source-engine/hammer/sculptoptions.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

384 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SCULPTOPTIONS_H
#define SCULPTOPTIONS_H
#ifdef _WIN32
#pragma once
#endif
#include "disppaint.h"
#include "afxwin.h"
class CMapView3D;
class CPaintSculptDlg;
class CSculptTool
{
public:
CSculptTool();
~CSculptTool();
void SetPaintOwner( CPaintSculptDlg *pOwner ) { m_PaintOwner = pOwner; }
virtual bool BeginPaint( CMapView3D *pView, const Vector2D &vPoint );
virtual bool Paint( CMapView3D *pView, const Vector2D &vPoint, SpatialPaintData_t &SpatialData );
virtual void RenderTool3D(CRender3D *pRender) = 0;
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnLButtonUpDialog(UINT nFlags, CPoint point) { return false; }
virtual bool OnLButtonDownDialog(UINT nFlags, CPoint point) { return false; }
virtual bool OnMouseMoveDialog(UINT nFlags, CPoint point) { return false; }
protected:
// Painting.
virtual bool PrePaint( CMapView3D *pView, const Vector2D &vPoint );
virtual bool PostPaint( bool bAutoSew );
virtual bool DoPaint( CMapView3D *pView, const Vector2D &vPoint );
virtual void DoPaintOperation( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp ) = 0;
bool GetStartingSpot( CMapView3D *pView, const Vector2D &vPoint );
bool IsPointInScreenCircle( CMapView3D *pView, CMapDisp *pDisp, CMapDisp *pOrigDisp, int nVertIndex, bool bUseOrigDisplacement = true, bool bUseCurrentPosition = false, float *pflLengthPercent = NULL );
void DoPaintSmooth( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp );
bool PaintSphereDispBBoxOverlap( const Vector &vCenter, float flRadius, const Vector &vBBoxMin, const Vector &vBBoxMax );
bool IsInSphereRadius( const Vector &vCenter, float flRadius2, const Vector &vPos, float &flDistance2 );
float CalcSmoothRadius2( const Vector &vPoint );
bool DoPaintSmoothOneOverExp( const Vector &vNewCenter, Vector &vPaintPos );
void AddToUndo( CMapDisp **pDisp );
void DrawDirection( CRender3D *pRender, Vector vDirection, Color Towards, Color Away );
void DuplicateSelectedDisp( );
void PrepareDispForPainting( );
bool FindCollisionIntercept( CCamera *pCamera, const Vector2D &vPoint, bool bUseOrigPosition, Vector &vCollisionPoint, Vector &vCollisionNormal, float &vCollisionIntercept );
private:
void DetermineKeysDown();
protected:
static bool MapDispLessFunc( EditDispHandle_t const &a, EditDispHandle_t const &b )
{
return a < b;
}
static CUtlMap<EditDispHandle_t, CMapDisp *> m_OrigMapDisp;
Vector m_StartingCollisionPoint, m_StartingCollisionNormal, m_OriginalCollisionPoint, m_OriginalCollisionNormal, m_CurrentCollisionPoint, m_CurrentCollisionNormal;
float m_StartingCollisionIntercept, m_OriginalCollisionIntercept, m_CurrentCollisionIntercept;
float m_StartingProjectedRadius, m_OriginalProjectedRadius, m_CurrentProjectedRadius;
bool m_OriginalCollisionValid, m_CurrentCollisionValid;
Vector2D m_MousePoint;
bool m_bLMBDown; // left mouse button state
bool m_bRMBDown; // right mouse button state
bool m_bAltDown, m_bCtrlDown, m_bShiftDown;
bool m_ValidPaintingSpot;
float m_BrushSize;
CPaintSculptDlg *m_PaintOwner;
SpatialPaintData_t m_SpatialData;
};
class CSculptPainter : public CSculptTool
{
public:
CSculptPainter();
~CSculptPainter();
virtual bool BeginPaint( CMapView3D *pView, const Vector2D &vPoint );
virtual bool Paint( CMapView3D *pView, const Vector2D &vPoint, SpatialPaintData_t &spatialData );
