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75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// ProgDlg.h : header file
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// CG: This file was added by the Progress Dialog component
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/////////////////////////////////////////////////////////////////////////////
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// CProgressDlg dialog
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#ifndef __PROGDLG_H__
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#define __PROGDLG_H__
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class CProgressDlg : public CDialog
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{
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// Construction / Destruction
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public:
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CProgressDlg(UINT nCaptionID = 0); // standard constructor
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~CProgressDlg();
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BOOL Create(CWnd *pParent=NULL);
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// Checking for Cancel button
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BOOL CheckCancelButton();
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// Progress Dialog manipulation
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void SetRange(int nLower,int nUpper);
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int SetStep(int nStep);
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int SetPos(int nPos);
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int OffsetPos(int nPos);
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int StepIt();
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// Dialog Data
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//{{AFX_DATA(CProgressDlg)
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enum { IDD = CG_IDD_PROGRESS };
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CProgressCtrl m_Progress;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CProgressDlg)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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UINT m_nCaptionID;
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int m_nLower;
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int m_nUpper;
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int m_nStep;
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BOOL m_bCancel;
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BOOL m_bParentDisabled;
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void ReEnableParent();
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virtual void OnCancel();
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virtual void OnOK() {};
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void UpdatePercent(int nCurrent);
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void PumpMessages();
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// Generated message map functions
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//{{AFX_MSG(CProgressDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif // __PROGDLG_H__
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