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https://github.com/nillerusr/source-engine.git
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992 lines
24 KiB
C++
992 lines
24 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a system for managing prefabs. There are two types
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// of prefabs implemented here: Half-Life style prefabs, and Half-Life 2
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// style prefabs.
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//
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// For Half-Life, prefab libraries are stored as binary .OL files, each of
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// which contains multiple .RMF files that are the prefabs.
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//
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// For Half-Life 2, prefabs are stored in a tree of folders, each folder
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// representing a library, and the each .VMF file in the folder containing
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// a single prefab.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "Prefabs.h"
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#include "Prefab3D.h"
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#include "hammer.h"
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#include <io.h>
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#include <fcntl.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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BOOL CPrefab::bCacheEnabled = TRUE;
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CPrefabList CPrefab::PrefabList;
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CPrefabList CPrefab::MRU;
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CPrefabLibraryList CPrefabLibrary::PrefabLibraryList;
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static char *pLibHeader = "Worldcraft Prefab Library\r\n\x1a";
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static float fLibVersion = 0.1f;
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typedef struct
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{
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DWORD dwOffset;
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DWORD dwSize;
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char szName[31];
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char szNotes[MAX_NOTES];
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int iType;
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} PrefabHeader;
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typedef struct
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{
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float fVersion;
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DWORD dwDirOffset;
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DWORD dwNumEntries;
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char szNotes[MAX_NOTES];
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} PrefabLibraryHeader;
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//-----------------------------------------------------------------------------
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// Purpose: Creates a prefab library from a given path.
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// Input : szFile -
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// Output :
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//-----------------------------------------------------------------------------
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CPrefabLibrary *CreatePrefabLibrary(const char *szFile)
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{
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CPrefabLibrary *pLibrary;
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if (stricmp(&szFile[strlen(szFile) - 2], ".ol") != 0)
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{
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pLibrary = new CPrefabLibraryVMF;
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}
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else
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{
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pLibrary = new CPrefabLibraryRMF;
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}
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if (pLibrary->Load(szFile) == -1)
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{
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delete pLibrary;
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return(NULL);
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}
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return(pLibrary);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefab::CPrefab()
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{
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static DWORD dwRunningID = 1;
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// assign running ID
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dwID = dwRunningID++;
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PrefabList.AddTail(this);
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// assign blank name/notes
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szName[0] = szNotes[0] = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefab::~CPrefab()
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{
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POSITION p = PrefabList.Find(this);
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if(p)
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PrefabList.RemoveAt(p);
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p = MRU.Find(this);
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if(p)
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MRU.RemoveAt(p);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : dwID -
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// Output : CPrefab *
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//-----------------------------------------------------------------------------
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CPrefab * CPrefab::FindID(DWORD dwID)
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{
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POSITION p = PrefabList.GetHeadPosition();
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while(p)
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{
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CPrefab *pPrefab = PrefabList.GetNext(p);
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if(pPrefab->dwID == dwID)
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return pPrefab;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : b -
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//-----------------------------------------------------------------------------
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void CPrefab::EnableCaching(BOOL b)
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{
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bCacheEnabled = b;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pPrefab -
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//-----------------------------------------------------------------------------
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void CPrefab::AddMRU(CPrefab *pPrefab)
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{
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if(!bCacheEnabled)
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return;
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POSITION p = MRU.Find(pPrefab);
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if(p)
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{
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// remove there and add to head
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MRU.RemoveAt(p);
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}
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else if(MRU.GetCount() == 5)
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{
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// uncache tail object
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p = MRU.GetTailPosition();
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if(p) // might not be any yet
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{
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CPrefab *pUncache = MRU.GetAt(p);
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pUncache->FreeData();
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MRU.RemoveAt(p);
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}
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}
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// add to head
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MRU.AddHead(pPrefab);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrefab::FreeAllData()
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{
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// free all prefab data memory
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POSITION p = PrefabList.GetHeadPosition();
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while(p)
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{
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CPrefab *pPrefab = PrefabList.GetNext(p);
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pPrefab->FreeData();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszFilename -
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// Output : CPrefab::pfiletype_t
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//-----------------------------------------------------------------------------
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CPrefab::pfiletype_t CPrefab::CheckFileType(LPCTSTR pszFilename)
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{
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// first check extensions
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const char *p = strrchr(pszFilename, '.');
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if(p)
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{
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if(!strcmpi(p, ".rmf"))
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return pftRMF;
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else if(!strcmpi(p, ".map"))
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return pftMAP;
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else if(!strcmpi(p, ".os"))
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return pftScript;
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}
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std::fstream file(pszFilename, std::ios::in | std::ios::binary);
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// read first 16 bytes of file
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char szBuf[255];
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file.read(szBuf, 16);
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// check 1: RMF
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float f = ((float*) szBuf)[0];
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// 0.8 was version at which RMF tag was started
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if(f <= 0.7f || !strncmp(szBuf+sizeof(float), "RMF", 3))
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{
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return pftRMF;
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}
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// check 2: script
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if(!strnicmp(szBuf, "[Script", 7))
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{
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return pftScript;
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}
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// check 3: MAP
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int i = 500;
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while(i--)
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{
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file >> std::ws;
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file.getline(szBuf, 255);
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if(szBuf[0] == '{')
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return pftMAP;
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if(file.eof())
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break;
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}
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return pftUnknown;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefabLibrary::CPrefabLibrary()
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{
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static DWORD dwRunningID = 1;
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// assign running ID
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dwID = dwRunningID++;
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m_szName[0] = '\0';
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szNotes[0] = '\0';
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefabLibrary::~CPrefabLibrary()
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{
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FreePrefabs();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::FreePrefabs()
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{
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// nuke prefabs
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POSITION p = Prefabs.GetHeadPosition();
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while (p != NULL)
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{
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CPrefab *pPrefab = Prefabs.GetNext(p);
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delete pPrefab;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *a -
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// *b -
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// Output : static int
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//-----------------------------------------------------------------------------
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static int __cdecl SortPrefabs(CPrefab *a, CPrefab *b)
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{
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return(strcmpi(a->GetName(), b->GetName()));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::Sort(void)
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{
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int nPrefabs = Prefabs.GetCount();
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if (nPrefabs < 2)
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{
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return;
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}
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CPrefab **TmpPrefabArray = new CPrefab *[nPrefabs];
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//
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// Make an array we can pass to qsort.
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//
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POSITION p = ENUM_START;
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CPrefab *pPrefab = EnumPrefabs(p);
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int iPrefab = 0;
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while (pPrefab != NULL)
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{
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TmpPrefabArray[iPrefab++] = pPrefab;
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pPrefab = EnumPrefabs(p);
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}
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//
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// Sort the prefabs array by name.
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//
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qsort(TmpPrefabArray, nPrefabs, sizeof(CPrefab *), (int (__cdecl *)(const void *, const void *))SortPrefabs);
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//
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// Store back in list in sorted order.
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//
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Prefabs.RemoveAll();
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for (int i = 0; i < nPrefabs; i++)
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{
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Prefabs.AddTail(TmpPrefabArray[i]);
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}
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delete[] TmpPrefabArray;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszFilename -
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::SetNameFromFilename(LPCTSTR pszFilename)
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{
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const char *cp = strrchr(pszFilename, '\\');
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strcpy(m_szName, cp ? (cp + 1) : pszFilename);
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char *p = strchr(m_szName, '.');
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if (p != NULL)
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{
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p[0] = '\0';
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees all the libraries in the prefab library list.
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::FreeAllLibraries(void)
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{
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POSITION pos = PrefabLibraryList.GetHeadPosition();
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while (pos != NULL)
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{
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CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(pos);
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if (pPrefabLibrary != NULL)
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{
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delete pPrefabLibrary;
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}
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}
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PrefabLibraryList.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Load all libraries in the prefabs directory.
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::LoadAllLibraries()
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{
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char szDir[MAX_PATH];
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char szFile[MAX_PATH];
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((CHammer *)AfxGetApp())->GetDirectory(DIR_PREFABS, szDir);
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//
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// Add one prefab library for the root prefabs folder in case they put something there.
