlock a texture...
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//-----------------------------------------------------------------------------
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static RECT s_LockedSrcRect;
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static D3DLOCKED_RECT s_LockedRect;
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#ifdef DBGFLAG_ASSERT
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static bool s_bInLock = false;
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#endif
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bool LockTexture( ShaderAPITextureHandle_t bindId, int copy, IDirect3DBaseTexture* pTexture, int level,
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D3DCUBEMAP_FACES cubeFaceID, int xOffset, int yOffset, int width, int height, bool bDiscard,
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CPixelWriter& writer )
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{
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Assert( !s_bInLock );
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IDirect3DSurface* pSurf;
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HRESULT hr = GetSurfaceFromTexture( pTexture, level, cubeFaceID, &pSurf );
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if ( FAILED( hr ) )
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return false;
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s_LockedSrcRect.left = xOffset;
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s_LockedSrcRect.right = xOffset + width;
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s_LockedSrcRect.top = yOffset;
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s_LockedSrcRect.bottom = yOffset + height;
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unsigned int flags = D3DLOCK_NOSYSLOCK;
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flags |= bDiscard ? D3DLOCK_DISCARD : 0;
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RECORD_COMMAND( DX8_LOCK_TEXTURE, 6 );
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RECORD_INT( bindId );
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RECORD_INT( copy );
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RECORD_INT( level );
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RECORD_INT( cubeFaceID );
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RECORD_STRUCT( &s_LockedSrcRect, sizeof(s_LockedSrcRect) );
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RECORD_INT( flags );
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "D3DLockTexture" );
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hr = pSurf->LockRect( &s_LockedRect, &s_LockedSrcRect, flags );
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pSurf->Release();
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if ( FAILED( hr ) )
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return false;
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writer.SetPixelMemory( GetImageFormat(pTexture), s_LockedRect.pBits, s_LockedRect.Pitch );
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#ifdef DBGFLAG_ASSERT
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s_bInLock = true;
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#endif
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return true;
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}
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void UnlockTexture( ShaderAPITextureHandle_t bindId, int copy, IDirect3DBaseTexture* pTexture, int level,
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D3DCUBEMAP_FACES cubeFaceID )
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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Assert( s_bInLock );
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IDirect3DSurface* pSurf;
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HRESULT hr = GetSurfaceFromTexture( pTexture, level, cubeFaceID, &pSurf );
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if (FAILED(hr))
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return;
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#ifdef RECORD_TEXTURES
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int width = s_LockedSrcRect.right - s_LockedSrcRect.left;
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int height = s_LockedSrcRect.bottom - s_LockedSrcRect.top;
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int imageFormatSize = ImageLoader::SizeInBytes( GetImageFormat( pTexture ) );
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Assert( imageFormatSize != 0 );
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int validDataBytesPerRow = imageFormatSize * width;
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int storeSize = validDataBytesPerRow * height;
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static CUtlVector< unsigned char > tmpMem;
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if( tmpMem.Size() < storeSize )
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{
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tmpMem.AddMultipleToTail( storeSize - tmpMem.Size() );
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}
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unsigned char *pDst = tmpMem.Base();
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unsigned char *pSrc = ( unsigned char * )s_LockedRect.pBits;
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RECORD_COMMAND( DX8_SET_TEXTURE_DATA, 3 );
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RECORD_INT( validDataBytesPerRow );
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RECORD_INT( height );
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int i;
|
|
for( i = 0; i < height; i++ )
|
|
{
|
|
memcpy( pDst, pSrc, validDataBytesPerRow );
|
|
pDst += validDataBytesPerRow;
|
|
pSrc += s_LockedRect.Pitch;
|
|
}
|
|
RECORD_STRUCT( tmpMem.Base(), storeSize );
|
|
#endif // RECORD_TEXTURES
|
|
|
|
RECORD_COMMAND( DX8_UNLOCK_TEXTURE, 4 );
|
|
RECORD_INT( bindId );
|
|
RECORD_INT( copy );
|
|
RECORD_INT( level );
|
|
RECORD_INT( cubeFaceID );
|
|
|
|
hr = pSurf->UnlockRect();
|
|
pSurf->Release();
|
|
#ifdef DBGFLAG_ASSERT
|
|
s_bInLock = false;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Compute texture size based on compression
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static inline int DetermineGreaterPowerOfTwo( int val )
|
|
{
|
|
int num = 1;
|
|
while (val > num)
|
|
{
|
|
num <<= 1;
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
inline int DeterminePowerOfTwo( int val )
|
|
{
|
|
int pow = 0;
|
|
while ((val & 0x1) == 0x0)
|
|
{
|
|
val >>= 1;
|
|
++pow;
|
|
}
|
|
|
|
return pow;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Blit in bits
|
|
//-----------------------------------------------------------------------------
|
|
// NOTE: IF YOU CHANGE THIS, CHANGE THE VERSION IN PLAYBACK.CPP!!!!
|
|
// OPTIMIZE??: could lock the texture directly instead of the surface in dx9.
