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https://github.com/nillerusr/source-engine.git
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402 lines
14 KiB
C++
402 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLDISPLACE_H
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#define TOOLDISPLACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//=============================================================================
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#include "ToolInterface.h"
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#include "MapDisp.h"
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#include "DispMapImageFilter.h"
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#include "MapFace.h"
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#include "DispPaint.h"
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class CMapView3D;
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//=============================================================================
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#define DISPTOOL_NONE 0
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#define DISPTOOL_SELECT 1
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#define DISPTOOL_PAINT 2
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#define DISPTOOL_SELECT_DISP_FACE 3
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#define DISPTOOL_TAG_WALKABLE 4
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#define DISPTOOL_TAG_BUILDABLE 5
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#define DISPTOOL_TAG_REMOVE 6
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#define DISPTOOL_PAINT_SCULPT 7
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#define DISPPAINT_EFFECT_RAISELOWER 0
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#define DISPPAINT_EFFECT_RAISETO 1
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#define DISPPAINT_EFFECT_SMOOTH 2
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#define DISPPAINT_EFFECT_MODULATE 3
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#define DISPPAINT_AXIS_X 0
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#define DISPPAINT_AXIS_Y 1
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#define DISPPAINT_AXIS_Z 2
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#define DISPPAINT_AXIS_SUBDIV 3
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#define DISPPAINT_AXIS_FACE 4
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#define DISPPAINT_BRUSHTYPE_SOFT 0
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#define DISPPAINT_BRUSHTYPE_HARD 1
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class CSculptTool;
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//=============================================================================
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//
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// Displacement Tool Class
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//
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class CToolDisplace : public CBaseTool
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{
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public:
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//=========================================================================
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//
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// Constructor/Deconstructor
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//
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CToolDisplace();
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~CToolDisplace();
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//=========================================================================
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//
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// CBaseTool implementation.
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//
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virtual void OnActivate();
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virtual void OnDeactivate();
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virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_DISP; }
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virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual void RenderTool3D( CRender3D *pRender );
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//=========================================================================
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//
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// Attribute Functions
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//
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inline void SetTool( unsigned int uiTool );
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inline unsigned int GetTool( void );
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inline void SetEffect( unsigned int uiEffect );
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inline unsigned int GetEffect( void );
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inline void SetBrushType( unsigned int uiBrushType ) { m_uiBrushType = uiBrushType; }
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inline unsigned int GetBrushType( void ) { return m_uiBrushType; }
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inline void SetChannel( int iType, float flValue );
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inline void GetChannel( int iType, float &flValue );
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inline void SetPaintAxis( int iType, Vector const &vecAxis );
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inline void GetPaintAxis( int &iType, Vector &vecAxis );
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inline CDispMapImageFilterManager *GetFilterRaiseLowerMgr( void );
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inline CDispMapImageFilterManager *GetFilterRaiseToMgr( void );
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inline CDispMapImageFilterManager *GetFilterSmoothMgr( void );
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inline void SetSculptPainter( CSculptTool *Painter ) { m_SculptTool = Painter; }
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inline CSculptTool *GetSculptPainter( void ) { return m_SculptTool; }