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//
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CPrefabLibrary *pLibrary = FindOpenLibrary(szDir);
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if (pLibrary == NULL)
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{
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pLibrary = CreatePrefabLibrary(szDir);
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if (pLibrary != NULL)
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{
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PrefabLibraryList.AddTail(pLibrary);
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}
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}
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else
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{
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pLibrary->Load(szDir);
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}
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strcat(szDir, "\\*.*");
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WIN32_FIND_DATA fd;
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HANDLE hnd = FindFirstFile(szDir, &fd);
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strrchr(szDir, '\\')[0] = 0; // truncate that
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if (hnd == INVALID_HANDLE_VALUE)
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{
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return; // no libraries
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}
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do
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{
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if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (fd.cFileName[0] != '.'))
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{
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sprintf(szFile, "%s\\%s", szDir, fd.cFileName);
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pLibrary = FindOpenLibrary(szFile);
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if (pLibrary == NULL)
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{
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pLibrary = CreatePrefabLibrary(szFile);
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if (pLibrary != NULL)
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{
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PrefabLibraryList.AddTail(pLibrary);
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}
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}
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else
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{
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pLibrary->Load(szDir);
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}
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}
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} while (FindNextFile(hnd, &fd));
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FindClose(hnd);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pPrefab -
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::Add(CPrefab *pPrefab)
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{
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if(!Prefabs.Find(pPrefab))
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Prefabs.AddTail(pPrefab);
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pPrefab->dwLibID = dwID;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pPrefab -
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//-----------------------------------------------------------------------------
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void CPrefabLibrary::Remove(CPrefab *pPrefab)
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{
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POSITION p = Prefabs.Find(pPrefab);
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if(p)
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Prefabs.RemoveAt(p);
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if(pPrefab->dwLibID == dwID) // make sure it doesn't reference this
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pPrefab->dwLibID = 0xffff;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &p -
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// Output : CPrefab *
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//-----------------------------------------------------------------------------
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CPrefab * CPrefabLibrary::EnumPrefabs(POSITION &p)
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{
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if(p == ENUM_START)
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p = Prefabs.GetHeadPosition();
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if(!p)
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return NULL;
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return Prefabs.GetNext(p);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : dwID -
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// Output : CPrefabLibrary *
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//-----------------------------------------------------------------------------
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CPrefabLibrary * CPrefabLibrary::FindID(DWORD dwID)
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{
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POSITION p = PrefabLibraryList.GetHeadPosition();
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while(p)
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{
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CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(p);
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if(pPrefabLibrary->dwID == dwID)
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return pPrefabLibrary;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszFilename -
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// Output :
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//-----------------------------------------------------------------------------
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CPrefabLibrary *CPrefabLibrary::FindOpenLibrary(LPCTSTR pszFilename)
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{
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// checks to see if a library is open under that filename
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POSITION p = ENUM_START;
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CPrefabLibrary *pLibrary = EnumLibraries(p);
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while (pLibrary != NULL)
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{
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if (pLibrary->IsFile(pszFilename))
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{
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return(pLibrary);
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}
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pLibrary = EnumLibraries(p);
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Enumerates the prefab libraries of a given type.
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// Input : p - Iterator.
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// eType - Type of library to return, LibType_None returns all
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// library types.
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// Output : Returns the next library of the given type.
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//-----------------------------------------------------------------------------
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CPrefabLibrary *CPrefabLibrary::EnumLibraries(POSITION &p, LibraryType_t eType)
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{
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if (p == ENUM_START)
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{
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p = PrefabLibraryList.GetHeadPosition();
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}
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while (p != NULL)
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{
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CPrefabLibrary *pLibrary = PrefabLibraryList.GetNext(p);
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if ((eType == LibType_None) || pLibrary->IsType(eType))
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{
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return(pLibrary);
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}
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefabLibraryRMF::CPrefabLibraryRMF()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrefabLibraryRMF::~CPrefabLibraryRMF()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if this prefab represents the given filename, false if not.
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// Input : szFilename - Path of a prefab library or folder.