|
|
#if !defined( _X360 )
|
|
static void BlitSurfaceBits( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
|
|
|
|
// Get the level of the texture we want to write into
|
|
IDirect3DSurface* pTextureLevel;
|
|
|
|
if (info.m_CubeFaceID !=0)
|
|
{
|
|
//Debugger();
|
|
}
|
|
|
|
|
|
HRESULT hr = GetSurfaceFromTexture( info.m_pTexture, info.m_nLevel, info.m_CubeFaceID, &pTextureLevel );
|
|
if ( FAILED( hr ) )
|
|
return;
|
|
|
|
RECT srcRect;
|
|
RECT *pSrcRect = NULL;
|
|
D3DLOCKED_RECT lockedRect;
|
|
|
|
srcRect.left = xOffset;
|
|
srcRect.right = xOffset + info.m_nWidth;
|
|
srcRect.top = yOffset;
|
|
srcRect.bottom = yOffset + info.m_nHeight;
|
|
|
|
#if defined( SHADERAPIDX9 ) && !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
if ( !info.m_bTextureIsLockable )
|
|
{
|
|
// Copy from system memory to video memory using D3D9Device->UpdateSurface
|
|
bool bSuccess = false;
|
|
|
|
D3DSURFACE_DESC desc;
|
|
Verify( pTextureLevel->GetDesc( &desc ) == S_OK );
|
|
ImageFormat dstFormat = ImageLoader::D3DFormatToImageFormat( desc.Format );
|
|
D3DFORMAT dstFormatD3D = ImageLoader::ImageFormatToD3DFormat( dstFormat );
|
|
|
|
IDirect3DSurface* pSrcSurface = NULL;
|
|
bool bCopyBitsToSrcSurface = true;
|
|
|
|
#if defined(IS_WINDOWS_PC) && defined(SHADERAPIDX9)
|
|
// D3D9Ex fast path: create a texture wrapping our own system memory buffer
|
|
// if the source and destination formats are exactly the same and the stride
|
|
// is tightly packed. no locking/blitting required.
|
|
// NOTE: the fast path does not work on sub-4x4 DXT compressed textures.
|
|
extern bool g_ShaderDeviceUsingD3D9Ex;
|
|
if ( g_ShaderDeviceUsingD3D9Ex &&
|
|
( info.m_SrcFormat == dstFormat || ( info.m_SrcFormat == IMAGE_FORMAT_DXT1_ONEBITALPHA && dstFormat == IMAGE_FORMAT_DXT1 ) ) &&
|
|
( !ImageLoader::IsCompressed( dstFormat ) || (info.m_nWidth >= 4 || info.m_nHeight >= 4) ) )
|
|
{
|
|
if ( srcStride == 0 || srcStride == info.m_nWidth * ImageLoader::SizeInBytes( info.m_SrcFormat ) )
|
|
{
|
|
IDirect3DTexture9* pTempTex = NULL;
|
|
if ( Dx9Device()->CreateTexture( info.m_nWidth, info.m_nHeight, 1, 0, dstFormatD3D, D3DPOOL_SYSTEMMEM, &pTempTex, (HANDLE*) &info.m_pSrcData ) == S_OK )
|
|
{
|
|
IDirect3DSurface* pTempSurf = NULL;
|
|
if ( pTempTex->GetSurfaceLevel( 0, &pTempSurf ) == S_OK )
|
|
{
|
|
pSrcSurface = pTempSurf;
|
|
bCopyBitsToSrcSurface = false;
|
|
}
|
|
pTempTex->Release();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// If possible to create a texture of this size, create a temporary texture in
|
|
// system memory and then use the UpdateSurface method to copy between textures.
|
|
if ( !pSrcSurface && ( g_pHardwareConfig->Caps().m_SupportsNonPow2Textures ||
|
|
( IsPowerOfTwo( info.m_nWidth ) && IsPowerOfTwo( info.m_nHeight ) ) ) )
|
|
{
|
|
int tempW = info.m_nWidth, tempH = info.m_nHeight, mip = 0;
|
|
if ( info.m_nLevel > 0 && ( ( tempW | tempH ) & 3 ) && ImageLoader::IsCompressed( dstFormat ) )
|
|
{
|
|
// Loading lower mip levels of DXT compressed textures is sort of tricky
|
|
// because we can't create textures that aren't multiples of 4, and we can't
|
|
// pass subrectangles of DXT textures into UpdateSurface. Create a temporary
|
|
// texture which is 1 or 2 mip levels larger and then lock the appropriate
|
|
// mip level to grab its correctly-dimensioned surface. -henryg 11/18/2011
|
|
mip = ( info.m_nLevel > 1 && ( ( tempW | tempH ) & 1 ) ) ? 2 : 1;
|
|
tempW <<= mip;
|
|
tempH <<= mip;
|
|
}
|
|
|
|
IDirect3DTexture9* pTempTex = NULL;
|
|
IDirect3DSurface* pTempSurf = NULL;
|
|
if ( Dx9Device()->CreateTexture( tempW, tempH, mip+1, 0, dstFormatD3D, D3DPOOL_SYSTEMMEM, &pTempTex, NULL ) == S_OK )
|
|
{
|
|
if ( pTempTex->GetSurfaceLevel( mip, &pTempSurf ) == S_OK )
|
|
{
|
|
pSrcSurface = pTempSurf;
|
|
bCopyBitsToSrcSurface = true;
|
|
}
|
|
pTempTex->Release();
|
|
}
|
|
}
|
|
|
|
// Create an offscreen surface if the texture path wasn't an option.
|
|
if ( !pSrcSurface )
|
|
{
|
|
IDirect3DSurface* pTempSurf = NULL;
|
|
if ( Dx9Device()->CreateOffscreenPlainSurface( info.m_nWidth, info.m_nHeight, dstFormatD3D, D3DPOOL_SYSTEMMEM, &pTempSurf, NULL ) == S_OK )
|
|
{
|
|
pSrcSurface = pTempSurf;
|
|
bCopyBitsToSrcSurface = true;
|
|
}
|
|
}
|
|
|
|
// Lock and fill the surface
|
|
if ( bCopyBitsToSrcSurface && pSrcSurface )
|
|
{
|
|
if ( pSrcSurface->LockRect( &lockedRect, NULL, D3DLOCK_NOSYSLOCK ) == S_OK )
|
|
{
|
|
unsigned char *pImage = (unsigned char *)lockedRect.pBits;
|
|
ShaderUtil()->ConvertImageFormat( info.m_pSrcData, info.m_SrcFormat,
|
|
pImage, dstFormat, info.m_nWidth, info.m_nHeight, srcStride, lockedRect.Pitch );
|
|
pSrcSurface->UnlockRect();
|
|
}
|
|
else
|
|
{
|
|
// Lock failed.
