mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
191 lines
5.6 KiB
C++
191 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef ITEXTUREINTERNAL_H
|
|
#define ITEXTUREINTERNAL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "materialsystem/itexture.h"
|
|
#include "shaderapi/ishaderapi.h"
|
|
#include "tier1/utlmap.h"
|
|
|
|
class Vector;
|
|
enum Sampler_t;
|
|
class IFileList;
|
|
|
|
enum RenderTargetType_t
|
|
{
|
|
NO_RENDER_TARGET = 0,
|
|
// GR - using shared depth buffer
|
|
RENDER_TARGET = 1,
|
|
// GR - using own depth buffer
|
|
RENDER_TARGET_WITH_DEPTH = 2,
|
|
// GR - no depth buffer
|
|
RENDER_TARGET_NO_DEPTH = 3,
|
|
// only cares about depth buffer
|
|
RENDER_TARGET_ONLY_DEPTH = 4,
|
|
};
|
|
|
|
enum ResidencyType_t
|
|
{
|
|
RESIDENT_NONE,
|
|
RESIDENT_PARTIAL,
|
|
RESIDENT_FULL
|
|
};
|
|
|
|
abstract_class ITextureInternal : public ITexture
|
|
{
|
|
public:
|
|
|
|
virtual void Bind( Sampler_t sampler ) = 0;
|
|
virtual void Bind( Sampler_t sampler1, int nFrame, Sampler_t sampler2 = (Sampler_t) -1 ) = 0;
|
|
|
|
// Methods associated with reference counting
|
|
virtual int GetReferenceCount() = 0;
|
|
|
|
virtual void GetReflectivity( Vector& reflectivity ) = 0;
|
|
|
|
// Set this as the render target, return false for failure
|
|
virtual bool SetRenderTarget( int nRenderTargetID ) = 0;
|
|
|
|
// Releases the texture's hw memory
|
|
virtual void ReleaseMemory() = 0;
|
|
|
|
// Called before Download() on restore. Gives render targets a change to change whether or
|
|
// not they force themselves to have a separate depth buffer due to AA.
|
|
virtual void OnRestore() = 0;
|
|
|
|
// Resets the texture's filtering and clamping mode
|
|
virtual void SetFilteringAndClampingMode( bool bOnlyLodValues = false ) = 0;
|
|
|
|
// Used by tools.... loads up the non-fallback information about the texture
|
|
virtual void Precache() = 0;
|
|
|
|
// Stretch blit the framebuffer into this texture.
|
|
virtual void CopyFrameBufferToMe( int nRenderTargetID = 0, Rect_t *pSrcRect = NULL, Rect_t *pDstRect = NULL ) = 0;
|
|
virtual void CopyMeToFrameBuffer( int nRenderTargetID = 0, Rect_t *pSrcRect = NULL, Rect_t *pDstRect = NULL ) = 0;
|
|
|
|
virtual ITexture *GetEmbeddedTexture( int nIndex ) = 0;
|
|
|
|
// Get the shaderapi texture handle associated w/ a particular frame
|
|
virtual ShaderAPITextureHandle_t GetTextureHandle( int nFrame, int nTextureChannel =0 ) = 0;
|
|
|
|
virtual ~ITextureInternal()
|
|
{
|
|
}
|
|
|
|
virtual ImageFormat GetImageFormat() const = 0;
|
|
|
|
// Creates a new texture
|
|
static ITextureInternal *CreateFileTexture( const char *pFileName, const char *pTextureGroupName );
|
|
|
|
static ITextureInternal *CreateProceduralTexture(
|
|
const char *pTextureName,
|
|
const char *pTextureGroupName,
|
|
int w,
|
|
int h,
|
|
int d,
|
|
ImageFormat fmt,
|
|
int nFlags,
|
|
ITextureRegenerator *generator = NULL);
|
|
|
|
static ITextureInternal *CreateRenderTarget(
|
|
const char *pRTName, // NULL for an auto-generated name.