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//-----------------------------------------------------------------------------
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bool CPrefabLibraryRMF::IsFile(const char *szFilename)
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{
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return(strcmpi(m_strOpenFileName, szFilename) == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszFilename -
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// Output : int
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//-----------------------------------------------------------------------------
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int CPrefabLibraryRMF::Load(LPCTSTR pszFilename)
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{
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FreePrefabs();
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m_eType = LibType_HalfLife;
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// open file
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m_file.open(pszFilename, std::ios::in | std::ios::binary);
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m_strOpenFileName = pszFilename;
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if(!m_file.is_open())
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return -1;
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char szBuf[128];
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// read string header
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m_file.read(szBuf, strlen(pLibHeader));
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if(strncmp(szBuf, pLibHeader, strlen(pLibHeader)))
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{
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// return
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return -1;
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}
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// read binary header
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PrefabLibraryHeader plh;
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m_file.read((char*)&plh, sizeof(plh));
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strcpy(szNotes, plh.szNotes);
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// set name from filename
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SetNameFromFilename(pszFilename);
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// read directory
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PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries];
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m_dwDirOffset = plh.dwDirOffset;
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m_file.seekg(plh.dwDirOffset);
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m_file.read((char*)ph, plh.dwNumEntries * sizeof(PrefabHeader));
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//
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// Read each prefab.
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//
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for(DWORD i = 0; i < plh.dwNumEntries; i++)
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{
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Assert(ph[i].iType == pt3D);
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CPrefabRMF *pPrefab = new CPrefabRMF;
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// seek to prefab
|
|
m_file.seekg(ph[i].dwOffset);
|
|
pPrefab->Init(m_file);
|
|
|
|
// set its other info frm the dir entry
|
|
pPrefab->SetName(ph[i].szName);
|
|
pPrefab->SetNotes(ph[i].szNotes);
|
|
pPrefab->dwFileSize = ph[i].dwSize;
|
|
pPrefab->dwFileOffset = ph[i].dwOffset;
|
|
|
|
Add(pPrefab);
|
|
}
|
|
|
|
// delete directory
|
|
delete[] ph;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes this prefab library from disk.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CPrefabLibraryRMF::DeleteFile(void)
|
|
{
|
|
return(remove(m_strOpenFileName) == 0);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pszFilename -
|
|
// bIndexOnly -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CPrefabLibraryRMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly)
|
|
{
|
|
// temp storage
|
|
static char szFile[MAX_PATH];
|
|
|
|
// if only saving index, special code -
|
|
if(bIndexOnly && m_file.is_open())
|
|
{
|
|
// close file, reopen in binary write
|
|
m_file.close();
|
|
if(Prefabs.GetCount())
|
|
{
|
|
// change size of file first
|
|
int iHandle = _open(m_strOpenFileName, _O_BINARY | _O_WRONLY);
|
|
_chsize(iHandle, m_dwDirOffset);
|
|
_close(iHandle);
|
|
}
|
|
|
|
std::fstream file(m_strOpenFileName, std::ios::binary | std::ios::out);
|
|
|
|
// write string header
|
|
file << pLibHeader;
|
|
// write binary header (in case notes have changed)
|
|
PrefabLibraryHeader plh;
|
|
plh.dwNumEntries = Prefabs.GetCount();
|
|
plh.fVersion = fLibVersion;
|
|
plh.dwDirOffset = m_dwDirOffset;
|
|
strcpy(plh.szNotes, szNotes);
|
|
file.write((char*)&plh, sizeof plh);
|
|
|
|
// recreate a directory and write it
|
|
PrefabHeader *ph = new PrefabHeader[Prefabs.GetCount()];
|
|
int iCur = 0;
|
|
|
|
POSITION p = Prefabs.GetHeadPosition();
|
|
while(p)
|
|
{
|
|
CPrefab *pPrefab = Prefabs.GetNext(p);
|
|
|
|
// setup this dir entry
|
|
ph[iCur].dwOffset = pPrefab->dwFileOffset;
|
|
ph[iCur].dwSize = pPrefab->dwFileSize;
|
|
V_strcpy_safe(ph[iCur].szName, pPrefab->GetName());
|
|
V_strcpy_safe(ph[iCur].szNotes, pPrefab->GetNotes());
|
|
ph[iCur].iType = pPrefab->GetType();
|
|
|
|
++iCur; // increase current directory entry
|
|
}
|
|
|
|
// write directory
|
|
file.seekp(m_dwDirOffset);
|
|
file.write((char*)ph, sizeof(*ph) * Prefabs.GetCount());
|
|
file.close();
|
|
|
|
// re-open
|
|
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
|
|
return 1;
|
|
}
|
|
|
|
if(pszFilename == NULL)
|
|
{
|
|
pszFilename = szFile;
|
|
|
|
if(m_strOpenFileName.IsEmpty())
|
|
{
|
|
char szNewFilename[MAX_PATH];
|
|
CHammer *pApp = (CHammer*) AfxGetApp();
|
|
pApp->GetDirectory(DIR_PREFABS, szNewFilename);
|
|
|
|
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", m_szName);
|
|
|
|
// make a name
|
|
m_strOpenFileName = szNewFilename;
|
|
}
|
|
|
|
strcpy(szFile, m_strOpenFileName);
|
|
}
|
|
else
|
|
{
|
|
strcpy(szFile, pszFilename);
|
|
SetNameFromFilename(pszFilename);
|
|
}
|
|
|
|
// open temp file to save to.. then delete & rename old one.