|
|
pSrcSurface->Release();
|
|
pSrcSurface = NULL;
|
|
}
|
|
}
|
|
|
|
// Perform the UpdateSurface call that blits between system and video memory
|
|
if ( pSrcSurface )
|
|
{
|
|
POINT pt = { xOffset, yOffset };
|
|
bSuccess = ( Dx9Device()->UpdateSurface( pSrcSurface, NULL, pTextureLevel, &pt ) == S_OK );
|
|
pSrcSurface->Release();
|
|
}
|
|
|
|
if ( !bSuccess )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: couldn't lock texture rect or use UpdateSurface\n" );
|
|
}
|
|
|
|
pTextureLevel->Release();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Assert( info.m_bTextureIsLockable );
|
|
|
|
#ifndef RECORD_TEXTURES
|
|
RECORD_COMMAND( DX8_LOCK_TEXTURE, 6 );
|
|
RECORD_INT( info.m_TextureHandle );
|
|
RECORD_INT( info.m_nCopy );
|
|
RECORD_INT( info.m_nLevel );
|
|
RECORD_INT( info.m_CubeFaceID );
|
|
RECORD_STRUCT( &srcRect, sizeof(srcRect) );
|
|
RECORD_INT( D3DLOCK_NOSYSLOCK );
|
|
#endif
|
|
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - D3DLockRect", __FUNCTION__ );
|
|
|
|
// lock the region (could be the full surface or less)
|
|
if ( FAILED( pTextureLevel->LockRect( &lockedRect, &srcRect, D3DLOCK_NOSYSLOCK ) ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: couldn't lock texture rect\n" );
|
|
pTextureLevel->Release();
|
|
return;
|
|
}
|
|
}
|
|
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - ConvertImageFormat", __FUNCTION__ );
|
|
|
|
// garymcthack : need to make a recording command for this.
|
|
ImageFormat dstFormat = GetImageFormat( info.m_pTexture );
|
|
unsigned char *pImage = (unsigned char *)lockedRect.pBits;
|
|
ShaderUtil()->ConvertImageFormat( info.m_pSrcData, info.m_SrcFormat,
|
|
pImage, dstFormat, info.m_nWidth, info.m_nHeight, srcStride, lockedRect.Pitch );
|
|
}
|
|
|
|
#ifndef RECORD_TEXTURES
|
|
RECORD_COMMAND( DX8_UNLOCK_TEXTURE, 4 );
|
|
RECORD_INT( info.m_TextureHandle );
|
|
RECORD_INT( info.m_nCopy );
|
|
RECORD_INT( info.m_nLevel );
|
|
RECORD_INT( info.m_CubeFaceID );
|
|
#endif
|
|
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - UnlockRect", __FUNCTION__ );
|
|
|
|
if ( FAILED( pTextureLevel->UnlockRect() ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: couldn't unlock texture rect\n" );
|
|
pTextureLevel->Release();
|
|
return;
|
|
}
|
|
}
|
|
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - pTextureLevel->Release", __FUNCTION__ );
|
|
pTextureLevel->Release();
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Puts 2D texture data into 360 gpu memory.
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( _X360 )
|
|
static void BlitSurfaceBits( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
// xbox textures are NOT backed in gpu memory contiguously
|
|
// stride details are critical - see [Xbox 360 Texture Storage]
|
|
// a d3dformat identifier on the xbox is tiled, the same d3dformat on the pc is expected linear to the app
|
|
// we purposely hide the tiling here, otherwise much confusion for the pc
|
|
// the *entire* target must be un-tiled *only* before any *subrect* blitting linear work
|
|
// the *entire* target must then be re-tiled after the *subrect* blit
|
|
// procedural textures require this to subrect blit their new portions correctly
|
|
// the tiling dance can be avoided if the source and target match in tiled state during a full rect blit
|
|
|
|
if ( info.m_bSrcIsTiled )
|
|
{
|
|
// not supporting subrect blitting from a tiled source
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
CUtlBuffer formatConvertMemory;
|
|
unsigned char *pSrcData = info.m_pSrcData;
|
|
|
|
ImageFormat dstFormat = GetImageFormat( info.m_pTexture );
|
|
if ( dstFormat != info.m_SrcFormat )
|
|
{
|
|
if ( !info.m_bCanConvertFormat )
|
|
{
|
|
// texture is expected to be in target format
|
|
// not supporting conversion of a tiled source
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
int srcSize = ImageLoader::GetMemRequired( info.m_nWidth, info.m_nHeight, 1, info.m_SrcFormat, false );
|
|
int dstSize = ImageLoader::GetMemRequired( info.m_nWidth, info.m_nHeight, 1, dstFormat, false );
|
|
formatConvertMemory.EnsureCapacity( dstSize );
|
|
|
|
// due to format conversion, source is in non-native order
|
|
ImageLoader::PreConvertSwapImageData( (unsigned char*)info.m_pSrcData, srcSize, info.m_SrcFormat, info.m_nWidth, srcStride );
|
|
|
|
// slow conversion operation
|
|
if ( !ShaderUtil()->ConvertImageFormat(
|
|
info.m_pSrcData,
|
|
info.m_SrcFormat,
|
|
(unsigned char*)formatConvertMemory.Base(),
|
|
dstFormat,
|
|
info.m_nWidth,
|
|
info.m_nHeight,
|
|
srcStride,
|
|
0 ) )
|
|
{
|
|
// conversion failed
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
// due to format conversion, source must have been in non-native order
|
|