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// flags
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inline bool GetAutoSew( void );
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inline void ToggleAutoSew( void );
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inline bool IsNudging( void );
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inline void SetSelectMask( bool bSelect );
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inline void ToggleSelectMask( void );
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inline bool HasSelectMask( void );
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inline void SetGridMask( bool bGrid );
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inline void ToggleGridMask( void );
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inline bool HasGridMask( void );
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//=========================================================================
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//
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// Spatial Painting
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//
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inline void ToggleSpatialPainting( void );
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inline bool IsSpatialPainting( void );
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inline void SetSpatialRadius( float flRadius );
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inline float GetSpatialRadius( void );
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protected:
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void ApplyPaintTool( UINT nFlags, const Vector2D &vPoint, CMapDisp *pDisp );
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void ApplySpatialPaintTool( UINT nFlags,const Vector2D &vPoint, CMapDisp *pDisp );
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void ApplySculptSpatialPaintTool( CMapView3D *pView, UINT nFlags,const Vector2D &vPoint );
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void LiftFaceNormal( CMapView3D *pView, const Vector2D &vPoint );
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void ResizeSpatialRadius_Activate( CMapView3D *pView );
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void ResizeSpatialRadius_Do( void );
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void ResizeSpatialRadius_Deactivate( void );
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void Nudge_Activate( CMapView3D *pView, EditDispHandle_t dispHandle );
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void Nudge_Deactivate( void );
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void Nudge_Do( void );
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void HandleSelection( CMapView3D *pView, const Vector2D &vPoint );
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EditDispHandle_t GetHitPos( CMapView3D *pView, const Vector2D &vPoint );
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inline CMapDisp *GetEditDisp( void );
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void HandleTagging( CMapView3D *pView, const Vector2D &vPoint );
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void HandleTaggingRemove( CMapDisp *pDisp, int nTriIndex );
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void HandleTaggingReset( CMapView3D *pView, const Vector2D &vPoint );
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private:
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void AddFiltersToManagers( void );
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bool LoadFilters( const char *filename );
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static ChunkFileResult_t LoadFiltersCallback( CChunkFile *pFile, CToolDisplace *pDisplaceTool );
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int GetSelectedDisps( void );
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EditDispHandle_t CollideWithSelectedDisps( const Vector &rayStart, const Vector &rayEnd );
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bool RayAABBTest( CMapDisp *pDisp, const Vector &rayStart, const Vector &rayEnd );
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void BuildParallelepiped( const Vector &boxMin, const Vector &boxMax, PLANE planes[6] );
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bool RayPlaneTest( PLANE *pPlane, const Vector& rayStart, const Vector& rayEnd /*, float *fraction*/ );
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float DistFromPointToRay( const Vector& rayStart, const Vector& rayEnd, const Vector& point );
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inline void UpdateMapViews( CMapView3D *pView );
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inline void CalcViewCenter( CMapView3D *pView );
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void RenderPaintSphere( CRender3D *pRender );
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void RenderHitBox( CRender3D *pRender );
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protected:
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unsigned int m_uiTool; // active displacement tool
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unsigned int m_uiEffect; // active displacement effect
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unsigned int m_uiBrushType; // active brush type (soft, hard edged)
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CDispMapImageFilterManager m_FilterLoaderMgr; // load all the filters into this manager initially
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CDispMapImageFilterManager m_FilterRaiseLowerMgr; // filter manager for raise/lower filters
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CDispMapImageFilterManager m_FilterRaiseToMgr; // filter manager for raise to filters
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CDispMapImageFilterManager m_FilterSmoothMgr; // filter manager for smoothing filters
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int m_iPaintChannel; // the paint channel - distance, alpha, etc...
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float m_flPaintValueGeo; // the paint value - scalar distance
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float m_flPaintValueData; // the paint value - scalar alpha, etc...