|
|
CString strTempFileName = "Temporary Prefab Library.$$$";
|
|
std::fstream file;
|
|
file.open(strTempFileName, std::ios::binary | std::ios::out);
|
|
|
|
// write string header
|
|
file << pLibHeader;
|
|
|
|
// write binary header
|
|
// save current position so we can seek back and rewrite it
|
|
DWORD dwBinaryHeaderOffset = file.tellp();
|
|
PrefabLibraryHeader plh;
|
|
plh.dwNumEntries = Prefabs.GetCount();
|
|
plh.fVersion = fLibVersion;
|
|
strcpy(plh.szNotes, szNotes);
|
|
file.write((char*)&plh, sizeof plh);
|
|
|
|
// allocate memory for directory
|
|
PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries];
|
|
int iCur = 0;
|
|
|
|
char *pCopyBuf = new char[64000];
|
|
|
|
// write each prefab
|
|
POSITION p = Prefabs.GetHeadPosition();
|
|
while (p)
|
|
{
|
|
CPrefabRMF *pPrefab = (CPrefabRMF *)Prefabs.GetNext(p);
|
|
|
|
// setup this dir entry
|
|
ph[iCur].dwOffset = file.tellp();
|
|
V_strcpy_safe( ph[iCur].szName, pPrefab->GetName() );
|
|
V_strcpy_safe( ph[iCur].szNotes, pPrefab->GetNotes() );
|
|
ph[iCur].iType = pPrefab->GetType();
|
|
|
|
if(pPrefab->IsLoaded())
|
|
{
|
|
// it's loaded - save in native method
|
|
pPrefab->Save(file, CPrefab::lsUpdateFilePos);
|
|
}
|
|
else
|
|
{
|
|
// it's not loaded - save with quick method by copying
|
|
// bytes directly from the existing file
|
|
Assert(m_file.is_open());
|
|
m_file.seekg(pPrefab->dwFileOffset);
|
|
DWORD dwToRead = 64000, dwCopied = 0;
|
|
while(dwToRead == 64000)
|
|
{
|
|
if(dwCopied + dwToRead > pPrefab->dwFileSize)
|
|
dwToRead = pPrefab->dwFileSize - dwCopied;
|
|
m_file.read(pCopyBuf, dwToRead);
|
|
file.write(pCopyBuf, dwToRead);
|
|
dwCopied += dwToRead;
|
|
}
|
|
}
|
|
|
|
// set offset info HERE because we might use it above
|
|
pPrefab->dwFileOffset = ph[iCur].dwOffset;
|
|
|
|
// set size info
|
|
ph[iCur].dwSize = pPrefab->dwFileSize =
|
|
file.tellp() - (std::streamoff)ph[iCur].dwOffset;
|
|
|
|
++iCur; // increase current directory entry
|
|
}
|
|
|
|
// delete copy buf
|
|
delete[] pCopyBuf;
|
|
|
|
// rewrite binary header
|
|
plh.dwDirOffset = m_dwDirOffset = file.tellp();
|
|
file.seekp(dwBinaryHeaderOffset);
|
|
file.write((char*)&plh, sizeof(plh));
|
|
file.seekp(0, std::ios::end);
|
|
|
|
// write directory
|
|
file.write((char*)ph, sizeof(*ph) * plh.dwNumEntries);
|
|
file.close(); // close temp file
|
|
|
|
// delete original and rename
|
|
m_file.close(); // might already be open.. might not.