ImageLoader::PostConvertSwapImageData( (unsigned char*)formatConvertMemory.Base(), dstSize, dstFormat );
|
|
|
|
pSrcData = (unsigned char*)formatConvertMemory.Base();
|
|
}
|
|
|
|
// get the top mip level info (needed for proper sub mip access)
|
|
XGTEXTURE_DESC baseDesc;
|
|
XGGetTextureDesc( info.m_pTexture, 0, &baseDesc );
|
|
bool bDstIsTiled = XGIsTiledFormat( baseDesc.Format ) == TRUE;
|
|
|
|
// get the target mip level info
|
|
XGTEXTURE_DESC mipDesc;
|
|
XGGetTextureDesc( info.m_pTexture, info.m_nLevel, &mipDesc );
|
|
bool bFullSurfBlit = ( mipDesc.Width == (unsigned)info.m_nWidth && mipDesc.Height == (unsigned)info.m_nHeight );
|
|
|
|
// get the mip level of the texture we want to write into
|
|
IDirect3DSurface* pTextureLevel;
|
|
HRESULT hr = GetSurfaceFromTexture( info.m_pTexture, info.m_nLevel, info.m_CubeFaceID, &pTextureLevel );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: GetSurfaceFromTexture() failure\n" );
|
|
return;
|
|
}
|
|
|
|
CUtlBuffer scratchMemory;
|
|
D3DLOCKED_RECT lockedRect;
|
|
|
|
hr = pTextureLevel->LockRect( &lockedRect, NULL, D3DLOCK_NOSYSLOCK );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: couldn't lock texture rect\n" );
|
|
goto cleanUp;
|
|
}
|
|
unsigned char *pTargetImage = (unsigned char *)lockedRect.pBits;
|
|
|
|
POINT p;
|
|
p.x = xOffset;
|
|
p.y = yOffset;
|
|
|
|
RECT r;
|
|
r.left = 0;
|
|
r.top = 0;
|
|
r.right = info.m_nWidth;
|
|
r.bottom = info.m_nHeight;
|
|
|
|
int blockSize = mipDesc.Width/mipDesc.WidthInBlocks;
|
|
if ( !srcStride )
|
|
{
|
|
srcStride = (mipDesc.Width/blockSize)*mipDesc.BytesPerBlock;
|
|
}
|
|
|
|
// subrect blitting path
|
|
if ( !bDstIsTiled )
|
|
{
|
|
// Copy the subrect without conversion
|
|
hr = XGCopySurface(
|
|
pTargetImage,
|
|
mipDesc.RowPitch,
|
|
mipDesc.Width,
|
|
mipDesc.Height,
|
|
mipDesc.Format,
|
|
&p,
|
|
pSrcData,
|
|
srcStride,
|
|
mipDesc.Format,
|
|
&r,
|
|
0,
|
|
0 );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: failed subrect copy\n" );
|
|
goto cleanUp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int tileFlags = 0;
|
|
if ( !( mipDesc.Flags & XGTDESC_PACKED ) )
|
|
tileFlags |= XGTILE_NONPACKED;
|
|
if ( mipDesc.Flags & XGTDESC_BORDERED )
|
|
tileFlags |= XGTILE_BORDER;
|
|
|
|
// tile the temp store back into the target surface
|
|
XGTileTextureLevel(
|
|
baseDesc.Width,
|
|
baseDesc.Height,
|
|
info.m_nLevel,
|
|
XGGetGpuFormat( baseDesc.Format ),
|
|
tileFlags,
|
|
pTargetImage,
|
|
&p,
|
|
pSrcData,
|
|
srcStride,
|
|
&r );
|
|
}
|
|
|
|
hr = pTextureLevel->UnlockRect();
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitTextureBits: couldn't unlock texture rect\n" );
|
|
goto cleanUp;
|
|
}
|
|
|
|
cleanUp:
|
|
pTextureLevel->Release();
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Blit in bits
|
|
//-----------------------------------------------------------------------------
|
|
#if !defined( _X360 )
|
|
static void BlitVolumeBits( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
D3DBOX srcBox;
|
|
D3DLOCKED_BOX lockedBox;
|
|
srcBox.Left = xOffset;
|
|
srcBox.Right = xOffset + info.m_nWidth;
|
|
srcBox.Top = yOffset;
|
|
srcBox.Bottom = yOffset + info.m_nHeight;
|
|
srcBox.Front = info.m_nZOffset;
|
|
srcBox.Back = info.m_nZOffset + 1;
|
|
|
|
#ifndef RECORD_TEXTURES
|
|
RECORD_COMMAND( DX8_LOCK_TEXTURE, 6 );
|
|
RECORD_INT( info.m_TextureHandle );
|
|
RECORD_INT( info.m_nCopy );
|
|
RECORD_INT( info.m_nLevel );
|
|
RECORD_INT( info.m_CubeFaceID );
|
|
RECORD_STRUCT( &srcRect, sizeof(srcRect) );
|
|
RECORD_INT( D3DLOCK_NOSYSLOCK );
|
|
#endif
|
|
|
|
IDirect3DVolumeTexture *pVolumeTexture = static_cast<IDirect3DVolumeTexture*>( info.m_pTexture );
|
|
if ( FAILED( pVolumeTexture->LockBox( info.m_nLevel, &lockedBox, &srcBox, D3DLOCK_NOSYSLOCK ) ) )
|
|
{
|
|
Warning( "BlitVolumeBits: couldn't lock volume texture rect\n" );
|
|
return;
|
|
}
|
|
|
|
// garymcthack : need to make a recording command for this.
|
|
ImageFormat dstFormat = GetImageFormat( info.m_pTexture );
|
|
unsigned char *pImage = (unsigned char *)lockedBox.pBits;
|
|
ShaderUtil()->ConvertImageFormat( info.m_pSrcData, info.m_SrcFormat,
|
|
pImage, dstFormat, info.m_nWidth, info.m_nHeight, srcStride, lockedBox.RowPitch );
|
|
|
|
#ifndef RECORD_TEXTURES
|
|
RECORD_COMMAND( DX8_UNLOCK_TEXTURE, 4 );
|
|
RECORD_INT( info.m_TextureHandle );
|
|
RECORD_INT( info.m_nCopy );
|
|
RECORD_INT( info.m_nLevel );
|
|
RECORD_INT( info.m_CubeFaceID );
|
|
#endif
|
|
|
|
if ( FAILED( pVolumeTexture->UnlockBox( info.m_nLevel ) ) )
|
|
{
|
|
Warning( "BlitVolumeBits: couldn't unlock volume texture rect\n" );
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Puts 3D texture data into 360 gpu memory.
|
|
// Does not support any subvolume or slice blitting.
