mirror of
https://github.com/nillerusr/source-engine.git
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176 lines
4.9 KiB
Plaintext
176 lines
4.9 KiB
Plaintext
//-----------------------------------------------------------------------------
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// MATERIALSYSTEM.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\;"
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$PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS]
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$Create/UsePCHThroughFile "pch_materialsystem.h"
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Configuration "Debug"
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{
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$Linker [$X360]
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{
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$AdditionalDependencies "$BASE d3dx9d.lib"
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}
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}
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$Configuration "Release"
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{
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$Linker [$X360]
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{
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$AdditionalDependencies "$BASE d3dx9.lib"
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}
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}
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$Project "MaterialSystem"
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{
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$Folder "Source Files"
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{
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$File "CColorCorrection.cpp"
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$File "cmaterial.cpp"
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$File "cmaterial_queuefriendly.cpp"
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$File "CMaterialSubRect.cpp"
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$File "cmaterialvar.cpp"
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$File "cmatnullrendercontext.cpp"
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$File "colorspace.cpp"
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$File "ctexture.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "imagepacker.cpp"
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$File "mat_stub.cpp"
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$File "materialsystem_global.cpp"
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$File "morph.cpp"
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$File "occlusionquerymgr.cpp"
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$File "shadersystem.cpp"
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$File "texturemanager.cpp"
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$File "pch_materialsystem.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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$File "cmaterialdict.cpp" \
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"cmaterialsystem.cpp" \
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"cmatlightmaps.cpp" \
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"cmatrendercontext.cpp" \
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"cmatqueuedrendercontext.cpp" \
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"ctexturecompositor.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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}
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}
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}
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\const.h"
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$File "$SRCDIR\public\tier1\convar.h"
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$File "$SRCDIR\public\crtmemdebug.h"
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$File "$SRCDIR\common\cstringhash.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\materialsystem\combineoperations.h"
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$File "$SRCDIR\public\materialsystem\IColorCorrection.h"
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$File "$SRCDIR\public\materialsystem\imaterial.h"
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$File "$SRCDIR\public\materialsystem\imaterialproxy.h"
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$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
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$File "$SRCDIR\public\materialsystem\imaterialvar.h"
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$File "$SRCDIR\public\materialsystem\imesh.h"
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$File "$SRCDIR\public\materialsystem\imorph.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\materialsystem\IShader.h"
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$File "$SRCDIR\public\materialsystem\ishaderapi.h"
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$File "$SRCDIR\public\materialsystem\itexture.h"
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$File "$SRCDIR\public\materialsystem\itexturecompositor.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier1\mempool.h"
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$File "$SRCDIR\public\pixelwriter.h"
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$File "$SRCDIR\public\renderparm.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "$SRCDIR\public\mathlib\vplane.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\vtf\vtf.h"
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}
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$Folder "Header Files"
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{
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$File "cmaterial_queuefriendly.h"
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$File "cmaterialdict.h"
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$File "cmaterialsystem.h"
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$File "cmatlightmaps.h"
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$File "cmatnullrendercontext.h"
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$File "cmatqueuedrendercontext.h"
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$File "cmatrendercontext.h"
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$File "colorspace.h"
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$File "ctexturecompositor.h"
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$File "IHardwareConfigInternal.h"
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$File "imagepacker.h"
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$File "imaterialinternal.h"
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$File "imaterialsysteminternal.h"
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$File "imatrendercontextinternal.h"
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$File "imorphinternal.h"
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$File "IShaderSystem.h"
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$File "$SRCDIR\public\shaderapi\ishaderutil.h"
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$File "itextureinternal.h"
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$File "materialsystem_global.h"
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$File "occlusionquerymgr.h"
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$File "shader_dll_verify.h" [$WIN32]
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$File "shadersystem.h"
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$File "texturemanager.h"
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}
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$Folder "Link Libraries"
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{
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$Lib bitmap
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$Lib mathlib
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$Lib shaderlib
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$Lib tier2
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$Lib vtf
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}
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}
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