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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is temporary obfuscation code to verify that a base shader
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// DLL comes from us (because it includes some interfaces that we don't
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// give out with the SDK).
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//
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//=============================================================================
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#ifndef SHADER_DLL_VERIFY_H
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#define SHADER_DLL_VERIFY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "tier1/checksum_crc.h"
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#include "tier1/checksum_md5.h"
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#define SHADER_DLL_VERIFY_DATA_LEN1 4101
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#define SHADER_DLL_VERIFY_DATA_PTR_OFFSET 43
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#define SHADER_DLL_FNNAME_1 "_ftol3"
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typedef void (*ShaderDLLVerifyFn)( char *pData );
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abstract_class IShaderDLLVerification
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{
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public:
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virtual CRC32_t Function1( unsigned char *pData ) = 0;
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virtual void Function2( int a, int b, int c ) = 0;
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virtual void Function3( int a, int b, int c ) = 0;
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virtual void Function4( int a, int b, int c ) = 0;
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virtual CRC32_t Function5() = 0;
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};
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#endif // SHADER_DLL_VERIFY_H
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