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( _X360 )
|
|
static void BlitVolumeBits( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
if ( xOffset || yOffset || info.m_nZOffset || srcStride )
|
|
{
|
|
// not supporting any subvolume blitting
|
|
// the entire volume per mip must be blitted
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
ImageFormat dstFormat = GetImageFormat( info.m_pTexture );
|
|
if ( dstFormat != info.m_SrcFormat )
|
|
{
|
|
// texture is expected to be in target format
|
|
// not supporting conversion
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
// get the top mip level info (needed for proper sub mip access)
|
|
XGTEXTURE_DESC baseDesc;
|
|
XGGetTextureDesc( info.m_pTexture, 0, &baseDesc );
|
|
bool bDstIsTiled = XGIsTiledFormat( baseDesc.Format ) == TRUE;
|
|
if ( info.m_bSrcIsTiled && !bDstIsTiled )
|
|
{
|
|
// not supporting a tiled source into an untiled target
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
// get the mip level info
|
|
XGTEXTURE_DESC mipDesc;
|
|
XGGetTextureDesc( info.m_pTexture, info.m_nLevel, &mipDesc );
|
|
bool bFullSurfBlit = ( mipDesc.Width == (unsigned int)info.m_nWidth && mipDesc.Height == (unsigned int)info.m_nHeight );
|
|
|
|
if ( !bFullSurfBlit )
|
|
{
|
|
// not supporting subrect blitting
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
D3DLOCKED_BOX lockedBox;
|
|
|
|
// get the mip level of the volume we want to write into
|
|
IDirect3DVolumeTexture *pVolumeTexture = static_cast<IDirect3DVolumeTexture*>( info.m_pTexture );
|
|
HRESULT hr = pVolumeTexture->LockBox( info.m_nLevel, &lockedBox, NULL, D3DLOCK_NOSYSLOCK );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitVolumeBits: Couldn't lock volume box\n" );
|
|
return;
|
|
}
|
|
|
|
unsigned char *pSrcData = info.m_pSrcData;
|
|
unsigned char *pTargetImage = (unsigned char *)lockedBox.pBits;
|
|
|
|
int tileFlags = 0;
|
|
if ( !( mipDesc.Flags & XGTDESC_PACKED ) )
|
|
tileFlags |= XGTILE_NONPACKED;
|
|
if ( mipDesc.Flags & XGTDESC_BORDERED )
|
|
tileFlags |= XGTILE_BORDER;
|
|
|
|
if ( !info.m_bSrcIsTiled && bDstIsTiled )
|
|
{
|
|
// tile the source directly into the target surface
|
|
XGTileVolumeTextureLevel(
|
|
baseDesc.Width,
|
|
baseDesc.Height,
|
|
baseDesc.Depth,
|
|
info.m_nLevel,
|
|
XGGetGpuFormat( baseDesc.Format ),
|
|
tileFlags,
|
|
pTargetImage,
|
|
NULL,
|
|
pSrcData,
|
|
mipDesc.RowPitch,
|
|
mipDesc.SlicePitch,
|
|
NULL );
|
|
}
|
|
else if ( !info.m_bSrcIsTiled && !bDstIsTiled )
|
|
{
|
|
// not implemented yet
|
|
Assert( 0 );
|
|
}
|
|
else
|
|
{
|
|
// not implemented yet
|
|
Assert( 0 );
|
|
}
|
|
|
|
hr = pVolumeTexture->UnlockBox( info.m_nLevel );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Warning( "CShaderAPIDX8::BlitVolumeBits: couldn't unlock volume box\n" );
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// FIXME: How do I blit from D3DPOOL_SYSTEMMEM to D3DPOOL_MANAGED? I used to use CopyRects for this. UpdateSurface doesn't work because it can't blit to anything besides D3DPOOL_DEFAULT.
|
|
// We use this only in the case where we need to create a < 4x4 miplevel for a compressed texture. We end up creating a 4x4 system memory texture, and blitting it into the proper miplevel.
|
|
// 6) LockRects should be used for copying between SYSTEMMEM and
|
|
// MANAGED. For such a small copy, you'd avoid a significant
|
|
// amount of overhead from the old CopyRects code. Ideally, you
|
|
// should just lock the bottom of MANAGED and generate your
|
|
// sub-4x4 data there.
|
|
|
|
// NOTE: IF YOU CHANGE THIS, CHANGE THE VERSION IN PLAYBACK.CPP!!!!
|
|
static void BlitTextureBits( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
#ifdef RECORD_TEXTURES
|
|
RECORD_COMMAND( DX8_BLIT_TEXTURE_BITS, 14 );
|
|
RECORD_INT( info.m_TextureHandle );
|
|
RECORD_INT( info.m_nCopy );
|
|
RECORD_INT( info.m_nLevel );
|
|
RECORD_INT( info.m_CubeFaceID );
|
|
RECORD_INT( xOffset );
|
|
RECORD_INT( yOffset );
|
|
RECORD_INT( info.m_nZOffset );
|
|
RECORD_INT( info.m_nWidth );
|
|
RECORD_INT( info.m_nHeight );
|
|
RECORD_INT( info.m_SrcFormat );
|
|
RECORD_INT( srcStride );
|
|
RECORD_INT( GetImageFormat( info.m_pTexture ) );
|
|
// strides are in bytes.
