mirror of
https://github.com/nillerusr/source-engine.git
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721 lines
16 KiB
C++
721 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of the IEditorTexture interface for WAD textures.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include <process.h>
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#include <afxtempl.h>
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#include <io.h>
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#include <sys\stat.h>
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#include <fcntl.h>
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#include "hammer.h"
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#include "MapDoc.h"
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#include "Options.h"
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#include "MainFrm.h"
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#include "GlobalFunctions.h"
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#include "WADTypes.h"
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#include "BSPFile.h"
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#include "bitmap/imageformat.h" // hack : don't want to include this just for ImageFormat
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#include "TextureSystem.h"
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#include "WADTexture.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#pragma warning(disable:4244)
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#define _GraphicCacheAllocate(n) malloc(n)
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//-----------------------------------------------------------------------------
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// Stuff for loading WAD3 files.
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//-----------------------------------------------------------------------------
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typedef struct WAD3miptex_s
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{
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char name[16];
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unsigned width, height;
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unsigned offsets[4]; // four mip maps stored
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} WAD3miptex_t;
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//-----------------------------------------------------------------------------
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// Stuff for loading WAL files.
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//-----------------------------------------------------------------------------
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typedef struct // Mip Graphic
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{
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char name[32]; // Name of the Graphic.
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DWORD width; // width of picture, must be a multiple of 8
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DWORD height; // height of picture, must be a multiple of 8
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DWORD offset1; // offset to u_char Pix[width * height]
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DWORD offset2; // offset to u_char Pix[width/2 * height/2]
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DWORD offset4; // offset to u_char Pix[width/4 * height/4]
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DWORD offset8; // offset to u_char Pix[width/8 * height/8]
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char animname[32];
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DWORD surface;
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DWORD contents;
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DWORD value;
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} walhdr_t;
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static char *g_pLoadBuf = NULL;
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static int g_nLoadSize = 128 * 1024;
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extern void ScaleBitmap(CSize sizeSrc, CSize sizeDest, char *src, char *dest);
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : nSize -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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static bool AllocateLoadBuffer(int nSize)
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{
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if (nSize > g_nLoadSize)
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{
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g_nLoadSize = nSize;
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if (g_pLoadBuf != NULL)
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{
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delete[] g_pLoadBuf;
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g_pLoadBuf = NULL;
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}
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}
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if (g_pLoadBuf == NULL)
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{
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g_pLoadBuf = new char[g_nLoadSize];
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}
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if (g_pLoadBuf == NULL)
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{
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return(false);
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor. Initializes data members.
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//-----------------------------------------------------------------------------
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CWADTexture::CWADTexture(void)
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{
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memset(m_szName, 0, sizeof(m_szName));
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memset(m_szFileName, 0, sizeof(m_szFileName));
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m_datawidth = 0;
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m_dataheight = 0;
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m_WALsurface = 0;
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m_WALvalue = 0;
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m_WALcontents = 0;
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m_ulFileOffset = 0;
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m_ulFileID = 0;
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memset(&format, 0, sizeof(format));
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m_pPalette = NULL;
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m_bLocalPalette = false;
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m_nWidth = 0;
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m_nHeight = 0;
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m_pData = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Frees texture image data and palette.
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//-----------------------------------------------------------------------------
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CWADTexture::~CWADTexture(void)
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{
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//
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// Free image data.
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//
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if (m_pData != NULL)
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{
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free(m_pData);
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m_pData = NULL;
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}
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//
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// Free palette.
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//
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if (m_pPalette != NULL)
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{
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free(m_pPalette);
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m_pPalette = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the full path of the file (WAD, PAK, or WAL) from which this
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// texture was loaded.
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//-----------------------------------------------------------------------------
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const char *CWADTexture::GetFileName( void ) const
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{
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return(m_szFileName);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : fd -
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// ulFileID -
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// bLoad -
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// pszName -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CWADTexture::Init(int fd, DWORD ulFileID, BOOL bLoad, LPCTSTR pszName)
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{
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//
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// Load header and copy needed data into members variables.