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
protected:
virtual bool DoSizing( const Vector2D &vPoint );
bool m_InPaintingMode;
bool m_InSizingMode;
Vector2D m_StartSizingPoint;
float m_OrigBrushSize;
};
class CSculptPushOptions : public CDialog, public CSculptPainter
{
DECLARE_DYNAMIC(CSculptPushOptions)
public:
CSculptPushOptions(CWnd* pParent = NULL); // standard constructor
virtual ~CSculptPushOptions();
virtual BOOL OnInitDialog( void );
virtual void OnOK();
virtual void OnCancel();
// Dialog Data
enum { IDD = IDD_DISP_SCULPT_PUSH_OPTIONS };
typedef enum
{
OFFSET_MODE_ADAPTIVE,
OFFSET_MODE_ABSOLUTE
} OffsetMode;
typedef enum
{
NORMAL_MODE_BRUSH_CENTER,
NORMAL_MODE_SCREEN,
NORMAL_MODE_SCREEN_XY,
NORMAL_MODE_X,
NORMAL_MODE_Y,
NORMAL_MODE_Z,
NORMAL_MODE_SELECTED
} NormalMode;
typedef enum
{
DENSITY_MODE_ADDITIVE,
DENSITY_MODE_ATTENUATED,
} DensityMode;
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnCbnSelchangeIdcSculptPushOptionNormalMode();
CComboBox m_OffsetModeControl;
CEdit m_OffsetDistanceControl;
CEdit m_OffsetAmountControl;
CEdit m_SmoothAmountControl;
CEdit m_FalloffPositionControl;
CEdit m_FalloffFinalControl;
CComboBox m_DensityModeControl;
CComboBox m_NormalModeControl;
afx_msg void OnCbnSelchangeSculptPushOptionOffsetMode();
private:
OffsetMode m_OffsetMode;
float m_OffsetDistance, m_OffsetAmount;
NormalMode m_NormalMode;
DensityMode m_DensityMode;
float m_Direction;
float m_SmoothAmount;
Vector m_SelectedNormal;
float m_flFalloffSpot;
float m_flFalloffEndingValue;
void GetPaintAxis( CCamera *pCamera, const Vector2D &vPoint, Vector &vPaintAxis );
public:
virtual bool BeginPaint( CMapView3D *pView, const Vector2D &vPoint );
virtual void RenderTool3D(CRender3D *pRender);
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
protected:
virtual void DoPaintOperation( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp );
void DoSmoothOperation( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp );
public:
afx_msg void OnEnChangeSculptPushOptionOffsetDistance();
afx_msg void OnCbnSelchangeSculptPushOptionDensityMode();
afx_msg void OnEnKillfocusSculptPushOptionSmoothAmount();
afx_msg void OnEnKillfocusSculptPushOptionOffsetAmount();
afx_msg void OnEnKillfocusSculptPushOptionFalloffPosition();
afx_msg void OnEnKillfocusSculptPushOptionFalloffFinal();
};
class CSculptCarveOptions : public CDialog, public CSculptPainter
{
DECLARE_DYNAMIC(CSculptCarveOptions)
public:
CSculptCarveOptions(CWnd* pParent = NULL); // standard constructor
virtual ~CSculptCarveOptions();
virtual BOOL OnInitDialog( void );
virtual void OnOK();
virtual void OnCancel();
// Dialog Data
enum { IDD = IDD_DISP_SCULPT_CARVE_OPTIONS };
typedef enum
{
OFFSET_MODE_ADAPTIVE,
OFFSET_MODE_ABSOLUTE
} OffsetMode;
typedef enum
{
NORMAL_MODE_BRUSH_CENTER,
NORMAL_MODE_SCREEN,
NORMAL_MODE_SCREEN_XY,
NORMAL_MODE_X,
NORMAL_MODE_Y,
NORMAL_MODE_Z,
NORMAL_MODE_SELECTED
} NormalMode;
typedef enum
{
DENSITY_MODE_ADDITIVE,
DENSITY_MODE_ATTENUATED,
} DensityMode;
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
CComboBox m_OffsetModeControl;
CEdit m_OffsetDistanceControl;
CEdit m_OffsetAmountControl;
CEdit m_SmoothAmountControl;
CComboBox m_DensityModeControl;
CComboBox m_NormalModeControl;
CStatic m_CarveBrushControl;
private:
const static int MAX_SCULPT_SIZE = 100;
const static int MAX_QUEUE_SIZE = 20;
OffsetMode m_OffsetMode;
float m_OffsetDistance, m_OffsetAmount;
NormalMode m_NormalMode;