|
|
int srcDataSize;
|
|
if ( srcStride == 0 )
|
|
{
|
|
srcDataSize = ImageLoader::GetMemRequired( info.m_nWidth, info.m_nHeight, 1, info.m_SrcFormat, false );
|
|
}
|
|
else
|
|
{
|
|
srcDataSize = srcStride * info.m_nHeight;
|
|
}
|
|
RECORD_INT( srcDataSize );
|
|
RECORD_STRUCT( info.m_pSrcData, srcDataSize );
|
|
#endif // RECORD_TEXTURES
|
|
|
|
if ( !IsVolumeTexture( info.m_pTexture ) )
|
|
{
|
|
Assert( info.m_nZOffset == 0 );
|
|
BlitSurfaceBits( info, xOffset, yOffset, srcStride );
|
|
}
|
|
else
|
|
{
|
|
BlitVolumeBits( info, xOffset, yOffset, srcStride );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Texture image upload
|
|
//-----------------------------------------------------------------------------
|
|
void LoadTexture( TextureLoadInfo_t &info )
|
|
{
|
|
MEM_ALLOC_D3D_CREDIT();
|
|
|
|
Assert( info.m_pSrcData );
|
|
Assert( info.m_pTexture );
|
|
|
|
#ifdef _DEBUG
|
|
ImageFormat format = GetImageFormat( info.m_pTexture );
|
|
Assert( (format != -1) && (format == FindNearestSupportedFormat( format, false, false, false )) );
|
|
#endif
|
|
|
|
// Copy in the bits...
|
|
BlitTextureBits( info, 0, 0, 0 );
|
|
}
|
|
|
|
void LoadVolumeTextureFromVTF( TextureLoadInfo_t &info, IVTFTexture* pVTF, int iVTFFrame )
|
|
{
|
|
if ( !info.m_pTexture || info.m_pTexture->GetType() != D3DRTYPE_VOLUMETEXTURE )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
IDirect3DVolumeTexture9 *pVolTex = static_cast<IDirect3DVolumeTexture*>( info.m_pTexture );
|
|
|
|
D3DVOLUME_DESC desc;
|
|
if ( pVolTex->GetLevelDesc( 0, &desc ) != S_OK )
|
|
{
|
|
Warning( "LoadVolumeTextureFromVTF: couldn't get texture level description\n" );
|
|
return;
|
|
}
|
|
|
|
int iMipCount = pVolTex->GetLevelCount();
|
|
if ( pVTF->Depth() != (int)desc.Depth || pVTF->Width() != (int)desc.Width || pVTF->Height() != (int)desc.Height || pVTF->MipCount() < iMipCount )
|
|
{
|
|
Warning( "LoadVolumeTextureFromVTF: VTF dimensions do not match texture\n" );
|
|
return;
|
|
}
|
|
|
|
TextureLoadInfo_t sliceInfo = info;
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
IDirect3DVolumeTexture9 *pStagingTexture = NULL;
|
|
if ( !info.m_bTextureIsLockable )
|
|
{
|
|
IDirect3DVolumeTexture9 *pTemp;
|
|
if ( Dx9Device()->CreateVolumeTexture( desc.Width, desc.Height, desc.Depth, iMipCount, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pTemp, NULL ) != S_OK )
|
|
{
|
|
Warning( "LoadVolumeTextureFromVTF: failed to create temporary staging texture\n" );
|
|
return;
|
|
}
|
|
sliceInfo.m_pTexture = static_cast<IDirect3DBaseTexture*>( pTemp );
|
|
sliceInfo.m_bTextureIsLockable = true;
|
|
pStagingTexture = pTemp;
|
|
}
|
|
#endif
|
|
|
|
for ( int iMip = 0; iMip < iMipCount; ++iMip )
|
|
{
|
|
int w, h, d;
|
|
pVTF->ComputeMipLevelDimensions( iMip, &w, &h, &d );
|
|
sliceInfo.m_nLevel = iMip;
|
|
sliceInfo.m_nWidth = w;
|
|
sliceInfo.m_nHeight = h;
|
|
for ( int iSlice = 0; iSlice < d; ++iSlice )
|
|
{
|
|
sliceInfo.m_nZOffset = iSlice;
|
|
sliceInfo.m_pSrcData = pVTF->ImageData( iVTFFrame, 0, iMip, 0, 0, iSlice );
|
|
BlitTextureBits( sliceInfo, 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
if ( pStagingTexture )
|
|
{
|
|
if ( Dx9Device()->UpdateTexture( pStagingTexture, pVolTex ) != S_OK )
|
|
{
|
|
Warning( "LoadVolumeTextureFromVTF: volume UpdateTexture failed\n" );
|
|
}
|
|
pStagingTexture->Release();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LoadCubeTextureFromVTF( TextureLoadInfo_t &info, IVTFTexture* pVTF, int iVTFFrame )
|
|
{
|
|
if ( !info.m_pTexture || info.m_pTexture->GetType() != D3DRTYPE_CUBETEXTURE )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
IDirect3DCubeTexture9 *pCubeTex = static_cast<IDirect3DCubeTexture9*>( info.m_pTexture );
|
|
|
|
D3DSURFACE_DESC desc;
|
|
if ( pCubeTex->GetLevelDesc( 0, &desc ) != S_OK )
|
|
{
|
|
Warning( "LoadCubeTextureFromVTF: couldn't get texture level description\n" );
|
|
return;
|
|
}
|
|
|
|
int iMipCount = pCubeTex->GetLevelCount();
|
|