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//
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GRAPHICSFILESTRUCT FileInfo;
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bool bFound = g_Textures.FindGraphicsFile(&FileInfo, ulFileID);
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if (!bFound)
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{
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miptex_t hdr;
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_read(fd, (char *)&hdr, sizeof(hdr));
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m_nWidth = hdr.width;
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m_nHeight = hdr.height;
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}
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else if (FileInfo.format == tfWAD3)
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{
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WAD3miptex_t hdr;
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_read(fd, (char *)&hdr, sizeof(hdr));
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m_nWidth = hdr.width;
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m_nHeight = hdr.height;
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if (m_nHeight < 0)
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{
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return(FALSE);
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}
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}
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else
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{
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return(FALSE);
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}
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m_ulFileID = ulFileID;
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strcpy(m_szName, pszName);
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if (bFound)
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{
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strcpy(m_szFileName, FileInfo.filename);
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}
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if (m_nWidth * m_nHeight > MAX_TEXTURESIZE)
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{
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return(FALSE);
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}
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if (!m_szName[0])
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{
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return(FALSE);
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}
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// set offset
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m_ulFileOffset = _tell(fd);
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if (bLoad)
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{
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return(Load());
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}
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return(TRUE);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output : CPalette *
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//-----------------------------------------------------------------------------
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CPalette *CWADTexture::GetPalette(void) const
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{
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static CPalette pal;
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pal.DeleteObject();
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pal.CreatePalette(m_pPalette);
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return &pal;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a string of comma delimited keywords associated with this
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// material.
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// Input : pszKeywords - Buffer to receive keywords, NULL to query string length.
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// Output : Returns the number of characters in the keyword string.
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//-----------------------------------------------------------------------------
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int CWADTexture::GetKeywords(char *pszKeywords) const
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{
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//
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// Set the keywords to the WAD file name.
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//
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if (pszKeywords != NULL)
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{
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const char *pszLastSlash = strrchr(m_szFileName, '\\');
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if (pszLastSlash != NULL)
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{
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pszLastSlash++;
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strcpy(pszKeywords, pszLastSlash);
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}
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else
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{
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strcpy(pszKeywords, m_szFileName);
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}
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}
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return(strlen(m_szFileName));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pszName -
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// Output : Returns the length of the short name in characters.
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//-----------------------------------------------------------------------------
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int CWADTexture::GetShortName(char *pszName) const
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{
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char szBuf[MAX_PATH];
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szBuf[0] = '\0';
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if (pszName == NULL)
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{
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pszName = szBuf;
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}
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if (format == tfWAL)
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{
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const char *pszCopy = strstr(m_szName, "textures");
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if (pszCopy == NULL)
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{
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pszCopy = m_szName;
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}
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else
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{
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pszCopy += strlen("textures\\");
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}
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strcpy(pszName, pszCopy);
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// remove extension
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char *psz = strstr(szBuf, ".wal");
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if (psz != NULL)
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{
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*psz = 0;
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}
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}
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else
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{
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strcpy(pszName, m_szName);
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}
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return(strlen(pszName));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resizes a texture to be even powers of 2 in width and height.
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// Input : pLoadBuf -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CWADTexture::AdjustTexture(char *pLoadBuf)
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{
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// make height/width power of two
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int i, i2;
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for (i = 0; ; i++)
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{
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i2 = 1 << i;
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if (i2 >= m_nWidth)
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{
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m_datawidth = i2;
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break;
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}
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}
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for (i = 0; ; i++)
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{
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i2 = 1 << i;
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if (i2 >= m_nHeight)
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{
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m_dataheight = i2;
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break;
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}
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}
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// allocate data
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m_pData = _GraphicCacheAllocate(m_datawidth * m_dataheight);
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if (m_pData == NULL)
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{
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CString errmsg;
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errmsg.Format(IDS_ERRLOADGRAPHIC, m_szName);
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AfxMessageBox(errmsg);
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return FALSE;
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}
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// scale up to data
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ScaleBitmap(CSize(m_nWidth, m_nHeight), CSize(m_datawidth, m_dataheight), pLoadBuf, (char *)m_pData);
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return TRUE;
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}
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bool CWADTexture::IsLoaded() const
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{
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return (m_pData != NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Load data from file associated with m_ulFileID.
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// Input : fd -
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// hFile -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CWADTexture::Load(int fd, HANDLE hFile)
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{
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if (m_pData)
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{
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return TRUE; // already loaded
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}
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// if fd is -1, get it from base file.. otherwise we've been
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// given an fd by caller, so use that in loading
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GRAPHICSFILESTRUCT fileInfo;
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Q_memset( &fileInfo, 0, sizeof(fileInfo));
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if (fd == -1)
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{
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// find graphics file - different loading based on wad type.
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if (!g_Textures.FindGraphicsFile(&fileInfo, m_ulFileID))
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{
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return(FALSE);
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}
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// keep fd
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fd = fileInfo.fd;
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// seek to offset
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_lseek(fd, m_ulFileOffset, SEEK_SET);
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}
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m_bLocalPalette = FALSE;
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// dvs: if fd != -1, using FileInfo without initializing it!!
