mirror of
https://github.com/nillerusr/source-engine.git
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242 lines
5.7 KiB
C++
242 lines
5.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VISGROUP_H
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#define VISGROUP_H
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#pragma once
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#include "BaseTypes.h"
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#include "utlvector.h"
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class CChunkFile;
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class CSaveInfo;
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class CMapDoc;
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struct LoadVisGroupData_t;
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enum ChunkFileResult_t;
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enum VisGroupState_t
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{
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VISGROUP_UNDEFINED = -1, // Used for initialization when updating state
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VISGROUP_HIDDEN, // All members are currently hidden
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VISGROUP_SHOWN, // All members are currently shown
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VISGROUP_PARTIAL, // Some members are currently hidden, some are shown
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};
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class CVisGroup
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{
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public:
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CVisGroup(void);
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inline unsigned int GetID(void) { return(m_dwID); }
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inline void SetID(unsigned int dwID) { m_dwID = dwID; }
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inline const char *GetName(void)
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{
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return(m_szName);
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}
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inline void SetName(const char *pszName)
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{
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if (pszName != NULL)
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{
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strncpy(m_szName, pszName, sizeof(m_szName));
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}
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}
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inline color32 GetColor(void);
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inline void SetColor(color32 rgbColor);
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inline void SetColor(unsigned char red, unsigned char green, unsigned char blue);
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inline CVisGroup *GetParent(void);
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inline void SetParent(CVisGroup *pNewParent);
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inline int GetChildCount(void);
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inline CVisGroup *GetChild(int nIndex);
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void AddChild(CVisGroup *pChild);
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void RemoveChild(CVisGroup *pChild);
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bool FindDescendent(CVisGroup *pGroup);
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void MoveUp(CVisGroup *pChild);
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void MoveDown(CVisGroup *pChild);
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bool CanMoveUp(CVisGroup *pChild);
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bool CanMoveDown(CVisGroup *pChild);
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VisGroupState_t GetVisible(void);
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void VisGroups_UpdateParent( VisGroupState_t state );
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inline void SetVisible(VisGroupState_t eVisible) { m_eVisible = eVisible; }
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static bool IsShowAllActive(void);
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static void ShowAllVisGroups(bool bShow);
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//
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// Serialization.
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//
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ChunkFileResult_t LoadVMF(CChunkFile *pFile, CMapDoc *pDoc);
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ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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static ChunkFileResult_t LoadVisGroupCallback(CChunkFile *pFile, LoadVisGroupData_t *pLoadData);
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static ChunkFileResult_t LoadVisGroupsCallback(CChunkFile *pFile, CMapDoc *pDoc);
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static bool IsConvertingOldVisGroups();
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bool IsAutoVisGroup(void);
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void SetAuto( bool bAuto );
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protected:
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CUtlVector<CVisGroup *> m_Children;
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CVisGroup *m_pParent;
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bool m_bIsAuto;
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static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CVisGroup *pGroup);
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static bool s_bShowAll;
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static bool s_bIsConvertingOldVisGroups;
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char m_szName[128];
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color32 m_rgbColor;
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unsigned int m_dwID;
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VisGroupState_t m_eVisible;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns the render color of this visgroup.
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//-----------------------------------------------------------------------------
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inline color32 CVisGroup::GetColor(void)
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{
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return m_rgbColor;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the color of this visgroup.
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//-----------------------------------------------------------------------------
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inline void CVisGroup::SetColor(color32 rgbColor)
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{
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m_rgbColor = rgbColor;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the color of this visgroup using RGB values.
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//-----------------------------------------------------------------------------
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inline void CVisGroup::SetColor(unsigned char red, unsigned char green, unsigned char blue)
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{
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m_rgbColor.r = red;
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m_rgbColor.g = green;
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m_rgbColor.b = blue;
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m_rgbColor.a = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of visgroups that are children of this visgroup.
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//-----------------------------------------------------------------------------
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inline int CVisGroup::GetChildCount(void)
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{
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return m_Children.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the given child visgroup.
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//-----------------------------------------------------------------------------
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inline CVisGroup *CVisGroup::GetChild(int nIndex)
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{
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return m_Children.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns this visgroup's parent in the hierarchy.
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//-----------------------------------------------------------------------------
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inline CVisGroup *CVisGroup::GetParent(void)
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{
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return m_pParent;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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inline void CVisGroup::SetParent(CVisGroup *pNewParent)
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{
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m_pParent = pNewParent;
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}
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//-----------------------------------------------------------------------------
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// A list of visgroups.
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//-----------------------------------------------------------------------------
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class CVisGroupList
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{
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public:
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inline int AddToTail(CVisGroup *pVisGroup);
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inline int Count(void);
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inline CVisGroup *Element(int nElement);
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inline int Find(CVisGroup *pVisGroup);
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inline void FastRemove(int nElement);
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inline void RemoveAll(void);
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private:
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CUtlVector<CVisGroup *> m_List;
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};
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int CVisGroupList::AddToTail(CVisGroup *pVisGroup)
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{
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return m_List.AddToTail(pVisGroup);
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}
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int CVisGroupList::Count(void)
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{
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return m_List.Count();
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}
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CVisGroup *CVisGroupList::Element(int nElement)
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{
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return m_List.Element(nElement);
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}
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int CVisGroupList::Find(CVisGroup *pVisGroup)
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{
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return m_List.Find(pVisGroup);
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}
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inline void CVisGroupList::FastRemove(int nElement)
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{
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m_List.FastRemove(nElement);
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}
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inline void CVisGroupList::RemoveAll(void)
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{
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m_List.RemoveAll();
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}
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#endif // VISGROUP_H
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