mirror of
https://github.com/nillerusr/source-engine.git
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175 lines
4.0 KiB
Plaintext
175 lines
4.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SHADERAPIDX10.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_dx10"
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$IntermediateDirectory ".\Debug_dx10"
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_dx10"
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$IntermediateDirectory ".\Release_dx10"
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}
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}
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx10sdk\include;..\"
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$PreprocessorDefinitions "$BASE;SHADERAPIDX10;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
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$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [$WIN32]
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// $AdditionalOptions "/FC"
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}
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}
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$Project "shaderapidx10"
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{
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$Folder "Source Files"
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{
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// Shared riles
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$File "cvballoctracker.cpp"
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$File "shaderdevicebase.cpp"
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$File "shaderapibase.cpp"
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$File "meshbase.cpp"
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// DX10 related files
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$File "ShaderDeviceDx10.cpp" \
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"ShaderAPIDx10.cpp" \
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"MeshDx10.cpp" \
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"InputLayoutDx10.cpp" \
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"ShaderShadowDx10.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;DX10"
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}
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}
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}
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// DX9 related files
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$File "ColorFormatDX8.cpp"
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$File "d3d_async.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "HardwareConfig.cpp"
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$File "MeshDX8.cpp"
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$File "Recording.cpp"
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$File "ShaderAPIDX8.cpp"
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$File "ShaderDeviceDX8.cpp"
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$File "ShaderShadowDX8.cpp"
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$File "TextureDX8.cpp"
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$File "TransitionTable.cpp"
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$File "vertexdecl.cpp"
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$File "VertexShaderDX8.cpp"
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$File "wmi.cpp"
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}
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$Folder "DirectX Header Files"
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{
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$File "$SRCDIR\dx10sdk\include\d3d10.h"
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$File "$SRCDIR\dx10sdk\include\d3dx10.h"
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$File "$SRCDIR\dx10sdk\include\d3dx10core.h"
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$File "$SRCDIR\dx10sdk\include\d3dx10math.h"
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$File "$SRCDIR\dx10sdk\include\d3dx10math.inl"
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$File "$SRCDIR\dx10sdk\include\d3dx10mesh.h"
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$File "$SRCDIR\dx10sdk\include\d3dx10tex.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\shaderapi\ishaderdevice.h"
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$File "$SRCDIR\public\shaderapi\ishaderutil.h"
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$File "$SRCDIR\public\shaderapi\ishaderapi.h"
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$File "$SRCDIR\public\shaderapi\ishaderdynamic.h"
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$File "$SRCDIR\public\shaderapi\ishadershadow.h"
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$File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
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$File "$SRCDIR\public\materialsystem\ivballoctracker.h"
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$File "$SRCDIR\public\materialsystem\shader_vcs_version.h"
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}
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$Folder "Header Files"
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{
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// Shared files
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$File "meshbase.h"
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$File "shaderdevicebase.h"
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$File "shaderapibase.h"
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$File "shaderapi_global.h"
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$File "HardwareConfig.h"
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// DX10 related files
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$File "ShaderDeviceDx10.h"
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$File "ShaderAPIDx10.h"
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$File "MeshDx10.h"
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$File "ShaderShadowDx10.h"
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$File "shaderapidx10_global.h"
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$File "inputlayoutdx10.h"
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// DX9 related files
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$File "TransitionTable.h"
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$File "vertexdecl.h"
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$File "ColorFormatDX8.h"
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$File "d3d_async.h"
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$File "dynamicib.h"
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$File "dynamicvb.h"
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$File "IMeshDX8.h"
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$File "locald3dtypes.h"
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$File "Recording.h"
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$File "ShaderAPIDX8.h"
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$File "ShaderAPIDX8_Global.h"
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$File "ShaderShadowDX8.h"
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$File "stubd3ddevice.h"
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$File "TextureDX8.h"
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$File "VertexShaderDX8.h"
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$File "wmi.h"
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}
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$Folder "Link Libraries"
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{
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$DynamicFile "$SRCDIR\lib\public\tier2.lib"
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$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
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$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
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$DynamicFile "$SRCDIR\lib\common\vc7\bzip2.lib"
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$File "$SRCDIR\dx10sdk\lib\x86\d3d9.lib"
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$File "$SRCDIR\dx10sdk\lib\x86\d3d10.lib"
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$File "$SRCDIR\dx10sdk\lib\x86\dxgi.lib"
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$File "$SRCDIR\dx10sdk\lib\x86\d3dx10.lib" \
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"$SRCDIR\dx10sdk\lib\x86\d3dx9.lib"
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{
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$Configuration "Debug"
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{
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$ExcludedFromBuild "Yes"
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}
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}
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$File "$SRCDIR\dx10sdk\lib\x86\d3dx10d.lib" \
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"$SRCDIR\dx10sdk\lib\x86\d3dx9d.lib"
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{
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$Configuration "Release"
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{
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$ExcludedFromBuild "Yes"
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}
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}
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}
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}
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