mirror of
https://github.com/nillerusr/source-engine.git
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141 lines
3.4 KiB
C++
141 lines
3.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "Render2D.h"
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#include "gameconfig.h"
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#include "vgui_controls/Controls.h"
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#include "HammerVGui.h"
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#include "material.h"
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#include <VGuiMatSurface/IMatSystemSurface.h>
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#include "mapview2d.h"
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#include "camera.h"
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#include "vgui/IScheme.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: constructor - initialize all the member variables
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//-----------------------------------------------------------------------------
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CRender2D::CRender2D()
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{
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m_vCurLine.Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: deconstructor - free all info that may need to be freed
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//-----------------------------------------------------------------------------
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CRender2D::~CRender2D()
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{
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}
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void CRender2D::MoveTo( const Vector &vPoint )
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{
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m_vCurLine = vPoint;
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}
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void CRender2D::DrawLineTo( const Vector &vPoint )
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{
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DrawLine( m_vCurLine, vPoint );
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m_vCurLine = vPoint;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : ptCenter - the center point in client coordinates
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// nRadiusX - the x radius in pixels
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// nRadiusY - the y radius in pixels
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// bFill - Whether to fill the ellipse with the fill color or not.
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//-----------------------------------------------------------------------------
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void CRender2D::DrawCircle( const Vector &vCenter, float fRadius )
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{
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Vector vNormal;
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GetCamera()->GetViewForward( vNormal );
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CRender::DrawCircle( vCenter, vNormal, fRadius, 32 );
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}
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void CRender2D::DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill, int extent )
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{
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Vector2D ptMin, ptMax;
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TransformPoint( ptMin, vMins );
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TransformPoint( ptMax, vMaxs );
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if ( ptMin.x > ptMax.x )
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V_swap( ptMin.x, ptMax.x );
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if ( ptMin.y > ptMax.y )
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V_swap( ptMin.y, ptMax.y );
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if ( extent != 0 )
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{
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ptMin.x -= extent;
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ptMin.y -= extent;
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ptMax.x += extent;
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ptMax.y += extent;
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}
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bool bPopMode = BeginClientSpace();
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if ( bFill )
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{
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CRender::DrawFilledRect( ptMin, ptMax, (byte*)&m_DrawColor, false );
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}
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else
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{
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CRender::DrawRect( ptMin, ptMax, (byte*)&m_DrawColor );
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}
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if ( bPopMode )
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EndClientSpace();
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}
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void CRender2D::DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill)
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{
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Vector points[8];
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PointsFromBox( vMins, vMaxs, points );
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meshBuilder.Begin( m_pMesh, MATERIAL_LINE_LOOP, 6 );
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meshBuilder.Position3fv( &points[0].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3fv( &points[4].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3fv( &points[6].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3fv( &points[7].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3fv( &points[3].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3fv( &points[1].x );
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meshBuilder.Color4ubv( (byte*)&m_DrawColor );
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meshBuilder.AdvanceVertex();
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meshBuilder.End();
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m_pMesh->Draw();
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}
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