mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
20 lines
556 B
C++
20 lines
556 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#include "materialsystem_global.h"
|
|
#include "shaderapi/ishaderapi.h"
|
|
#include "shadersystem.h"
|
|
#include "filesystem.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
int g_FrameNum;
|
|
IShaderAPI *g_pShaderAPI = 0;
|
|
IShaderDeviceMgr* g_pShaderDeviceMgr = 0;
|
|
IShaderDevice *g_pShaderDevice = 0;
|
|
IShaderShadow* g_pShaderShadow = 0;
|