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int m_iPaintAxis; // the paint axis type xyz-axis, subdiv normal, face normal
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Vector m_vecPaintAxis; // the paint axis vector (for subdiv and face normal)
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bool m_bAutoSew; // is the auto-sew functionality enabled
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bool m_bSpatial; // painting spatially - set spatial default
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float m_flSpatialRadius; // spatial painting radius
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bool m_bSpatialRadius; // adjust the spatial radius
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bool m_bSelectMaskTool; // show the "red" selection state (true/false)
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bool m_bGridMaskTool; // show the displacement overlay (true/false)
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bool m_bNudge; // special painting style
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bool m_bNudgeInit;
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EditDispHandle_t m_EditDispHandle; // displacement currently being nudged or painted on
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CPoint m_viewCenter; // center point of the given view
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Vector2D m_MousePoint;
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bool m_bLMBDown; // left mouse button state
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bool m_bRMBDown; // right mouse button state
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CDispPaintMgr m_DispPaintMgr; // displacement painting manager
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CSculptTool *m_SculptTool;
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetTool( unsigned int uiTool )
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{
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m_uiTool = uiTool;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline unsigned int CToolDisplace::GetTool( void )
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{
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return m_uiTool;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetEffect( unsigned int uiEffect )
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{
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m_uiEffect = uiEffect;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline unsigned int CToolDisplace::GetEffect( void )
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{
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return m_uiEffect;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetChannel( int iType, float flValue )
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{
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m_iPaintChannel = iType;
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if ( iType == DISPPAINT_CHANNEL_POSITION )
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{
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m_flPaintValueGeo = flValue;
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}
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else if ( iType == DISPPAINT_CHANNEL_ALPHA )
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{
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m_flPaintValueData = flValue;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::GetChannel( int iType, float &flValue )
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{
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if ( iType == DISPPAINT_CHANNEL_POSITION )
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{
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flValue = m_flPaintValueGeo;
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}
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else if ( iType == DISPPAINT_CHANNEL_ALPHA )
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{
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flValue = m_flPaintValueData;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetPaintAxis( int iType, Vector const &vecAxis )
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{
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m_iPaintAxis = iType;
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m_vecPaintAxis = vecAxis;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::GetPaintAxis( int &iType, Vector &vecAxis )
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{
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iType = m_iPaintAxis;
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vecAxis = m_vecPaintAxis;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CDispMapImageFilterManager *CToolDisplace::GetFilterRaiseLowerMgr( void )
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{
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return &m_FilterRaiseLowerMgr;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CDispMapImageFilterManager *CToolDisplace::GetFilterRaiseToMgr( void )
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{
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return &m_FilterRaiseToMgr;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CDispMapImageFilterManager *CToolDisplace::GetFilterSmoothMgr( void )
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{
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return &m_FilterSmoothMgr;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CToolDisplace::GetAutoSew( void )
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{
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return m_bAutoSew;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::ToggleAutoSew( void )
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{
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m_bAutoSew = !m_bAutoSew;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CToolDisplace::IsNudging( void )
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{
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return m_bNudge;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetSelectMask( bool bSelect )
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{
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m_bSelectMaskTool = bSelect;
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CMapDisp::SetSelectMask( m_bSelectMaskTool );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::ToggleSelectMask( void )
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{
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m_bSelectMaskTool = !m_bSelectMaskTool;
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CMapDisp::SetSelectMask( m_bSelectMaskTool );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CToolDisplace::HasSelectMask( void )
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{
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return m_bSelectMaskTool;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::SetGridMask( bool bGrid )
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{
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m_bGridMaskTool = bGrid;
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CMapDisp::SetGridMask( m_bGridMaskTool );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::ToggleGridMask( void )
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{
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m_bGridMaskTool = !m_bGridMaskTool;
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CMapDisp::SetGridMask( m_bGridMaskTool );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CToolDisplace::HasGridMask( void )
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{
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return m_bGridMaskTool;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the displacement that we are working on, based on the last
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// button down event that we received..
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//-----------------------------------------------------------------------------
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inline CMapDisp *CToolDisplace::GetEditDisp( void )
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{
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// sanity check
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if ( m_EditDispHandle == EDITDISPHANDLE_INVALID )
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return NULL;
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return EditDispMgr()->GetDisp( m_EditDispHandle );
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}
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inline void CToolDisplace::ToggleSpatialPainting( void ) { m_bSpatial = !m_bSpatial; }
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inline bool CToolDisplace::IsSpatialPainting( void ) { return m_bSpatial; }
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inline void CToolDisplace::SetSpatialRadius( float flRadius ) { m_flSpatialRadius = flRadius; }
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inline float CToolDisplace::GetSpatialRadius( void ) { return m_flSpatialRadius; }
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#endif // TOOLDISPLACE_H
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