DensityMode m_DensityMode;
float m_Direction;
float m_SmoothAmount;
Vector m_SelectedNormal;
float m_BrushPoints[ MAX_SCULPT_SIZE ];
int m_BrushLocation;
Vector2D m_StartLine, m_EndLine;
CUtlVector< Vector2D > m_DrawPoints;
CUtlVector< Vector2D > m_DrawNormal;
CUtlVector< Vector2D > m_PointQueue;
void GetPaintAxis( CCamera *pCamera, const Vector2D &vPoint, Vector &vPaintAxis );
void AdjustBrush( int x, int y );
void AdjustBrushCursor( int x, int y );
bool CalculatePointNormal( int PointIndex, Vector2D &vNormal );
bool CalculateQueuePoint( Vector2D &vPoint, Vector2D &vNormal );
void AddQueuePoint( const Vector2D &vPoint, bool bDrawIt );
public:
virtual bool BeginPaint( CMapView3D *pView, const Vector2D &vPoint );
// virtual bool Paint( CMapView3D *pView, const Vector2D &vPoint, SpatialPaintData_t &spatialData );
virtual void RenderTool3D(CRender3D *pRender);
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
protected:
bool IsPointAffected( CMapView3D *pView, CMapDisp *pDisp, CMapDisp *pOrigDisp, int nVertIndex, int nBrushPoint, Vector2D &vViewVert, bool bUseOrigDisplacement = true, bool bUseCurrentPosition = false );
virtual void DoPaintOperation( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp );
public:
afx_msg void OnPaint();
afx_msg void OnEnChangeSculptPushOptionOffsetDistance();
afx_msg void OnCbnSelchangeSculptPushOptionDensityMode();
afx_msg void OnEnKillfocusSculptPushOptionSmoothAmount();
afx_msg void OnEnKillfocusSculptPushOptionOffsetAmount();
afx_msg void OnCbnSelchangeIdcSculptPushOptionNormalMode();
afx_msg void OnCbnSelchangeSculptPushOptionOffsetMode();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
virtual BOOL PreTranslateMessage( MSG* pMsg );
};
#if 0
class ITextureInternal;
// CSculptProjectOptions dialog
class CSculptProjectOptions : public CDialog, public CSculptTool
{
DECLARE_DYNAMIC(CSculptProjectOptions)
public:
CSculptProjectOptions(CWnd* pParent = NULL); // standard constructor
virtual ~CSculptProjectOptions();
// Dialog Data
enum { IDD = IDD_DISP_SCULPT_PROJECT_OPTIONS };
public:
virtual bool Paint( CMapView3D *pView, const Vector2D &vPoint, SpatialPaintData_t &spatialData );
virtual void RenderTool3D(CRender3D *pRender);
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
protected:
typedef enum
{
PROJECT_MODE_NONE,
PROJECT_MODE_SIZE,
PROJECT_MODE_POSITION,
PROJECT_MODE_TILE,
} ToolMode;
CFileDialog *m_FileDialog;
unsigned char *m_ImagePixels;
int m_Width, m_Height;
ITextureInternal *m_pTexture;
IMaterial *m_pMaterial;
Vector m_ProjectLocation, m_ProjectSize;
Vector m_OriginalProjectLocation, m_OriginalProjectSize;
int m_ProjectX, m_ProjectY, m_ProjectWidth, m_ProjectHeight;
float m_TileWidth, m_TileHeight;
float m_OriginalTileWidth, m_OriginalTileHeight;
ToolMode m_ToolMode;
Vector2D m_StartSizingPoint;
protected:
virtual void DoPaintOperation( CMapView3D *pView, const Vector2D &vPoint, CMapDisp *pDisp, CMapDisp *pOrigDisp );
virtual bool DoSizing( const Vector2D &vPoint );
virtual bool DoPosition( const Vector2D &vPoint );
virtual bool DoTiling( const Vector2D &vPoint );
bool ReadImage( CString &FileName );
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedLoadImage();
public:
CSliderCtrl m_ProjectSizeControl;
public:
afx_msg void OnNMCustomdrawProjectSize(NMHDR *pNMHDR, LRESULT *pResult);
public:
virtual BOOL OnInitDialog();
public:
CStatic m_ProjectSizeNumControl;
};
#endif
#endif // SCULPTOPTIONS_H