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if (!AllocateLoadBuffer(m_nWidth * m_nHeight))
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{
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AfxMessageBox("Couldn't allocate a texture loading buffer.");
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return FALSE;
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}
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// load bitmap
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_read(fd, g_pLoadBuf, m_nWidth * m_nHeight);
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//
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// If WAD3, read the palette.
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//
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if (fileInfo.format == tfWAD3)
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{
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WORD nPal;
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_lseek(fd, (m_nWidth / 2 * m_nHeight / 2) + (m_nWidth / 4 * m_nHeight / 4) + (m_nWidth / 8 * m_nHeight / 8), SEEK_CUR);
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_read(fd, &nPal, sizeof nPal);
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Assert(nPal <= 256);
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if ((nPal > 0) && (nPal < 1024))
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{
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m_bLocalPalette = TRUE;
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// setup palette
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m_pPalette = (LOGPALETTE *)malloc(sizeof(WORD) * 2 + sizeof(PALETTEENTRY) * nPal);
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// fast load - throw into buffer
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static unsigned char PalBuf[3 * 1024];
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_read(fd, PalBuf, nPal * 3);
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// convert to LOGPALETTE
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for (int i = 0; i < nPal; i++)
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{
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m_pPalette->palPalEntry[i].peRed = PalBuf[i*3];
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m_pPalette->palPalEntry[i].peGreen = PalBuf[i*3+1];
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m_pPalette->palPalEntry[i].peBlue = PalBuf[i*3+2];
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m_pPalette->palPalEntry[i].peFlags = D3DRMPALETTE_READONLY | PC_NOCOLLAPSE;
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}
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m_pPalette->palVersion = 0x300;
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m_pPalette->palNumEntries = nPal;
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}
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}
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AdjustTexture(g_pLoadBuf);
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: If the buffer pointer passed in is not NULL, copies the image data
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// in RGB format to the buffer
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// Input : pImageRGB - Pointer to buffer that receives the image data. If the
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// pointer is NULL, no data is copied, only the data size is returned.
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// Output : Returns a the size of the RGB image in bytes.
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//-----------------------------------------------------------------------------
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int CWADTexture::GetImageDataRGB( void *pImageRGB )
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{
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if ( pImageRGB != NULL )
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{
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Load();
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unsigned char *puchImage = ( unsigned char * )m_pData;
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unsigned char *pIndex = ( unsigned char * )pImageRGB;
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for (int y = 0; y < m_dataheight; y++)
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{
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for (int x = 0; x < m_datawidth; x++)
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{
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unsigned char chPaletteEntry = puchImage[y * m_datawidth + x];
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peRed;
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pIndex++;
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peGreen;
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pIndex++;
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peBlue;
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pIndex++;
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}
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}
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}
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return( m_datawidth * m_dataheight * 3 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: If the buffer pointer passed in is not NULL, copies the image data
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// in RGBA format to the buffer
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// Input : pImageRGBA - Pointer to buffer that receives the image data. If the
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// pointer is NULL, no data is copied, only the data size is returned.
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// Output : Returns a the size of the RGBA image in bytes.
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//-----------------------------------------------------------------------------
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int CWADTexture::GetImageDataRGBA( void *pImageRGBA )
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{
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if ( pImageRGBA != NULL )
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{
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unsigned char *puchImage = (unsigned char *)m_pData;
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unsigned char *pIndex = (unsigned char *)pImageRGBA;
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for (int y = 0; y < m_dataheight; y++)
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{
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for (int x = 0; x < m_datawidth; x++)
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{
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unsigned char chPaletteEntry = puchImage[y * m_datawidth + x];
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peRed;
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pIndex++;
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peGreen;
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pIndex++;
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*pIndex = m_pPalette->palPalEntry[chPaletteEntry].peBlue;
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pIndex++;
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*pIndex = 0;
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pIndex++;
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}
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}
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}
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return( m_datawidth * m_dataheight * 4 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : size -
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//-----------------------------------------------------------------------------
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void CWADTexture::GetSize(SIZE& size)
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{
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size.cx = m_nWidth;
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size.cy = m_nHeight;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draws white "No Image" text in a black rectangle.
