source-engine/materialsystem/shaderapidx9/inputlayoutdx10.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef INPUTLAYOUTDX10_H
#define INPUTLAYOUTDX10_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterial.h"
//-----------------------------------------------------------------------------
// Forward declaration
//-----------------------------------------------------------------------------
struct ID3D10InputLayout;
struct ID3D10ShaderReflection;
//-----------------------------------------------------------------------------
// Gets the input layout associated with a vertex format
// FIXME: Note that we'll need to change this from a VertexFormat_t
//-----------------------------------------------------------------------------
ID3D10InputLayout *CreateInputLayout( VertexFormat_t fmt,
ID3D10ShaderReflection* pReflection, const void *pByteCode, size_t nByteCodeLen );
#endif // INPUTLAYOUTDX10_H