mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
31 lines
793 B
C++
31 lines
793 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Header: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IHARDWARECONFIGINTERNAL_H
|
|
#define IHARDWARECONFIGINTERNAL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "materialsystem/imaterialsystemhardwareconfig.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Material system configuration
|
|
//-----------------------------------------------------------------------------
|
|
class IHardwareConfigInternal : public IMaterialSystemHardwareConfig
|
|
{
|
|
public:
|
|
// Gets at the HW specific shader DLL name
|
|
virtual const char *GetHWSpecificShaderDLLName() const = 0;
|
|
};
|
|
|
|
|
|
#endif // IHARDWARECONFIGINTERNAL_H
|