if ( pVTF->Depth() != 1 || pVTF->Width() != (int)desc.Width || pVTF->Height() != (int)desc.Height || pVTF->FaceCount() < 6 || pVTF->MipCount() < iMipCount )
|
|
{
|
|
Warning( "LoadCubeTextureFromVTF: VTF dimensions do not match texture\n" );
|
|
return;
|
|
}
|
|
|
|
TextureLoadInfo_t faceInfo = info;
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
IDirect3DCubeTexture9 *pStagingTexture = NULL;
|
|
if ( !info.m_bTextureIsLockable )
|
|
{
|
|
IDirect3DCubeTexture9 *pTemp;
|
|
if ( Dx9Device()->CreateCubeTexture( desc.Width, iMipCount, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pTemp, NULL ) != S_OK )
|
|
{
|
|
Warning( "LoadCubeTextureFromVTF: failed to create temporary staging texture\n" );
|
|
return;
|
|
}
|
|
faceInfo.m_pTexture = static_cast<IDirect3DBaseTexture*>( pTemp );
|
|
faceInfo.m_bTextureIsLockable = true;
|
|
pStagingTexture = pTemp;
|
|
}
|
|
#endif
|
|
|
|
for ( int iMip = 0; iMip < iMipCount; ++iMip )
|
|
{
|
|
int w, h, d;
|
|
pVTF->ComputeMipLevelDimensions( iMip, &w, &h, &d );
|
|
faceInfo.m_nLevel = iMip;
|
|
faceInfo.m_nWidth = w;
|
|
faceInfo.m_nHeight = h;
|
|
for ( int iFace = 0; iFace < 6; ++iFace )
|
|
{
|
|
faceInfo.m_CubeFaceID = (D3DCUBEMAP_FACES) iFace;
|
|
faceInfo.m_pSrcData = pVTF->ImageData( iVTFFrame, iFace, iMip );
|
|
BlitTextureBits( faceInfo, 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
if ( pStagingTexture )
|
|
{
|
|
if ( Dx9Device()->UpdateTexture( pStagingTexture, pCubeTex ) != S_OK )
|
|
{
|
|
Warning( "LoadCubeTextureFromVTF: cube UpdateTexture failed\n" );
|
|
}
|
|
pStagingTexture->Release();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LoadTextureFromVTF( TextureLoadInfo_t &info, IVTFTexture* pVTF, int iVTFFrame )
|
|
{
|
|
TM_ZONE_DEFAULT( TELEMETRY_LEVEL0 );
|
|
|
|
if ( !info.m_pTexture || info.m_pTexture->GetType() != D3DRTYPE_TEXTURE )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
IDirect3DTexture9 *pTex = static_cast<IDirect3DTexture9*>( info.m_pTexture );
|
|
|
|
D3DSURFACE_DESC desc;
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - GetLevelDesc", __FUNCTION__ );
|
|
if ( pTex->GetLevelDesc( 0, &desc ) != S_OK )
|
|
{
|
|
Warning( "LoadTextureFromVTF: couldn't get texture level description\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
int iMipCount = pTex->GetLevelCount();
|
|
if ( pVTF->Depth() != 1 || pVTF->Width() != (int)desc.Width || pVTF->Height() != (int)desc.Height || pVTF->MipCount() < iMipCount || pVTF->FaceCount() <= (int)info.m_CubeFaceID )
|
|
{
|
|
Warning( "LoadTextureFromVTF: VTF dimensions do not match texture\n" );
|
|
return;
|
|
}
|
|
|
|
// Info may have a cube face ID if we are falling back to 2D sphere map support
|
|
TextureLoadInfo_t mipInfo = info;
|
|
int iVTFFaceNum = info.m_CubeFaceID;
|
|
mipInfo.m_CubeFaceID = (D3DCUBEMAP_FACES)0;
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
// If blitting more than one mip level of an unlockable texture, create a temporary
|
|
// texture for all mip levels only call UpdateTexture once. For textures with
|
|
// only a single mip level, fall back on the support in BlitSurfaceBits. -henryg
|
|
IDirect3DTexture9 *pStagingTexture = NULL;
|
|
if ( !info.m_bTextureIsLockable && iMipCount > 1 )
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - CreateSysmemTexture", __FUNCTION__ );
|
|
|
|
IDirect3DTexture9 *pTemp;
|
|
if ( Dx9Device()->CreateTexture( desc.Width, desc.Height, iMipCount, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pTemp, NULL ) != S_OK )
|
|
{
|
|
Warning( "LoadTextureFromVTF: failed to create temporary staging texture\n" );
|
|
return;
|
|
}
|
|
|
|
mipInfo.m_pTexture = static_cast<IDirect3DBaseTexture*>( pTemp );
|
|
mipInfo.m_bTextureIsLockable = true;
|
|
pStagingTexture = pTemp;
|
|
}
|
|
#endif
|
|
|
|
// Get the clamped resolutions from the VTF, then apply any clamping we've done from the higher level code.
|
|
// (For example, we chop off the bottom of the mipmap pyramid at 32x32--that is reflected in iMipCount, so
|
|
// honor that here).