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// Input : pDC -
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// rect -
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// iFontHeight -
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// dwFlags -
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//-----------------------------------------------------------------------------
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void CWADTexture::DrawNoImage(CDC *pDC, RECT& rect, int iFontHeight)
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{
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// draw "no data"
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CFont *pOldFont = (CFont*) pDC->SelectStockObject(ANSI_VAR_FONT);
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COLORREF cr = pDC->SetTextColor(RGB(0xff, 0xff, 0xff));
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COLORREF cr2 = pDC->SetBkColor(RGB(0, 0, 0));
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// draw black rect first
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pDC->FillRect(&rect, CBrush::FromHandle(HBRUSH(GetStockObject(BLACK_BRUSH))));
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// then text
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pDC->TextOut(rect.left+2, rect.top+2, "No Image", 8);
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pDC->SelectObject(pOldFont);
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pDC->SetTextColor(cr);
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pDC->SetBkColor(cr2);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pDC -
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// rect -
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// iFontHeight -
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// dwFlags -
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//-----------------------------------------------------------------------------
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void CWADTexture::Draw(CDC *pDC, RECT& rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData)
|
|
{
|
|
if (!m_nWidth)
|
|
{
|
|
DrawNoImage(pDC, rect, iFontHeight);
|
|
return;
|
|
}
|
|
|
|
// no data -
|
|
if (!m_pData)
|
|
{
|
|
// try to load -
|
|
if (!Load())
|
|
{
|
|
DrawNoImage(pDC, rect, iFontHeight);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static struct
|
|
{
|
|
BITMAPINFOHEADER bmih;
|
|
unsigned short colorindex[256];
|
|
} bmi;
|
|
|
|
BITMAPINFOHEADER& bmih = bmi.bmih;
|
|
memset(&bmih, 0, sizeof bmih);
|
|
bmih.biSize = sizeof(bmih);
|
|
bmih.biWidth = m_datawidth;
|
|
bmih.biHeight = -m_dataheight; // top-down DIB
|
|
bmih.biCompression = BI_RGB;
|
|
bmih.biBitCount = 8;
|
|
|
|
bmih.biPlanes = 1;
|
|
|
|
static BOOL bInit = FALSE;
|
|
if (!bInit)
|
|
{
|
|
bInit = TRUE;
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
bmi.colorindex[i] = i;
|
|
}
|
|
}
|
|
|
|
int dest_width = rect.right - rect.left;
|
|
int dest_height = rect.bottom - rect.top;
|
|
|
|
if (DrawTexData.nFlags & drawCaption)
|
|
{
|
|
dest_height -= iFontHeight + 4;
|
|
}
|
|
|
|
if (!(DrawTexData.nFlags & drawResizeAlways))
|
|
{
|
|
if (m_nWidth < dest_width)
|
|
{
|
|
dest_width = m_nWidth;
|
|
}
|
|
|
|
if (m_nHeight < dest_height)
|
|
{
|
|
dest_height = m_nHeight;
|
|
}
|
|
}
|
|
|
|
SetStretchBltMode(pDC->m_hDC, COLORONCOLOR);
|
|
|
|
if (StretchDIBits(pDC->m_hDC, rect.left, rect.top, dest_width, dest_height, 0, 0, m_datawidth, m_dataheight, m_pData, (BITMAPINFO*)&bmi, DIB_PAL_COLORS, SRCCOPY) == GDI_ERROR)
|
|
{
|
|
Msg(mwError, "CWADTexture::Draw(): StretchDIBits failed.");
|
|
}
|
|
|
|
//
|
|
// Caption.
|
|
//
|
|
if (DrawTexData.nFlags & drawCaption)
|
|
{
|
|
// draw background for name
|
|
CBrush brCaption(RGB(0, 0, 255));
|
|
CRect rcCaption(rect);
|
|
|
|
rcCaption.top = rcCaption.bottom - (iFontHeight + 5);
|
|
pDC->FillRect(rcCaption, &brCaption);
|
|
|
|
// draw name
|
|
char szShortName[MAX_PATH];
|
|
int iLen = GetShortName(szShortName);
|
|
pDC->TextOut(rect.left, rect.bottom - (iFontHeight + 4), szShortName, iLen);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Frees the static load buffer.
|
|
//-----------------------------------------------------------------------------
|
|
bool CWADTexture::Initialize(void)
|
|
{
|
|
return(AllocateLoadBuffer(g_nLoadSize));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads this texture from disk, if it is not already loaded.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CWADTexture::Load( void )
|
|
{
|
|
if (m_pData != NULL)
|
|
{
|
|
// Already loaded.
|
|
return(true);
|
|
}
|
|
|
|
return(Load(-1, NULL) == TRUE);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Frees the static load buffer.
|
|
//-----------------------------------------------------------------------------
|
|
void CWADTexture::ShutDown(void)
|
|
{
|
|
if (g_pLoadBuf != NULL)
|
|
{
|
|
delete[] g_pLoadBuf;
|
|
g_pLoadBuf = NULL;
|
|
}
|
|
}
|
|
|