mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Holds information relevant to saving the document, such as the
|
|
// rules for which objects to save.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "MapClass.h"
|
|
#include "SaveInfo.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if the object should be saved, false if not. Normal
|
|
// serialization always returns true. Exporting VMF files with the
|
|
// "Visible objects only" option enabled will not save hidden objects.
|
|
// Input : pObject - Object to check.
|
|
//-----------------------------------------------------------------------------
|
|
bool CSaveInfo::ShouldSaveObject(CMapClass *pObject)
|
|
{
|
|
//
|
|
// Currently the only thing that enables visible objects only serialization
|
|
// is the Export dialog. Normal VMF saves just save everything.
|
|
//
|
|
if (m_bVisiblesOnly && !pObject->IsVisible())
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|