|
|
int w,
|
|
int h,
|
|
RenderTargetSizeMode_t sizeMode,
|
|
ImageFormat fmt,
|
|
RenderTargetType_t type,
|
|
unsigned int textureFlags,
|
|
unsigned int renderTargetFlags );
|
|
|
|
static void ChangeRenderTarget(
|
|
ITextureInternal *pTexture,
|
|
int w,
|
|
int h,
|
|
RenderTargetSizeMode_t sizeMode,
|
|
ImageFormat fmt,
|
|
RenderTargetType_t type,
|
|
unsigned int textureFlags,
|
|
unsigned int renderTargetFlags );
|
|
|
|
static ITextureInternal *CreateReferenceTextureFromHandle(
|
|
const char *pTextureName,
|
|
const char *pTextureGroupName,
|
|
ShaderAPITextureHandle_t hTexture );
|
|
|
|
static void Destroy( ITextureInternal *pTexture, bool bSkipTexMgrCheck = false );
|
|
|
|
// Set this as the render target, return false for failure
|
|
virtual bool SetRenderTarget( int nRenderTargetID, ITexture* pDepthTexture ) = 0;
|
|
|
|
// Bind this to a vertex texture sampler
|
|
virtual void BindVertexTexture( VertexTextureSampler_t sampler, int frameNum = 0 ) = 0;
|
|
|
|
virtual void MarkAsPreloaded( bool bSet ) = 0;
|
|
virtual bool IsPreloaded() const = 0;
|
|
|
|
virtual void MarkAsExcluded( bool bSet, int nDimensionsLimit ) = 0;
|
|
virtual bool UpdateExcludedState( void ) = 0;
|
|
|
|
virtual bool IsTempRenderTarget( void ) const = 0;
|
|
|
|
// Reload any files the texture is responsible for.
|
|
virtual void ReloadFilesInList( IFileList *pFilesToReload ) = 0;
|
|
|
|
virtual bool AsyncReadTextureFromFile( IVTFTexture* pVTFTexture, unsigned int nAdditionalCreationFlags ) = 0;
|
|
virtual void AsyncCancelReadTexture() = 0;
|
|
|
|
// Map and unmap. These can fail. And can cause a very significant perf penalty. Be very careful with them.
|
|
virtual void Map( void** pOutDst, int* pOutPitch ) = 0;
|
|
virtual void Unmap() = 0;
|
|
|
|
// Texture streaming!
|
|
virtual ResidencyType_t GetCurrentResidence() const = 0;
|
|
virtual ResidencyType_t GetTargetResidence() const = 0;
|
|
virtual bool MakeResident( ResidencyType_t newResidence ) = 0;
|
|
virtual void UpdateLodBias() = 0;
|
|
};
|
|
|
|
inline bool IsTextureInternalEnvCubemap( const ITextureInternal *pTexture )
|
|
{
|
|
return ( pTexture == ( ITextureInternal * )-1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Ensures that caller provided names are consistent to the dictionary
|
|
//-----------------------------------------------------------------------------
|
|
inline char *NormalizeTextureName( const char *pName, char *pOutName, int nOutNameSize )
|
|
{
|
|
// hdr textures have an ldr version and need to resolve correctly
|
|
int nLen = Q_strlen( pName ) + 1;
|
|
if ( nLen <= 5 || Q_stricmp( pName + nLen - 5, ".hdr" ) )
|
|
{
|
|
// strip any non .hdr extension
|
|
Q_StripExtension( pName, pOutName, nOutNameSize );
|
|
}
|
|
else
|
|
{
|
|
// keep .hdr extension
|
|
Q_strncpy( pOutName, pName, nOutNameSize );
|
|
}
|
|
|
|
Q_strlower( pOutName );
|
|
Q_FixSlashes( pOutName, '/' );
|
|
|
|
return pOutName;
|
|
}
|
|
|
|
extern ConVar mat_texture_tracking;
|
|
extern CUtlMap<ITexture*, CInterlockedInt> *g_pTextureRefList;
|
|
|
|
#endif // ITEXTUREINTERNAL_H
|