|
|
int finest = 0, coarsest = 0;
|
|
pVTF->GetMipmapRange( &finest, &coarsest );
|
|
finest = Min( finest, iMipCount - 1 );
|
|
coarsest = Min( coarsest, iMipCount - 1 );
|
|
Assert( finest <= coarsest && coarsest < iMipCount );
|
|
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - BlitTextureBits", __FUNCTION__ );
|
|
for ( int iMip = finest; iMip <= coarsest; ++iMip )
|
|
{
|
|
int w, h, d;
|
|
pVTF->ComputeMipLevelDimensions( iMip, &w, &h, &d );
|
|
mipInfo.m_nLevel = iMip;
|
|
mipInfo.m_nWidth = w;
|
|
mipInfo.m_nHeight = h;
|
|
mipInfo.m_pSrcData = pVTF->ImageData( iVTFFrame, iVTFFaceNum, iMip );
|
|
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - BlitTextureBits - %d", __FUNCTION__, iMip );
|
|
|
|
BlitTextureBits( mipInfo, 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
|
|
if ( pStagingTexture )
|
|
{
|
|
if ( ( coarsest - finest + 1 ) == iMipCount )
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - UpdateTexture", __FUNCTION__ );
|
|
if ( Dx9Device()->UpdateTexture( pStagingTexture, pTex ) != S_OK )
|
|
{
|
|
Warning( "LoadTextureFromVTF: UpdateTexture failed\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - UpdateSurface", __FUNCTION__ );
|
|
|
|
for ( int mip = finest; mip <= coarsest; ++mip )
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - UpdateSurface - %d", __FUNCTION__, mip );
|
|
|
|
IDirect3DSurface9 *pSrcSurf = NULL,
|
|
*pDstSurf = NULL;
|
|
|
|
if ( pStagingTexture->GetSurfaceLevel( mip, &pSrcSurf ) != S_OK )
|
|
Warning( "LoadTextureFromVTF: couldn't get surface level %d for system surface\n", mip );
|
|
|
|
if ( pTex->GetSurfaceLevel( mip, &pDstSurf ) != S_OK )
|
|
Warning( "LoadTextureFromVTF: couldn't get surface level %d for dest surface\n", mip );
|
|
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - UpdateSurface - Call ", __FUNCTION__, mip );
|
|
if ( !pSrcSurf || !pDstSurf || Dx9Device()->UpdateSurface( pSrcSurf, NULL, pDstSurf, NULL ) != S_OK )
|
|
Warning( "LoadTextureFromVTF: surface update failed.\n" );
|
|
}
|
|
|
|
if ( pSrcSurf )
|
|
pSrcSurf->Release();
|
|
|
|
if ( pDstSurf )
|
|
pDstSurf->Release();
|
|
}
|
|
}
|
|
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s - Cleanup", __FUNCTION__ );
|
|
pStagingTexture->Release();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Upload to a sub-piece of a texture
|
|
//-----------------------------------------------------------------------------
|
|
void LoadSubTexture( TextureLoadInfo_t &info, int xOffset, int yOffset, int srcStride )
|
|
{
|
|
Assert( info.m_pSrcData );
|
|
Assert( info.m_pTexture );
|
|
|
|
#if defined( _X360 )
|
|
// xboxissue - not supporting subrect swizzling
|
|
Assert( !info.m_bSrcIsTiled );
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
ImageFormat format = GetImageFormat( info.m_pTexture );
|
|
Assert( (format == FindNearestSupportedFormat(format, false, false, false )) && (format != -1) );
|
|
#endif
|
|
|
|
// Copy in the bits...
|
|
BlitTextureBits( info, xOffset, yOffset, srcStride );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the size of texture memory, in MB
|
|
//-----------------------------------------------------------------------------
|
|
// Helps with startup time.. we don't use the texture memory size for anything anyways
|
|
#define DONT_CHECK_MEM
|
|
|
|
int ComputeTextureMemorySize( const GUID &nDeviceGUID, D3DDEVTYPE deviceType )
|
|
{
|
|
#if defined( _X360 )
|
|
return 0;
|
|
#elif defined( DONT_CHECK_MEM )
|
|
return (deviceType == D3DDEVTYPE_REF) ? (64 * 1024 * 1024) : 102236160;
|
|
#else
|
|
|
|
FileHandle_t file = g_pFullFileSystem->Open( "vidcfg.bin", "rb", "EXECUTABLE_PATH" );
|
|
if ( file )
|
|
{
|
|
GUID deviceId;
|
|
int texSize;
|
|
g_pFullFileSystem->Read( &deviceId, sizeof(deviceId), file );
|
|
g_pFullFileSystem->Read( &texSize, sizeof(texSize), file );
|
|
g_pFullFileSystem->Close( file );
|
|
if ( nDeviceGUID == deviceId )
|
|
{
|
|
return texSize;
|
|
}
|
|
}
|
|
// How much texture memory?
|
|
if (deviceType == D3DDEVTYPE_REF)
|
|
return 64 * 1024 * 1024;
|
|
|
|
// Sadly, the only way to compute texture memory size
|
|
// is to allocate a crapload of textures until we can't any more
|
|
ImageFormat fmt = FindNearestSupportedFormat( IMAGE_FORMAT_BGR565, false, false, false );
|
|
int textureSize = ShaderUtil()->GetMemRequired( 256, 256, 1, fmt, false );
|
|
|
|
int totalSize = 0;
|
|
CUtlVector< IDirect3DBaseTexture* > textures;
|
|
|
|
s_bTestingVideoMemorySize = true;
|
|
while (true)
|
|
{
|
|
RECORD_COMMAND( DX8_CREATE_TEXTURE, 7 );
|
|
RECORD_INT( textures.Count() );
|
|
RECORD_INT( 256 );
|
|
RECORD_INT( 256 );
|
|
RECORD_INT( ImageLoader::ImageFormatToD3DFormat(fmt) );
|
|
RECORD_INT( 1 );
|
|
RECORD_INT( false );
|
|
RECORD_INT( 1 );
|
|
|
|
IDirect3DBaseTexture* pTex = CreateD3DTexture( 256, 256, 1, fmt, 1, 0 );
|
|
if (!pTex)
|
|
break;
|
|
totalSize += textureSize;
|
|
|
|
textures.AddToTail( pTex );
|
|
}
|
|
s_bTestingVideoMemorySize = false;
|
|
|
|
// Free all the temp textures
|
|
for (int i = textures.Size(); --i >= 0; )
|
|
{
|
|
RECORD_COMMAND( DX8_DESTROY_TEXTURE, 1 );
|
|
RECORD_INT( i );
|
|
|
|
DestroyD3DTexture( textures[i] );
|
|
}
|
|
|
|
file = g_pFullFileSystem->Open( "vidcfg.bin", "wb", "EXECUTABLE_PATH" );
|
|
if ( file )
|
|
{
|
|
g_pFullFileSystem->Write( &nDeviceGUID, sizeof(GUID), file );
|
|
g_pFullFileSystem->Write( &totalSize, sizeof(totalSize), file );
|
|
g_pFullFileSystem->Close( file );
|
|
}
|
|
|
|
return totalSize;
|
|
#endif
|
|
}
|