|
|
remove(m_strOpenFileName);
|
|
|
|
m_strOpenFileName = szFile;
|
|
rename(strTempFileName, m_strOpenFileName);
|
|
|
|
// reopen original
|
|
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: A library's name is based on its filename. We set the name here
|
|
// and rename the file if it exists, then re-open it.
|
|
// Input : pszName -
|
|
// Output : Returns zero on error, nonzero on success.
|
|
//-----------------------------------------------------------------------------
|
|
int CPrefabLibraryRMF::SetName(LPCTSTR pszName)
|
|
{
|
|
// set szName
|
|
strcpy(m_szName, pszName);
|
|
|
|
char szNewFilename[MAX_PATH];
|
|
CHammer *pApp = (CHammer*) AfxGetApp();
|
|
pApp->GetDirectory(DIR_PREFABS, szNewFilename);
|
|
|
|
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", pszName);
|
|
|
|
if(m_file.is_open())
|
|
{
|
|
// close it -
|
|
m_file.close();
|
|
}
|
|
else
|
|
{
|
|
// ensure destination name doesn't exist already -
|
|
if(GetFileAttributes(szNewFilename) != 0xFFFFFFFF)
|
|
return 0; // exists.
|
|
}
|
|
|
|
// rename and reopen
|
|
rename(m_strOpenFileName, szNewFilename);
|
|
m_strOpenFileName = szNewFilename;
|
|
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CPrefabLibraryVMF::CPrefabLibraryVMF()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CPrefabLibraryVMF::~CPrefabLibraryVMF()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if this prefab represents the given filename, false if not.
|
|
// Input : szFilename - Path of a prefab library or folder.
|
|
//-----------------------------------------------------------------------------
|
|
bool CPrefabLibraryVMF::IsFile(const char *szFilename)
|
|
{
|
|
return(strcmpi(m_szFolderName, szFilename) == 0);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pszFilename -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CPrefabLibraryVMF::Load(LPCTSTR pszFilename)
|
|
{
|
|
FreePrefabs();
|
|
|
|
SetNameFromFilename(pszFilename);
|
|
strcpy(m_szFolderName, pszFilename);
|
|
|
|
m_eType = LibType_HalfLife2;
|
|
|
|
// dvs: new prefab libs have no notes! who cares?
|
|
|
|
//
|
|
// Read the prefabs - they are stored as individual VMF files.
|
|
//
|
|
char szDir[MAX_PATH];
|
|
strcpy(szDir, pszFilename);
|
|
strcat(szDir, "\\*.vmf");
|
|
|
|
WIN32_FIND_DATA fd;
|
|
HANDLE hnd = FindFirstFile(szDir, &fd);
|
|
if (hnd == INVALID_HANDLE_VALUE)
|
|
{
|
|
// No prefabs in this folder.
|
|
return(1);
|
|
}
|
|
|
|
*strrchr(szDir, '*') = '\0';
|
|
|
|
do
|
|
{
|
|
if (fd.cFileName[0] != '.')
|
|
{
|
|
//
|
|
// Build the full path to the prefab file.
|
|
//
|
|
char szFile[MAX_PATH];
|
|
strcpy(szFile, szDir);
|
|
strcat(szFile, fd.cFileName);
|
|
|
|
CPrefabVMF *pPrefab = new CPrefabVMF;
|
|
pPrefab->SetFilename(szFile);
|
|
|
|
Add(pPrefab);
|
|
}
|
|
} while (FindNextFile(hnd, &fd));
|
|
|
|
FindClose(hnd);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes this prefab library from disk.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CPrefabLibraryVMF::DeleteFile(void)
|
|
{
|
|
// dvs: can't remove the prefab folder yet
|
|
return(false);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pszFilename -
|
|
// bIndexOnly -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CPrefabLibraryVMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set's the library's name by renaming the folder.
|
|
// Input : pszName -
|
|
// Output : Returns zero on error, nonzero on success.
|
|
//-----------------------------------------------------------------------------
|
|
int CPrefabLibraryVMF::SetName(LPCTSTR pszName)
|
|
{
|
|
// dvs: rename the folder - or maybe don't implement for VMF prefabs
|
|
strcpy(m_szName, pszName);
|
|
return 1;
|
|
}
|
|
|
|
|